untamedhttps://imgur.com/a/JUg2mAu Where do I go specifically to change heal numbers?
huddamageaccount.res
"Resource/UI/HudDamageAccount.res"
{
"CDamageAccountPanel"
{
"fieldName" "CDamageAccountPanel"
"text_x" "0"
"text_y" "0"
"delta_item_end_y" "0"
"PositiveColor" "0 255 0 255" //heal numbers color
"NegativeColor" "255 0 0 255"
"delta_lifetime" "1.5"
"delta_item_font" "HudFontSmall"
"delta_item_font_big" "HudFontMedium"
}
}
[quote=untamed]https://imgur.com/a/JUg2mAu Where do I go specifically to change heal numbers?[/quote]
huddamageaccount.res
[code]"Resource/UI/HudDamageAccount.res"
{
"CDamageAccountPanel"
{
"fieldName" "CDamageAccountPanel"
"text_x" "0"
"text_y" "0"
"delta_item_end_y" "0"
"PositiveColor" "0 255 0 255" //heal numbers color
"NegativeColor" "255 0 0 255"
"delta_lifetime" "1.5"
"delta_item_font" "HudFontSmall"
"delta_item_font_big" "HudFontMedium"
}
}[/code]
Scoutmanuntamedhttps://imgur.com/a/JUg2mAu Where do I go specifically to change heal numbers?
huddamageaccount.res"Resource/UI/HudDamageAccount.res"
{
"CDamageAccountPanel"
{
"fieldName" "CDamageAccountPanel"
"text_x" "0"
"text_y" "0"
"delta_item_end_y" "0"
"PositiveColor" "0 255 0 255" //heal numbers color
"NegativeColor" "255 0 0 255"
"delta_lifetime" "1.5"
"delta_item_font" "HudFontSmall"
"delta_item_font_big" "HudFontMedium"
}
}
thx man
[quote=Scoutman][quote=untamed]https://imgur.com/a/JUg2mAu Where do I go specifically to change heal numbers?[/quote]
huddamageaccount.res
[code]"Resource/UI/HudDamageAccount.res"
{
"CDamageAccountPanel"
{
"fieldName" "CDamageAccountPanel"
"text_x" "0"
"text_y" "0"
"delta_item_end_y" "0"
"PositiveColor" "0 255 0 255" //heal numbers color
"NegativeColor" "255 0 0 255"
"delta_lifetime" "1.5"
"delta_item_font" "HudFontSmall"
"delta_item_font_big" "HudFontMedium"
}
}[/code][/quote]
thx man
Hello, how can I remove this target id thingy completely? https://i.gyazo.com/5b2c9fe9351c5afe555d453b720237b3.png
edit - it seems like it need to adjust these https://i.gyazo.com/200c784ef9ed2f7f73bb8d5823e53750.png I changed some xpos values as well as toggling enable / disable, but I couldn't get it to change anything in game after using hud_reloadscheme, what am I missing here? I tried doing the same for the killfeed in hudlayout.res and that worked.
ok i fixed it by changing ypos of targetid in hudlayout.res
Hello, how can I remove this target id thingy completely? https://i.gyazo.com/5b2c9fe9351c5afe555d453b720237b3.png
edit - it seems like it need to adjust these https://i.gyazo.com/200c784ef9ed2f7f73bb8d5823e53750.png I changed some xpos values as well as toggling enable / disable, but I couldn't get it to change anything in game after using hud_reloadscheme, what am I missing here? I tried doing the same for the killfeed in hudlayout.res and that worked.
ok i fixed it by changing ypos of targetid in hudlayout.res
patchwerkTwo Questions: How do i add text (in my case the title of my hud) to the main menu, and two: how do i edit the loadouts page?
A bit late on this one, but you can just create a CExLabel, you're free to just create new HUD elements as long as you do it properly. The text in my HUD is a label i made from scratch:
"MyCustomText"
{
"ControlName" "CExLabel"
"fieldName" "MyCustomText"
"labelText" "YOUR TEXT HERE"
//font, xpos, ypos, wide, tall, color, alignment, etc...
}
As for the loadout, I believe that is handled in charinfopanel.res and charinfoarmorysubpanel.res
juniorScoutman-snip-
still no luck with the bar's fgColor tho
I had mentioned this before, but in short make an ImagePanel with no image and a FillColor on top of the bar (and under the text if you want) to "tint" the white bar and create a pseudo colored bar. Just be careful of when the bar turns red from full banner/phlog/etc
[quote=patchwerk]Two Questions: How do i add text (in my case the title of my hud) to the main menu, and two: how do i edit the loadouts page?[/quote]
A bit late on this one, but you can just create a CExLabel, you're free to just create new HUD elements as long as you do it properly. The text in my HUD is a label i made from scratch:
[code]"MyCustomText"
{
"ControlName" "CExLabel"
"fieldName" "MyCustomText"
"labelText" "YOUR TEXT HERE"
//font, xpos, ypos, wide, tall, color, alignment, etc...
}[/code]
As for the loadout, I believe that is handled in charinfopanel.res and charinfoarmorysubpanel.res
[quote=junior][quote=Scoutman][i]-snip-[/i][/quote]
still no luck with the bar's fgColor tho[/quote]
I had mentioned this [url=https://www.teamfortress.tv/post/965519/hud-editing-short-questions-quick-answers]before[/url], but in short make an ImagePanel with no image and a FillColor on top of the bar (and under the text if you want) to "tint" the white bar and create a pseudo colored bar. Just be careful of when the bar turns red from full banner/phlog/etc
hi guys, i need your help with a few things:
-i'd like to remove everything that has to do with the domination/revenge (booth sound effects, appearances in hud and the domination symbol above the players head)
-i'd like to have chat shown only when i press the chat bind
-i'd like my dmg numbers to add up, for some reason i couldn't find the command
-how can i change so my primary and secondary weps are invisible and the melee visible?
thanks in advance!
hi guys, i need your help with a few things:
-i'd like to remove everything that has to do with the domination/revenge (booth sound effects, appearances in hud and the domination symbol above the players head)
-i'd like to have chat shown only when i press the chat bind
-i'd like my dmg numbers to add up, for some reason i couldn't find the command
-how can i change so my primary and secondary weps are invisible and the melee visible?
thanks in advance!
sammie_flyer-i'd like to remove everything that has to do with the domination/revenge (booth sound effects, appearances in hud and the domination symbol above the players head)
https://www.teamfortress.tv/post/490545/hiding-dominations-completely#15
Client-side alternative: https://gamebanana.com/gamefiles/4024 (won't work on sv_pure 2 though)
Server-side alternative: https://forums.alliedmods.net/showthread.php?p=1807594
sammie_flyer-i'd like to have chat shown only when i press the chat bind
hud_saytext_time 0 (text will instantly fade out)
sammie_flyer-i'd like my dmg numbers to add up, for some reason i couldn't find the command
hud_combattext 1
hud_combattext_batching 1
hud_combattext_batching_window *number up to 2 seconds*
sammie_flyer-how can i change so my primary and secondary weps are invisible and the melee visible?
thanks in advance!
bind key "slot1; r_drawviewmodel 0"
bind key "slot2; r_drawviewmodel 0"
bind key "slot3; r_drawviewmodel 1"
[quote=sammie_flyer]
-i'd like to remove everything that has to do with the domination/revenge (booth sound effects, appearances in hud and the domination symbol above the players head)[/quote]
https://www.teamfortress.tv/post/490545/hiding-dominations-completely#15
Client-side alternative: https://gamebanana.com/gamefiles/4024 (won't work on sv_pure 2 though)
Server-side alternative: https://forums.alliedmods.net/showthread.php?p=1807594
[quote=sammie_flyer]
-i'd like to have chat shown only when i press the chat bind[/quote]
hud_saytext_time 0 (text will instantly fade out)
[quote=sammie_flyer]
-i'd like my dmg numbers to add up, for some reason i couldn't find the command[/quote]
hud_combattext 1
hud_combattext_batching 1
hud_combattext_batching_window *number up to 2 seconds*
[quote=sammie_flyer]
-how can i change so my primary and secondary weps are invisible and the melee visible?
thanks in advance![/quote]
bind key "slot1; r_drawviewmodel 0"
bind key "slot2; r_drawviewmodel 0"
bind key "slot3; r_drawviewmodel 1"
How can i move the overtime label in koth ?
https://imgur.com/a/zoaSASA
How can i move the overtime label in koth ?
https://imgur.com/a/zoaSASA
would adding the team colored boxes for hp and ammo be possible for custom huds? if yes how could i do it
would adding the team colored boxes for hp and ammo be possible for custom huds? if yes how could i do it
Help! I was putting the AntsHUD in my TF2, but this comes out in the console "Failed to load resource / UI / build_menu / (null)", I'm new to this so I put "hud_reloadscheme", but nothing happened, basically it doesn't load anything in the menu, only the background is displayed, I don't know what to do, I tried to find help and I got to this thread, help :(
https://imgur.com/a/ObhdjsI
Help! I was putting the AntsHUD in my TF2, but this comes out in the console "Failed to load resource / UI / build_menu / (null)", I'm new to this so I put "hud_reloadscheme", but nothing happened, basically it doesn't load anything in the menu, only the background is displayed, I don't know what to do, I tried to find help and I got to this thread, help :(
https://imgur.com/a/ObhdjsI
shayuwuHelp! I was putting the AntsHUD in my TF2, but this comes out in the console "Failed to load resource / UI / build_menu / (null)", I'm new to this so I put "hud_reloadscheme", but nothing happened, basically it doesn't load anything in the menu, only the background is displayed, I don't know what to do, I tried to find help and I got to this thread, help :(
https://imgur.com/a/ObhdjsI
Have you copied info.vdf file from hud zip into your custom folder?
[quote=shayuwu]Help! I was putting the AntsHUD in my TF2, but this comes out in the console "Failed to load resource / UI / build_menu / (null)", I'm new to this so I put "hud_reloadscheme", but nothing happened, basically it doesn't load anything in the menu, only the background is displayed, I don't know what to do, I tried to find help and I got to this thread, help :(
https://imgur.com/a/ObhdjsI[/quote]
Have you copied info.vdf file from hud zip into your custom folder?
fiestashayuwuHelp! I was putting the AntsHUD in my TF2, but this comes out in the console "Failed to load resource / UI / build_menu / (null)", I'm new to this so I put "hud_reloadscheme", but nothing happened, basically it doesn't load anything in the menu, only the background is displayed, I don't know what to do, I tried to find help and I got to this thread, help :(
https://imgur.com/a/ObhdjsI
Have you copied info.vdf file from hud zip into your custom folder?
Yes
[quote=fiesta][quote=shayuwu]Help! I was putting the AntsHUD in my TF2, but this comes out in the console "Failed to load resource / UI / build_menu / (null)", I'm new to this so I put "hud_reloadscheme", but nothing happened, basically it doesn't load anything in the menu, only the background is displayed, I don't know what to do, I tried to find help and I got to this thread, help :(
https://imgur.com/a/ObhdjsI[/quote]
Have you copied info.vdf file from hud zip into your custom folder?[/quote]
Yes
buudwould adding the team colored boxes for hp and ammo be possible for custom huds? if yes how could i do it
You can add
"HPTeamIndicator"
{
"ControlName" "CTFImagePanel"
"fieldName" "HPBackgroundPanel1"
"xpos" "122"
"ypos" "83"
"zpos" "10"
"wide" "85" //65
"tall" "2"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"image" "../hud/color_panel_brown"
"scaleImage" "1"
"teambg_1" "../hud/color_panel_brown"
"teambg_2" "../hud/color_panel_red"
"teambg_3" "../hud/color_panel_blu"
"src_corner_height" "40" // pixels inside the image
"src_corner_width" "40"
"draw_corner_width" "0" // screen size of the corners ( and sides ), proportional
"draw_corner_height" "0"
}
to your playerhealth.res and ammoweapons.res files and resize/reposition them to be boxes.
[quote=buud]would adding the team colored boxes for hp and ammo be possible for custom huds? if yes how could i do it[/quote]
You can add [code] "HPTeamIndicator"
{
"ControlName" "CTFImagePanel"
"fieldName" "HPBackgroundPanel1"
"xpos" "122"
"ypos" "83"
"zpos" "10"
"wide" "85" //65
"tall" "2"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"image" "../hud/color_panel_brown"
"scaleImage" "1"
"teambg_1" "../hud/color_panel_brown"
"teambg_2" "../hud/color_panel_red"
"teambg_3" "../hud/color_panel_blu"
"src_corner_height" "40" // pixels inside the image
"src_corner_width" "40"
"draw_corner_width" "0" // screen size of the corners ( and sides ), proportional
"draw_corner_height" "0"
}[/code]
to your playerhealth.res and ammoweapons.res files and resize/reposition them to be boxes.
[quote=Zetos] [/quote]
thanks man
Hi, i have a little problem with mvp scoreboard. It does not show best players after the round.
nosb
Hi, i have a little problem with mvp scoreboard. It does not show best players after the round.
[url=https://i.imgur.com/w8ZPKiu.jpg]nosb[/url]
_Kermitbuudwould adding the team colored boxes for hp and ammo be possible for custom huds? if yes how could i do it
You can add "HPTeamIndicator"
{
"ControlName" "CTFImagePanel"
"fieldName" "HPBackgroundPanel1"
"xpos" "122"
"ypos" "83"
"zpos" "10"
"wide" "85" //65
"tall" "2"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"image" "../hud/color_panel_brown"
"scaleImage" "1"
"teambg_1" "../hud/color_panel_brown"
"teambg_2" "../hud/color_panel_red"
"teambg_3" "../hud/color_panel_blu"
"src_corner_height" "40" // pixels inside the image
"src_corner_width" "40"
"draw_corner_width" "0" // screen size of the corners ( and sides ), proportional
"draw_corner_height" "0"
}
to your playerhealth.res and ammoweapons.res files and resize/reposition them to be boxes.
thank you!
[quote=_Kermit][quote=buud]would adding the team colored boxes for hp and ammo be possible for custom huds? if yes how could i do it[/quote]
You can add [code] "HPTeamIndicator"
{
"ControlName" "CTFImagePanel"
"fieldName" "HPBackgroundPanel1"
"xpos" "122"
"ypos" "83"
"zpos" "10"
"wide" "85" //65
"tall" "2"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"image" "../hud/color_panel_brown"
"scaleImage" "1"
"teambg_1" "../hud/color_panel_brown"
"teambg_2" "../hud/color_panel_red"
"teambg_3" "../hud/color_panel_blu"
"src_corner_height" "40" // pixels inside the image
"src_corner_width" "40"
"draw_corner_width" "0" // screen size of the corners ( and sides ), proportional
"draw_corner_height" "0"
}[/code]
to your playerhealth.res and ammoweapons.res files and resize/reposition them to be boxes.[/quote]
thank you!
Any way to have a button open the steam browser aside from using "motd_entries.txt"? I see "HTMLContainer" is a hud option but don't know what it does. I want different buttons to open different pages instead of one button opening many
Any way to have a button open the steam browser aside from using "motd_entries.txt"? I see "HTMLContainer" is a hud option but don't know what it does. I want different buttons to open different pages instead of one button opening many
Could someone tell me how to put grapes m0rehud dmg numbers on any hud? https://imgur.com/PZQ2Own
Could someone tell me how to put grapes m0rehud dmg numbers on any hud? https://imgur.com/PZQ2Own
untamedCould someone tell me how to put grapes m0rehud dmg numbers on any hud? https://imgur.com/PZQ2Own
first you need to copy Surface-Uber.otf and put it where other font are in your hud, then go into grape m0rehud ClientScheme.res then search
M0refont24NumbersOL
{
"1"
{
"name" "Surface-Uber"
"tall" "24"
"additive" "0"
"antialias" "1"
"outline" "1"
}
}
copy this then go to your actual ClientScheme.res and go at the font section,at the beginning or after another font then paste it
//
//////////////////////// FONTS /////////////////////////////
//
// describes all the fonts
Fonts
{
// fonts are used in order that they are listed
// fonts listed later in the order will only be used if they fulfill a range not already filled
// if a font fails to load then the subsequent fonts will replace
M0refont24NumbersOL
{
"1"
{
"name" "Surface-Uber"
"tall" "24"
"additive" "0"
"antialias" "1"
"outline" "1"
}
}
Last thing go at the end of grape m0rehud ClientScheme and copy this at the end of your clienscheme
"17" // you may need to increase or decrease the value depend how many fonts you have in your hud
{
"font" "resource/Surface-Uber.otf" // where the font is located
"name" "Surface-Uber"
}
} //before that
}//before that
Now the final touch, go in resource/ui/huddamageaccount.res and change the delta_item_font and delta_item_font_big value to this
"delta_item_font" "M0refont24NumbersOL"
"delta_item_font_big" "M0refont24NumbersOL"
[quote=untamed]Could someone tell me how to put grapes m0rehud dmg numbers on any hud? https://imgur.com/PZQ2Own[/quote]
first you need to copy Surface-Uber.otf and put it where other font are in your hud, then go into grape m0rehud ClientScheme.res then search [code]M0refont24NumbersOL
{
"1"
{
"name" "Surface-Uber"
"tall" "24"
"additive" "0"
"antialias" "1"
"outline" "1"
}
}[/code]
copy this then go to your actual ClientScheme.res and go at the font section,at the beginning or after another font then paste it
[code]//
//////////////////////// FONTS /////////////////////////////
//
// describes all the fonts
Fonts
{
// fonts are used in order that they are listed
// fonts listed later in the order will only be used if they fulfill a range not already filled
// if a font fails to load then the subsequent fonts will replace
M0refont24NumbersOL
{
"1"
{
"name" "Surface-Uber"
"tall" "24"
"additive" "0"
"antialias" "1"
"outline" "1"
}
}[/code]
Last thing go at the end of grape m0rehud ClientScheme and copy this at the end of your clienscheme
[code]"17" // you may need to increase or decrease the value depend how many fonts you have in your hud
{
"font" "resource/Surface-Uber.otf" // where the font is located
"name" "Surface-Uber"
}
} //before that
}//before that[/code]
Now the final touch, go in resource/ui/huddamageaccount.res and change the delta_item_font and delta_item_font_big value to this
[code]
"delta_item_font" "M0refont24NumbersOL"
"delta_item_font_big" "M0refont24NumbersOL"[/code]
ScoutmanuntamedCould someone tell me how to put grapes m0rehud dmg numbers on any hud? https://imgur.com/PZQ2Own
first you need to copy Surface-Uber.otf and put it where other font are in your hud, then go into grape m0rehud ClientScheme.res then search M0refont24NumbersOL
{
"1"
{
"name" "Surface-Uber"
"tall" "24"
"additive" "0"
"antialias" "1"
"outline" "1"
}
}
copy this then go to your actual ClientScheme.res and go at the font section,at the beginning or after another font then paste it
//
//////////////////////// FONTS /////////////////////////////
//
// describes all the fonts
Fonts
{
// fonts are used in order that they are listed
// fonts listed later in the order will only be used if they fulfill a range not already filled
// if a font fails to load then the subsequent fonts will replace
M0refont24NumbersOL
{
"1"
{
"name" "Surface-Uber"
"tall" "24"
"additive" "0"
"antialias" "1"
"outline" "1"
}
}
Last thing go at the end of grape m0rehud ClientScheme and copy this at the end of your clienscheme "17" // you may need to increase or decrease the value depend how many fonts you have in your hud
{
"font" "resource/Surface-Uber.otf" // where the font is located
"name" "Surface-Uber"
}
} //before that
}//before that
Now the final touch, go in resource/ui/huddamageaccount.res and change the delta_item_font and delta_item_font_big value to this "delta_item_font" "M0refont24NumbersOL"
"delta_item_font_big" "M0refont24NumbersOL"
thank you so much!
[quote=Scoutman][quote=untamed]Could someone tell me how to put grapes m0rehud dmg numbers on any hud? https://imgur.com/PZQ2Own[/quote]
first you need to copy Surface-Uber.otf and put it where other font are in your hud, then go into grape m0rehud ClientScheme.res then search [code]M0refont24NumbersOL
{
"1"
{
"name" "Surface-Uber"
"tall" "24"
"additive" "0"
"antialias" "1"
"outline" "1"
}
}[/code]
copy this then go to your actual ClientScheme.res and go at the font section,at the beginning or after another font then paste it
[code]//
//////////////////////// FONTS /////////////////////////////
//
// describes all the fonts
Fonts
{
// fonts are used in order that they are listed
// fonts listed later in the order will only be used if they fulfill a range not already filled
// if a font fails to load then the subsequent fonts will replace
M0refont24NumbersOL
{
"1"
{
"name" "Surface-Uber"
"tall" "24"
"additive" "0"
"antialias" "1"
"outline" "1"
}
}[/code]
Last thing go at the end of grape m0rehud ClientScheme and copy this at the end of your clienscheme
[code]"17" // you may need to increase or decrease the value depend how many fonts you have in your hud
{
"font" "resource/Surface-Uber.otf" // where the font is located
"name" "Surface-Uber"
}
} //before that
}//before that[/code]
Now the final touch, go in resource/ui/huddamageaccount.res and change the delta_item_font and delta_item_font_big value to this
[code]
"delta_item_font" "M0refont24NumbersOL"
"delta_item_font_big" "M0refont24NumbersOL"[/code][/quote]
thank you so much!
Is there any fix for custom huds crashing when viewing demos?
Thanks =)
Is there any fix for custom huds crashing when viewing demos?
Thanks =)
hi, anyone knows how can I delete permanently this grey rectangle under the timer pls ?
https://imgur.com/a/vwZ8vHy
(it is to fill the match hud i think, i have it off but turning it on and then off removes it, as well as doing a reload scheme)
hi, anyone knows how can I delete permanently this grey rectangle under the timer pls ?
https://imgur.com/a/vwZ8vHy
(it is to fill the match hud i think, i have it off but turning it on and then off removes it, as well as doing a reload scheme)
melky_hi, anyone knows how can I delete permanently this grey rectangle under the timer pls ?
https://imgur.com/a/vwZ8vHy
(it is to fill the match hud i think, i have it off but turning it on and then off removes it, as well as doing a reload scheme)
try setting ypos to 9999 on bgframe in hudmatchstatus.res
[quote=melky_]hi, anyone knows how can I delete permanently this grey rectangle under the timer pls ?
https://imgur.com/a/vwZ8vHy
(it is to fill the match hud i think, i have it off but turning it on and then off removes it, as well as doing a reload scheme)[/quote]
try setting ypos to 9999 on bgframe in hudmatchstatus.res
bijlolmelky_hi, anyone knows how can I delete permanently this grey rectangle under the timer pls ?
https://imgur.com/a/vwZ8vHy
(it is to fill the match hud i think, i have it off but turning it on and then off removes it, as well as doing a reload scheme)
try setting ypos to 9999 on bgframe in hudmatchstatus.res
it works perfectly, thank you =)
[quote=bijlol][quote=melky_]hi, anyone knows how can I delete permanently this grey rectangle under the timer pls ?
https://imgur.com/a/vwZ8vHy
(it is to fill the match hud i think, i have it off but turning it on and then off removes it, as well as doing a reload scheme)[/quote]
try setting ypos to 9999 on bgframe in hudmatchstatus.res[/quote]
it works perfectly, thank you =)
if I wanted to find what the fonts were in a hud where would I look?
if I wanted to find what the fonts were in a hud where would I look?
zandaif I wanted to find what the fonts were in a hud where would I look?
clientsheme.res
[quote=zanda]if I wanted to find what the fonts were in a hud where would I look?[/quote]
clientsheme.res
zandaif I wanted to find what the fonts were in a hud where would I look?
The actual font files are inside ./resource/fonts but they are declared in clientsceme (in most huds) or a seperate font file in some custom folder
[quote=zanda]if I wanted to find what the fonts were in a hud where would I look?[/quote]
The actual font files are inside ./resource/fonts but they are declared in clientsceme (in most huds) or a seperate font file in some custom folder
How do I change my health cross to the one I want in the image? It’s for a different hud. https://imgur.com/mXMGuiI
How do I change my health cross to the one I want in the image? It’s for a different hud. https://imgur.com/mXMGuiI
untamedHow do I change my health cross to the one I want in the image? It’s for a different hud. https://imgur.com/mXMGuiI
copy hudplayerhealth.res from m0rehud black
and paste it to m0rehud black 2.0
[quote=untamed]How do I change my health cross to the one I want in the image? It’s for a different hud. https://imgur.com/mXMGuiI[/quote]
copy hudplayerhealth.res from m0rehud black
and paste it to m0rehud black 2.0
ScoutmanuntamedHow do I change my health cross to the one I want in the image? It’s for a different hud. https://imgur.com/mXMGuiI
copy hudplayerhealth.res from m0rehud black
and paste it to m0rehud black 2.0
Ty
[quote=Scoutman][quote=untamed]How do I change my health cross to the one I want in the image? It’s for a different hud. https://imgur.com/mXMGuiI[/quote]
copy hudplayerhealth.res from m0rehud black
and paste it to m0rehud black 2.0[/quote]
Ty