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HUD editing: short questions, quick answers
posted in Customization
6301
#6301
0 Frags +

https://imgur.com/a/JUg2mAu Where do I go specifically to change heal numbers?

https://imgur.com/a/JUg2mAu Where do I go specifically to change heal numbers?
6302
#6302
2 Frags +
untamedhttps://imgur.com/a/JUg2mAu Where do I go specifically to change heal numbers?

huddamageaccount.res

"Resource/UI/HudDamageAccount.res"
{
	"CDamageAccountPanel"
	{
		"fieldName"				"CDamageAccountPanel"
		"text_x"				"0"
		"text_y"				"0"
		"delta_item_end_y"		"0"
		"PositiveColor"			"0 255 0 255" //heal numbers color
		"NegativeColor"			"255 0 0 255"
		"delta_lifetime"		"1.5"
		"delta_item_font"		"HudFontSmall"
		"delta_item_font_big"	"HudFontMedium"
	}
}
[quote=untamed]https://imgur.com/a/JUg2mAu Where do I go specifically to change heal numbers?[/quote]
huddamageaccount.res
[code]"Resource/UI/HudDamageAccount.res"
{
"CDamageAccountPanel"
{
"fieldName" "CDamageAccountPanel"
"text_x" "0"
"text_y" "0"
"delta_item_end_y" "0"
"PositiveColor" "0 255 0 255" //heal numbers color
"NegativeColor" "255 0 0 255"
"delta_lifetime" "1.5"
"delta_item_font" "HudFontSmall"
"delta_item_font_big" "HudFontMedium"
}
}[/code]
6303
#6303
0 Frags +
Scoutmanuntamedhttps://imgur.com/a/JUg2mAu Where do I go specifically to change heal numbers?huddamageaccount.res
"Resource/UI/HudDamageAccount.res"
{
	"CDamageAccountPanel"
	{
		"fieldName"				"CDamageAccountPanel"
		"text_x"				"0"
		"text_y"				"0"
		"delta_item_end_y"		"0"
		"PositiveColor"			"0 255 0 255" //heal numbers color
		"NegativeColor"			"255 0 0 255"
		"delta_lifetime"		"1.5"
		"delta_item_font"		"HudFontSmall"
		"delta_item_font_big"	"HudFontMedium"
	}
}

thx man

[quote=Scoutman][quote=untamed]https://imgur.com/a/JUg2mAu Where do I go specifically to change heal numbers?[/quote]
huddamageaccount.res
[code]"Resource/UI/HudDamageAccount.res"
{
"CDamageAccountPanel"
{
"fieldName" "CDamageAccountPanel"
"text_x" "0"
"text_y" "0"
"delta_item_end_y" "0"
"PositiveColor" "0 255 0 255" //heal numbers color
"NegativeColor" "255 0 0 255"
"delta_lifetime" "1.5"
"delta_item_font" "HudFontSmall"
"delta_item_font_big" "HudFontMedium"
}
}[/code][/quote]

thx man
6304
#6304
0 Frags +

Hello, how can I remove this target id thingy completely? https://i.gyazo.com/5b2c9fe9351c5afe555d453b720237b3.png

edit - it seems like it need to adjust these https://i.gyazo.com/200c784ef9ed2f7f73bb8d5823e53750.png I changed some xpos values as well as toggling enable / disable, but I couldn't get it to change anything in game after using hud_reloadscheme, what am I missing here? I tried doing the same for the killfeed in hudlayout.res and that worked.

ok i fixed it by changing ypos of targetid in hudlayout.res

Hello, how can I remove this target id thingy completely? https://i.gyazo.com/5b2c9fe9351c5afe555d453b720237b3.png

edit - it seems like it need to adjust these https://i.gyazo.com/200c784ef9ed2f7f73bb8d5823e53750.png I changed some xpos values as well as toggling enable / disable, but I couldn't get it to change anything in game after using hud_reloadscheme, what am I missing here? I tried doing the same for the killfeed in hudlayout.res and that worked.

ok i fixed it by changing ypos of targetid in hudlayout.res
6305
#6305
0 Frags +
patchwerkTwo Questions: How do i add text (in my case the title of my hud) to the main menu, and two: how do i edit the loadouts page?

A bit late on this one, but you can just create a CExLabel, you're free to just create new HUD elements as long as you do it properly. The text in my HUD is a label i made from scratch:

"MyCustomText"
{
	"ControlName"	"CExLabel"
	"fieldName"	"MyCustomText"
	"labelText"	"YOUR TEXT HERE"
	//font, xpos, ypos, wide, tall, color, alignment, etc...
}

As for the loadout, I believe that is handled in charinfopanel.res and charinfoarmorysubpanel.res

juniorScoutman-snip-still no luck with the bar's fgColor tho

I had mentioned this before, but in short make an ImagePanel with no image and a FillColor on top of the bar (and under the text if you want) to "tint" the white bar and create a pseudo colored bar. Just be careful of when the bar turns red from full banner/phlog/etc

[quote=patchwerk]Two Questions: How do i add text (in my case the title of my hud) to the main menu, and two: how do i edit the loadouts page?[/quote]
A bit late on this one, but you can just create a CExLabel, you're free to just create new HUD elements as long as you do it properly. The text in my HUD is a label i made from scratch:
[code]"MyCustomText"
{
"ControlName" "CExLabel"
"fieldName" "MyCustomText"
"labelText" "YOUR TEXT HERE"
//font, xpos, ypos, wide, tall, color, alignment, etc...
}[/code]
As for the loadout, I believe that is handled in charinfopanel.res and charinfoarmorysubpanel.res

[quote=junior][quote=Scoutman][i]-snip-[/i][/quote]
still no luck with the bar's fgColor tho[/quote]
I had mentioned this [url=https://www.teamfortress.tv/post/965519/hud-editing-short-questions-quick-answers]before[/url], but in short make an ImagePanel with no image and a FillColor on top of the bar (and under the text if you want) to "tint" the white bar and create a pseudo colored bar. Just be careful of when the bar turns red from full banner/phlog/etc
6306
#6306
0 Frags +

hi guys, i need your help with a few things:

-i'd like to remove everything that has to do with the domination/revenge (booth sound effects, appearances in hud and the domination symbol above the players head)
-i'd like to have chat shown only when i press the chat bind
-i'd like my dmg numbers to add up, for some reason i couldn't find the command
-how can i change so my primary and secondary weps are invisible and the melee visible?
thanks in advance!

hi guys, i need your help with a few things:

-i'd like to remove everything that has to do with the domination/revenge (booth sound effects, appearances in hud and the domination symbol above the players head)
-i'd like to have chat shown only when i press the chat bind
-i'd like my dmg numbers to add up, for some reason i couldn't find the command
-how can i change so my primary and secondary weps are invisible and the melee visible?
thanks in advance!
6307
#6307
1 Frags +
sammie_flyer-i'd like to remove everything that has to do with the domination/revenge (booth sound effects, appearances in hud and the domination symbol above the players head)

https://www.teamfortress.tv/post/490545/hiding-dominations-completely#15

Client-side alternative: https://gamebanana.com/gamefiles/4024 (won't work on sv_pure 2 though)

Server-side alternative: https://forums.alliedmods.net/showthread.php?p=1807594

sammie_flyer-i'd like to have chat shown only when i press the chat bind

hud_saytext_time 0 (text will instantly fade out)

sammie_flyer-i'd like my dmg numbers to add up, for some reason i couldn't find the command

hud_combattext 1
hud_combattext_batching 1
hud_combattext_batching_window *number up to 2 seconds*

sammie_flyer-how can i change so my primary and secondary weps are invisible and the melee visible?
thanks in advance!

bind key "slot1; r_drawviewmodel 0"
bind key "slot2; r_drawviewmodel 0"
bind key "slot3; r_drawviewmodel 1"

[quote=sammie_flyer]
-i'd like to remove everything that has to do with the domination/revenge (booth sound effects, appearances in hud and the domination symbol above the players head)[/quote]
https://www.teamfortress.tv/post/490545/hiding-dominations-completely#15

Client-side alternative: https://gamebanana.com/gamefiles/4024 (won't work on sv_pure 2 though)

Server-side alternative: https://forums.alliedmods.net/showthread.php?p=1807594


[quote=sammie_flyer]
-i'd like to have chat shown only when i press the chat bind[/quote]
hud_saytext_time 0 (text will instantly fade out)

[quote=sammie_flyer]
-i'd like my dmg numbers to add up, for some reason i couldn't find the command[/quote]
hud_combattext 1
hud_combattext_batching 1
hud_combattext_batching_window *number up to 2 seconds*

[quote=sammie_flyer]
-how can i change so my primary and secondary weps are invisible and the melee visible?
thanks in advance![/quote]
bind key "slot1; r_drawviewmodel 0"
bind key "slot2; r_drawviewmodel 0"
bind key "slot3; r_drawviewmodel 1"
6308
#6308
0 Frags +

How can i move the overtime label in koth ?

https://imgur.com/a/zoaSASA

How can i move the overtime label in koth ?

https://imgur.com/a/zoaSASA
6309
#6309
0 Frags +

would adding the team colored boxes for hp and ammo be possible for custom huds? if yes how could i do it

would adding the team colored boxes for hp and ammo be possible for custom huds? if yes how could i do it
6310
#6310
0 Frags +

Help! I was putting the AntsHUD in my TF2, but this comes out in the console "Failed to load resource / UI / build_menu / (null)", I'm new to this so I put "hud_reloadscheme", but nothing happened, basically it doesn't load anything in the menu, only the background is displayed, I don't know what to do, I tried to find help and I got to this thread, help :(
https://imgur.com/a/ObhdjsI

Help! I was putting the AntsHUD in my TF2, but this comes out in the console "Failed to load resource / UI / build_menu / (null)", I'm new to this so I put "hud_reloadscheme", but nothing happened, basically it doesn't load anything in the menu, only the background is displayed, I don't know what to do, I tried to find help and I got to this thread, help :(
https://imgur.com/a/ObhdjsI
6311
#6311
0 Frags +
shayuwuHelp! I was putting the AntsHUD in my TF2, but this comes out in the console "Failed to load resource / UI / build_menu / (null)", I'm new to this so I put "hud_reloadscheme", but nothing happened, basically it doesn't load anything in the menu, only the background is displayed, I don't know what to do, I tried to find help and I got to this thread, help :(
https://imgur.com/a/ObhdjsI

Have you copied info.vdf file from hud zip into your custom folder?

[quote=shayuwu]Help! I was putting the AntsHUD in my TF2, but this comes out in the console "Failed to load resource / UI / build_menu / (null)", I'm new to this so I put "hud_reloadscheme", but nothing happened, basically it doesn't load anything in the menu, only the background is displayed, I don't know what to do, I tried to find help and I got to this thread, help :(
https://imgur.com/a/ObhdjsI[/quote]

Have you copied info.vdf file from hud zip into your custom folder?
6312
#6312
0 Frags +
fiestashayuwuHelp! I was putting the AntsHUD in my TF2, but this comes out in the console "Failed to load resource / UI / build_menu / (null)", I'm new to this so I put "hud_reloadscheme", but nothing happened, basically it doesn't load anything in the menu, only the background is displayed, I don't know what to do, I tried to find help and I got to this thread, help :(
https://imgur.com/a/ObhdjsI

Have you copied info.vdf file from hud zip into your custom folder?

Yes

[quote=fiesta][quote=shayuwu]Help! I was putting the AntsHUD in my TF2, but this comes out in the console "Failed to load resource / UI / build_menu / (null)", I'm new to this so I put "hud_reloadscheme", but nothing happened, basically it doesn't load anything in the menu, only the background is displayed, I don't know what to do, I tried to find help and I got to this thread, help :(
https://imgur.com/a/ObhdjsI[/quote]

Have you copied info.vdf file from hud zip into your custom folder?[/quote]

Yes
6313
#6313
2 Frags +
buudwould adding the team colored boxes for hp and ammo be possible for custom huds? if yes how could i do it

You can add

	"HPTeamIndicator"
	{
		"ControlName"		"CTFImagePanel"
		"fieldName"		"HPBackgroundPanel1"
		"xpos"			"122"
		"ypos"			"83"
		"zpos"			"10"
		"wide"			"85" 	//65
		"tall"	 		"2"
		"autoResize"		"0"
		"pinCorner"		"0"
		"visible" "1" 
		"enabled" "1"
		"image"			"../hud/color_panel_brown"
		"scaleImage"		"1"
		"teambg_1"		"../hud/color_panel_brown"
		"teambg_2"		"../hud/color_panel_red"
		"teambg_3"		"../hud/color_panel_blu"

		"src_corner_height"		"40"				// pixels inside the image
		"src_corner_width"		"40"			
		"draw_corner_width"		"0"				// screen size of the corners ( and sides ), proportional
		"draw_corner_height" 		"0"	
	}

to your playerhealth.res and ammoweapons.res files and resize/reposition them to be boxes.

[quote=buud]would adding the team colored boxes for hp and ammo be possible for custom huds? if yes how could i do it[/quote]

You can add [code] "HPTeamIndicator"
{
"ControlName" "CTFImagePanel"
"fieldName" "HPBackgroundPanel1"
"xpos" "122"
"ypos" "83"
"zpos" "10"
"wide" "85" //65
"tall" "2"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"image" "../hud/color_panel_brown"
"scaleImage" "1"
"teambg_1" "../hud/color_panel_brown"
"teambg_2" "../hud/color_panel_red"
"teambg_3" "../hud/color_panel_blu"

"src_corner_height" "40" // pixels inside the image
"src_corner_width" "40"
"draw_corner_width" "0" // screen size of the corners ( and sides ), proportional
"draw_corner_height" "0"
}[/code]

to your playerhealth.res and ammoweapons.res files and resize/reposition them to be boxes.
6314
#6314
0 Frags +
Zetos

thanks man

[quote=Zetos] [/quote]
thanks man
6315
#6315
0 Frags +

Hi, i have a little problem with mvp scoreboard. It does not show best players after the round.
nosb

Hi, i have a little problem with mvp scoreboard. It does not show best players after the round.
[url=https://i.imgur.com/w8ZPKiu.jpg]nosb[/url]
6316
#6316
0 Frags +
_Kermitbuudwould adding the team colored boxes for hp and ammo be possible for custom huds? if yes how could i do it
You can add
	"HPTeamIndicator"
	{
		"ControlName"		"CTFImagePanel"
		"fieldName"		"HPBackgroundPanel1"
		"xpos"			"122"
		"ypos"			"83"
		"zpos"			"10"
		"wide"			"85" 	//65
		"tall"	 		"2"
		"autoResize"		"0"
		"pinCorner"		"0"
		"visible" "1" 
		"enabled" "1"
		"image"			"../hud/color_panel_brown"
		"scaleImage"		"1"
		"teambg_1"		"../hud/color_panel_brown"
		"teambg_2"		"../hud/color_panel_red"
		"teambg_3"		"../hud/color_panel_blu"

		"src_corner_height"		"40"				// pixels inside the image
		"src_corner_width"		"40"			
		"draw_corner_width"		"0"				// screen size of the corners ( and sides ), proportional
		"draw_corner_height" 		"0"	
	}

to your playerhealth.res and ammoweapons.res files and resize/reposition them to be boxes.

thank you!

[quote=_Kermit][quote=buud]would adding the team colored boxes for hp and ammo be possible for custom huds? if yes how could i do it[/quote]

You can add [code] "HPTeamIndicator"
{
"ControlName" "CTFImagePanel"
"fieldName" "HPBackgroundPanel1"
"xpos" "122"
"ypos" "83"
"zpos" "10"
"wide" "85" //65
"tall" "2"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"image" "../hud/color_panel_brown"
"scaleImage" "1"
"teambg_1" "../hud/color_panel_brown"
"teambg_2" "../hud/color_panel_red"
"teambg_3" "../hud/color_panel_blu"

"src_corner_height" "40" // pixels inside the image
"src_corner_width" "40"
"draw_corner_width" "0" // screen size of the corners ( and sides ), proportional
"draw_corner_height" "0"
}[/code]

to your playerhealth.res and ammoweapons.res files and resize/reposition them to be boxes.[/quote]
thank you!
6317
#6317
0 Frags +

Any way to have a button open the steam browser aside from using "motd_entries.txt"? I see "HTMLContainer" is a hud option but don't know what it does. I want different buttons to open different pages instead of one button opening many

Any way to have a button open the steam browser aside from using "motd_entries.txt"? I see "HTMLContainer" is a hud option but don't know what it does. I want different buttons to open different pages instead of one button opening many
6318
#6318
0 Frags +

Could someone tell me how to put grapes m0rehud dmg numbers on any hud? https://imgur.com/PZQ2Own

Could someone tell me how to put grapes m0rehud dmg numbers on any hud? https://imgur.com/PZQ2Own
6319
#6319
1 Frags +
untamedCould someone tell me how to put grapes m0rehud dmg numbers on any hud? https://imgur.com/PZQ2Own

first you need to copy Surface-Uber.otf and put it where other font are in your hud, then go into grape m0rehud ClientScheme.res then search

M0refont24NumbersOL
		{
			"1"
			{
				"name"		"Surface-Uber"
				"tall"		"24"
				"additive"	"0"
				"antialias" 	"1"
				"outline"	"1"
			}
		}

copy this then go to your actual ClientScheme.res and go at the font section,at the beginning or after another font then paste it

//
	//////////////////////// FONTS /////////////////////////////
	//
	// describes all the fonts
	Fonts
	{
		// fonts are used in order that they are listed
		// fonts listed later in the order will only be used if they fulfill a range not already filled
		// if a font fails to load then the subsequent fonts will replace

M0refont24NumbersOL
		{
			"1"
			{
				"name"		"Surface-Uber"
				"tall"		"24"
				"additive"	"0"
				"antialias" 	"1"
				"outline"	"1"
			}
		}

Last thing go at the end of grape m0rehud ClientScheme and copy this at the end of your clienscheme

"17" // you may need to increase or decrease the value depend how many fonts you have in your hud
		{
			"font" "resource/Surface-Uber.otf" // where the font is located
			"name" "Surface-Uber"
		}
	} //before that
}//before that

Now the final touch, go in resource/ui/huddamageaccount.res and change the delta_item_font and delta_item_font_big value to this

"delta_item_font"	"M0refont24NumbersOL"
"delta_item_font_big"	"M0refont24NumbersOL"
[quote=untamed]Could someone tell me how to put grapes m0rehud dmg numbers on any hud? https://imgur.com/PZQ2Own[/quote]
first you need to copy Surface-Uber.otf and put it where other font are in your hud, then go into grape m0rehud ClientScheme.res then search [code]M0refont24NumbersOL
{
"1"
{
"name" "Surface-Uber"
"tall" "24"
"additive" "0"
"antialias" "1"
"outline" "1"
}
}[/code]
copy this then go to your actual ClientScheme.res and go at the font section,at the beginning or after another font then paste it
[code]//
//////////////////////// FONTS /////////////////////////////
//
// describes all the fonts
Fonts
{
// fonts are used in order that they are listed
// fonts listed later in the order will only be used if they fulfill a range not already filled
// if a font fails to load then the subsequent fonts will replace

M0refont24NumbersOL
{
"1"
{
"name" "Surface-Uber"
"tall" "24"
"additive" "0"
"antialias" "1"
"outline" "1"
}
}[/code]

Last thing go at the end of grape m0rehud ClientScheme and copy this at the end of your clienscheme
[code]"17" // you may need to increase or decrease the value depend how many fonts you have in your hud
{
"font" "resource/Surface-Uber.otf" // where the font is located
"name" "Surface-Uber"
}
} //before that
}//before that[/code]

Now the final touch, go in resource/ui/huddamageaccount.res and change the delta_item_font and delta_item_font_big value to this
[code]
"delta_item_font" "M0refont24NumbersOL"
"delta_item_font_big" "M0refont24NumbersOL"[/code]
6320
#6320
0 Frags +
ScoutmanuntamedCould someone tell me how to put grapes m0rehud dmg numbers on any hud? https://imgur.com/PZQ2Ownfirst you need to copy Surface-Uber.otf and put it where other font are in your hud, then go into grape m0rehud ClientScheme.res then search
M0refont24NumbersOL
		{
			"1"
			{
				"name"		"Surface-Uber"
				"tall"		"24"
				"additive"	"0"
				"antialias" 	"1"
				"outline"	"1"
			}
		}
copy this then go to your actual ClientScheme.res and go at the font section,at the beginning or after another font then paste it
//
	//////////////////////// FONTS /////////////////////////////
	//
	// describes all the fonts
	Fonts
	{
		// fonts are used in order that they are listed
		// fonts listed later in the order will only be used if they fulfill a range not already filled
		// if a font fails to load then the subsequent fonts will replace

M0refont24NumbersOL
		{
			"1"
			{
				"name"		"Surface-Uber"
				"tall"		"24"
				"additive"	"0"
				"antialias" 	"1"
				"outline"	"1"
			}
		}

Last thing go at the end of grape m0rehud ClientScheme and copy this at the end of your clienscheme
"17" // you may need to increase or decrease the value depend how many fonts you have in your hud
		{
			"font" "resource/Surface-Uber.otf" // where the font is located
			"name" "Surface-Uber"
		}
	} //before that
}//before that

Now the final touch, go in resource/ui/huddamageaccount.res and change the delta_item_font and delta_item_font_big value to this
"delta_item_font"	"M0refont24NumbersOL"
"delta_item_font_big"	"M0refont24NumbersOL"

thank you so much!

[quote=Scoutman][quote=untamed]Could someone tell me how to put grapes m0rehud dmg numbers on any hud? https://imgur.com/PZQ2Own[/quote]
first you need to copy Surface-Uber.otf and put it where other font are in your hud, then go into grape m0rehud ClientScheme.res then search [code]M0refont24NumbersOL
{
"1"
{
"name" "Surface-Uber"
"tall" "24"
"additive" "0"
"antialias" "1"
"outline" "1"
}
}[/code]
copy this then go to your actual ClientScheme.res and go at the font section,at the beginning or after another font then paste it
[code]//
//////////////////////// FONTS /////////////////////////////
//
// describes all the fonts
Fonts
{
// fonts are used in order that they are listed
// fonts listed later in the order will only be used if they fulfill a range not already filled
// if a font fails to load then the subsequent fonts will replace

M0refont24NumbersOL
{
"1"
{
"name" "Surface-Uber"
"tall" "24"
"additive" "0"
"antialias" "1"
"outline" "1"
}
}[/code]

Last thing go at the end of grape m0rehud ClientScheme and copy this at the end of your clienscheme
[code]"17" // you may need to increase or decrease the value depend how many fonts you have in your hud
{
"font" "resource/Surface-Uber.otf" // where the font is located
"name" "Surface-Uber"
}
} //before that
}//before that[/code]

Now the final touch, go in resource/ui/huddamageaccount.res and change the delta_item_font and delta_item_font_big value to this
[code]
"delta_item_font" "M0refont24NumbersOL"
"delta_item_font_big" "M0refont24NumbersOL"[/code][/quote]

thank you so much!
6321
#6321
0 Frags +

Is there any fix for custom huds crashing when viewing demos?

Thanks =)

Is there any fix for custom huds crashing when viewing demos?

Thanks =)
6322
#6322
0 Frags +

hi, anyone knows how can I delete permanently this grey rectangle under the timer pls ?

https://imgur.com/a/vwZ8vHy

(it is to fill the match hud i think, i have it off but turning it on and then off removes it, as well as doing a reload scheme)

hi, anyone knows how can I delete permanently this grey rectangle under the timer pls ?

https://imgur.com/a/vwZ8vHy

(it is to fill the match hud i think, i have it off but turning it on and then off removes it, as well as doing a reload scheme)
6323
#6323
1 Frags +
melky_hi, anyone knows how can I delete permanently this grey rectangle under the timer pls ?

https://imgur.com/a/vwZ8vHy

(it is to fill the match hud i think, i have it off but turning it on and then off removes it, as well as doing a reload scheme)

try setting ypos to 9999 on bgframe in hudmatchstatus.res

[quote=melky_]hi, anyone knows how can I delete permanently this grey rectangle under the timer pls ?

https://imgur.com/a/vwZ8vHy

(it is to fill the match hud i think, i have it off but turning it on and then off removes it, as well as doing a reload scheme)[/quote]

try setting ypos to 9999 on bgframe in hudmatchstatus.res
6324
#6324
0 Frags +
bijlolmelky_hi, anyone knows how can I delete permanently this grey rectangle under the timer pls ?

https://imgur.com/a/vwZ8vHy

(it is to fill the match hud i think, i have it off but turning it on and then off removes it, as well as doing a reload scheme)

try setting ypos to 9999 on bgframe in hudmatchstatus.res

it works perfectly, thank you =)

[quote=bijlol][quote=melky_]hi, anyone knows how can I delete permanently this grey rectangle under the timer pls ?

https://imgur.com/a/vwZ8vHy

(it is to fill the match hud i think, i have it off but turning it on and then off removes it, as well as doing a reload scheme)[/quote]

try setting ypos to 9999 on bgframe in hudmatchstatus.res[/quote]

it works perfectly, thank you =)
6325
#6325
0 Frags +

if I wanted to find what the fonts were in a hud where would I look?

if I wanted to find what the fonts were in a hud where would I look?
6326
#6326
0 Frags +
zandaif I wanted to find what the fonts were in a hud where would I look?

clientsheme.res

[quote=zanda]if I wanted to find what the fonts were in a hud where would I look?[/quote]

clientsheme.res
6327
#6327
0 Frags +
zandaif I wanted to find what the fonts were in a hud where would I look?

The actual font files are inside ./resource/fonts but they are declared in clientsceme (in most huds) or a seperate font file in some custom folder

[quote=zanda]if I wanted to find what the fonts were in a hud where would I look?[/quote]
The actual font files are inside ./resource/fonts but they are declared in clientsceme (in most huds) or a seperate font file in some custom folder
6328
#6328
1 Frags +

How do I change my health cross to the one I want in the image? It’s for a different hud. https://imgur.com/mXMGuiI

How do I change my health cross to the one I want in the image? It’s for a different hud. https://imgur.com/mXMGuiI
6329
#6329
0 Frags +
untamedHow do I change my health cross to the one I want in the image? It’s for a different hud. https://imgur.com/mXMGuiI

copy hudplayerhealth.res from m0rehud black
and paste it to m0rehud black 2.0

[quote=untamed]How do I change my health cross to the one I want in the image? It’s for a different hud. https://imgur.com/mXMGuiI[/quote]
copy hudplayerhealth.res from m0rehud black
and paste it to m0rehud black 2.0
6330
#6330
0 Frags +

[Deleted]

[Deleted]
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