Alleal
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Signed Up September 19, 2012
Last Posted October 21, 2016 at 4:53 PM
Posts 740 (0.2 per day)
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#23 Jarate and Mad Milk Nerf/Change in TF2 General Discussion
Fightmasterwhen exactly did this happen? can someone link me to some patch notes?

It wasn't in the patch notes. I saw it on Spuf. None of us noticed because we barely use the weapon and none of them noticed because most of them are idiots I guess.

scrimshawsniper in 6s hardly needs a survivability weapon. sniper is already a playmaking class he doesn't need a no skill lob weapon like jarate

I disagree, the SMG puts a lot of work in for a frequent sniper. The point of the change is that it now takes a much more accurate toss for the Sniper to get significant results.

I only posted this here because it's an unreported nerf to a weapon we banned 4 or 5 seasons ago.

posted about 11 years ago
#10 Jarate and Mad Milk Nerf/Change in TF2 General Discussion

These aren't exactly buffs. You've a very low chance of covering more than a single target and even then you need a decent throw. They're playmaking weapons you get in exchange for survivability ones (SMG/pistol) or in scout's case a mobility one (winger).

posted about 11 years ago
#1 Jarate and Mad Milk Nerf/Change in TF2 General Discussion

So apparently Mad Milk and Jarate have been updated to function like rockets do, so splash no longer penetrates through players or objects. In order to cover a group you'd have to land the jar right in the middle of all of them.

Might be worth reexamining these unlocks next season now that you can't toss them over your shoulder and cover 5 players. Jarate in particular could go a few steps further in countering the Quick Fix, since a good throw makes outdamaging the uber a lot more realistic

Thoughts?

posted about 11 years ago
#68 quickfix in TF2 General Discussion
EXC0The "higher skill ceiling" idea is technically true, if practiced enough one could essentially make a soldier/medic combo move at a constant rocketjumping rate forever, while getting healed. I am not sure that when a team arrives that perfects this that it would be something that we want in the game. Yes it is a fun idea but right now as everybody can pull off this feat to an extent, but that 1% of competitive teams that learn how to use it "perfectly" will have NO reason not to use it.

That's not quite what I meant. I wasn't referring to the technical skill of the jump itself, but the new options available to the medic and team granted by the bungee effect. It's a new playstyle, a level of aggression that has a potentially higher skill ceiling for the team as a whole than standard uber has to offer. Don't you believe that that 1% of teams with a high enough skill level to wholly utilize the weapon deserve the high levels of effectiveness they'll reap? Shouldn't we encourage skill based gameplay, and isn't that the point of competitive?

Nobody complained before that Uber was the only viable full time medigun, but now, when faced with a future meta that might have Quick Fix as the only viable full time medigun, people have a problem with it. If the QF were better than Uber because it was OP, then we'd have a problem. But if the QF is better than Uber because it raises the skill ceiling, then we should be excited.

posted about 11 years ago
#65 quickfix in TF2 General Discussion

The QF is almost certainly at least as effective as regular uber.

Why is that a problem exactly? All our talk about making the game faster, and the solution is literally handed to us in the form of the Quick Fix. Remember how we said the two ways to increase a skill ceiling is by making aiming more important or by adding advanced movement techniques? Quick Fix.

I fully expect to see the QF and Kritzkrieg become the mediguns of choice for competitive medics. Not because the Quick Fix is more powerful, but because it's more FUN. It is way more exciting to be constantly aggressive and flying all over the map than it is to stalemate out 9 times a game and wait for uber to build. And if everyone is using the Quick Fix, that makes full time Kritz viable. I'm not saying it's a counter to QF, but it's certainly equal to it. And Kritz is fun too. The Quick Fix by proxy is responsible for those absurd DPM numbers that have popped up in the last week or two.

You can still run Uber, you just get to be boring about it. You get to play with HRG level of passiveness, not committing to any fights until you have uber because you aren't capable of playing as aggressively as the QF team. Or much more interestingly, the meta might simply invert itself, and we'll have suprise ubers for pushing last instead of surprise Kritzkriegs. Uber will always be best for pushing into an entrenched team.

If the Quick Fix does become more effective than uber it will be because the weapon has a higher skill ceiling, not because it's inherently overpowered. And that's a good thing, an amazing thing. Quick Fix makes TF2 more advanced both on a player level and a team one. It might make Uber obsolete, but there is so much to gain compared to what would be lost.

posted about 11 years ago
#5 Fully Charged Episode 34 in Events

Excited to hear Nos. He's one of my standout players this season.

posted about 11 years ago
#4 140,000 viewers for Evo MVC final... amazing in Esports

ARE YOU WATCHING SAKURAI

posted about 11 years ago
#8 7/12/13 Update in TF2 General Discussion
Drewbrrtondoesnt seem valve is going to help with badlands anytime soonSomebody posted an email response from Valve confirming that they purposefully included the changes that they did.

Of course they did. What did people think was really going to happen? The window was always solid on koth_badlands and it should have been obvious that they'd change cp_badlands to reflect that. I prefer the old window too, but blaming valve for the change is ridiculous.

posted about 11 years ago
#37 Quick Fix? in TF2 General Discussion
miwoAfter having seen the quickfix used pretty extensively in pugs, it's certainly viable. I don't like playing against it, however. The mobility makes medics much more difficult to kill, and the speed of building the uber makes a medic pick mean less. And the heal rate is, obviously, much higher. "I hit that demo for 200!...oh the medics on qfix gl killing him." Now, that was just a pug, I think coordination afforded by a team would change how the team approaches these sorts of things. Between that and the equalizer being nerfed, I had a hell of a time as roamer just pugging.

It's cool that valve buffed the quickfix, and the buff is certainly viable and pretty balanced. But imo it does have a negative effect on the quality of the game.

Call me conservative, but I think some elements of the game are almost untouchable. The heal rate and survivability of the medic class are good examples of two.

I get where you're coming from, but I think this is the kind of attitude that makes non competitive players scoff. There's no reason that heal rate should be sacred. If you respond to an effective QF team with traditional 6s play, then you're going to be disadvantaged. The spam till push game doesn't do much against it, and burst damage becomes much more important. So reign your roamer in and give him a shotgun to hold flank while you let your Scouts off the leash. Or run a Sniper or run a Spy or run Kritz. There are a number of ways to deal with the new QF, but traditional cookie cutter 6v6 with uber isn't one of them.

I really hope the community doesn't dump on the QF, because I think it has a lot to offer. It could be the spark that gets the fire burning for other non standard strategies.

posted about 11 years ago
#10 30 Winger Jumps in TF2 General Discussion
kirbyIt's going to make jumping to balcony on Gran yard a lot easier. I'm all in with allowing this weapon again (was it even banned).

ha no

posted about 11 years ago
#7 30 Winger Jumps in TF2 General Discussion

with the winger you can jump from that little strip on the wall of the rollout side of house to the balcony. Really really good for rolling out as scout, cuz it opens the entire middle and enemy side of the point for access

posted about 11 years ago
#3 30 Winger Jumps in TF2 General Discussion

nice vid. I could definitely see this getting some use. This is how I always thought the atomizer should work imo.

posted about 11 years ago
#3 Sprays not appearing in Q/A Help

you dont like tentacle porn?

posted about 11 years ago
#7 So How About That Concheror in TF2 General Discussion
KoobadoobsIt's alright. Definitely an option in HL... I doubt there's room for it in 6s.

Could make for some powerful off uber pushes with a conservative roamer. I wouldn't say die yet.

posted about 11 years ago
#4 Quick Fix? in TF2 General Discussion

At the very least I think we'll see it on midfight wipes, when the enemy team is gonna roll into last with Uber. It's not as good as uber but it's better than nothing.

posted about 11 years ago
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