charisInteresting, but I think you could take this to the next level. Do you think you could find a way to make bots in MvM perform extremely advanced airstrafe and soldier techniques? - such as 360s, ramp slides, rocket jumps and the like.
360s are totally possible; simply implement airstrafe navigation areas in a circular manner.
I could see ramp slides being possible, but I'm uncertain of how to prevent bots from trying to move forward. I guess I could mark some areas as JUMP areas to prevent them from moving forward.
Unfortunately it is currently impossible to force bots to fire a projectile in the nav mesh alone, so it is impossible to do projectile-based movements. However if map editing was allowed, this issue could be solved by generating a temporary enemy bot to get a bot to fire a rocket, to propel themselves.
charisI have take the liberty of editing your image from your GitHub [1] to indubitably exemplify my point, which can be found --> here <--
Cool.
charis(and I may add - your original image is in the .GIF format - certainly an INFERIOR choice for still images, compared to the superior .PNG - which I have converted it to for your pleasure - which is lossless, portable, and perhaps most importantly, free and open-source (also known as F/OSS)).
Those articles compare PNG vs. JPEG, not PNG vs. GIF; GIF is a good file format for static images of unrealistic art.