After several months, I finally updated it again. Due to privacy and safety concerns, I had to delete a bunch of files, and I had forgot that I also deleted the repository for the model removal pack in the process. Without further ado, here is the latest version updated for Halloween 2019.
here it is
NOTE: This does remove all the cosmetics, so be wary of headless Pyros, shoeless Demos and Scouts. I'll probably have it updated by Tuesday.
EDIT: 11/14/2019 I finally merged the old version with the newest version
After several months, I finally updated it again. Due to privacy and safety concerns, I had to delete a bunch of files, and I had forgot that I also deleted the repository for the model removal pack in the process. Without further ado, here is the latest version updated for Halloween 2019.
[url=https://drive.google.com/open?id=1I4bcIvqWoTCVXGLVE_cpQG_CvU2tzlRL]here it is[/url]
[i][b]NOTE: This does remove all the cosmetics, so be wary of headless Pyros, shoeless Demos and Scouts. I'll probably have it updated by Tuesday.[/b][/i]
EDIT: 11/14/2019 I finally merged the old version with the newest version
edinwhere is it lol
updated; im a brainlet
[quote=edin]where is it lol[/quote]
updated; im a brainlet
hamburger_crisisNOTE: This does remove all the cosmetics, so be wary of headless Pyros, shoeless Demos and Scouts. I'll probably have it updated by Tuesday.
Can you make a alternative version that doesn't break things?
[quote=hamburger_crisis]
[i][b]NOTE: This does remove all the cosmetics, so be wary of headless Pyros, shoeless Demos and Scouts. I'll probably have it updated by Tuesday.[/b][/i][/quote]
Can you make a alternative version that doesn't break things?
CBThamburger_crisisNOTE: This does remove all the cosmetics, so be wary of headless Pyros, shoeless Demos and Scouts. I'll probably have it updated by Tuesday.
Can you make a alternative version that doesn't break things?
hamburger_crisis I’ll probably have it updated by Tuesday
thank u for updating this
[quote=CBT][quote=hamburger_crisis]
[i][b]NOTE: This does remove all the cosmetics, so be wary of headless Pyros, shoeless Demos and Scouts. I'll probably have it updated by Tuesday.[/b][/i][/quote]
Can you make a alternative version that doesn't break things?[/quote]
[quote=hamburger_crisis] [b][i]I’ll probably have it updated by Tuesday[/i][/b][/quote]
thank u for updating this
Can I use this in ETF2L/other leagues?
Can I use this in ETF2L/other leagues?
When I extracted the vpk and compared it to the old one, it seems half the files are missing.
Are they not needed anymore, or should I be copying all of the files over to this new version?
When I extracted the vpk and compared it to the old one, it seems half the files are missing.
Are they not needed anymore, or should I be copying all of the files over to this new version?
pyros have not a brain anyways.
thank you kindly for your efforts
pyros have not a brain anyways.
thank you kindly for your efforts
this makes pipes invisible
this makes pipes invisible
yo aha... pipes r invisible still..
yo aha... pipes r invisible still..
What sort of pipes are missing? Let me know what map (and a screenshot if possible) and I'll see if I can fix it.
What sort of pipes are missing? Let me know what map (and a screenshot if possible) and I'll see if I can fix it.
pipes from the iron bomber do not have a model, only the trail/effect
pipes from the iron bomber do not have a model, only the trail/effect
Ohh I see.
[url=http://www.mediafire.com/file/4bxt3arpafm23y1/modelremoval_19.vpk/file]Try this.[/url]
Just updated the mod, sorry for the wait. I fixed zombies and the iron bomber problem.
zfnWhen I extracted the vpk and compared it to the old one, it seems half the files are missing.
Are they not needed anymore, or should I be copying all of the files over to this new version?
the reason i made a new version is because i lost the original version prior, so i had to whip up a new one and update as time goes along (and when i find the time for when i'm not drinking and working myself to the bone)
Just updated the mod, sorry for the wait. I fixed zombies and the iron bomber problem.
[quote=zfn]When I extracted the vpk and compared it to the old one, it seems half the files are missing.
Are they not needed anymore, or should I be copying all of the files over to this new version?[/quote]
the reason i made a new version is because i lost the original version prior, so i had to whip up a new one and update as time goes along (and when i find the time for when i'm not drinking and working myself to the bone)
I still have the old one if that makes your life any easier?
2018 version here
I may have modified it a little though so I can still keep hats, but everything else is untouched.
I still have the old one if that makes your life any easier?
[url=http://www.mediafire.com/file/ynl8tva3ep0ih0i/modelremovalv4.vpk/file]2018 version here[/url]
I may have modified it a little though so I can still keep hats, but everything else is untouched.
zfnI still have the old one if that makes your life any easier?
2018 version here
I may have modified it a little though so I can still keep hats, but everything else is untouched.
Will try to get this done by Monday. Just heading to bed for tonight.
[quote=zfn]I still have the old one if that makes your life any easier?
[url=http://www.mediafire.com/file/ynl8tva3ep0ih0i/modelremovalv4.vpk/file]2018 version here[/url]
I may have modified it a little though so I can still keep hats, but everything else is untouched.[/quote]
Will try to get this done by Monday. Just heading to bed for tonight.
how does this compare to the mastercomfig extra model removal? (other than removing cosmetics)
how does this compare to the mastercomfig extra model removal? (other than removing cosmetics)
aierahow does this compare to the mastercomfig extra model removal? (other than removing cosmetics)
Mastercomfig doesn't touch model files itself, just some model locations listed out in a text file as easter eggs for events. For example: https://wiki.teamfortress.com/wiki/Saucers It doesn't remove much, but it's pretty harmless to have as a file, and stays updated easily.
Mods that actually nullify the model file itself (like this, nohats, cleantf2+, etc) can remove a lot of props / cosmetics. It's more powerful for modders but also more work and requires work to keep updated.
[quote=aiera]how does this compare to the mastercomfig extra model removal? (other than removing cosmetics)[/quote]
Mastercomfig doesn't touch model files itself, just some model locations listed out in a text file as easter eggs for events. For example: https://wiki.teamfortress.com/wiki/Saucers It doesn't remove much, but it's pretty harmless to have as a file, and stays updated easily.
Mods that actually nullify the model file itself (like this, nohats, cleantf2+, etc) can remove a lot of props / cosmetics. It's more powerful for modders but also more work and requires work to keep updated.
Updated for Smissmass 2019
Updated for Smissmass 2019
Could we get a full list of what exactly is removed? Your old post was a bit vague.
Could we get a full list of what exactly is removed? Your old post was a bit vague.