Can we look at unbanning this weapon? It was banned after the buff which provided 25% increased movement speed while under its affects alongside the ability to dish out and receive minicrit damage and a 2 second longer affect time.
The primary reason for banning it (if I recall correctly) was the belief that scouts would gain a significant advantage at midfights by drinking CaC in spawn and running there with the extra speedboost.
After timing it I've found that it isn't true.
Badlands - House Exit
demo: 9:45
scout CaC: 9:43
scout: 9:42
Medic: 9:39
Granary - Choke Exit
demo: 9:41 w/ pack
scout CaC: 9:39
scout: 9:38
medic: 9:34
Snakewater - Saw Exit
demo: 9:45
scout CaC: 9:43
scout: 9:42
medic: 9:39
Gullywash - Big Door Exit
demo: 9:46
scout CaC: 9:46
scout: 9:45
medic: 9:43
Gullywash - Choke (scouts to enemy choke)
demo: 9:46
scout CaC: 9:44
scout: 9:43
Process - Choke
demo: 9:47
scout CaC: 9:44
scout: 9:43
medic: 9:39
Metalworks - Mid Healthpack
demo: 9:42
scout CaC: 9:41
scout: 9:40
medic: 9:36
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A scout under CaC will reach the midfight roughly 1.5 seconds before a regular scout, but consistently behind the demomen. These times are also from spawn to entering the midfight, which is to say that the Scout still must cross the point to attack the Demoman.
The only exception to this rule is Gullywash' choke rollout. Enemy CaC scouts can reach your choke slightly less than 2 seconds after your Demoman does, which may or may not allow the Demoman time enough to defend himself and establish his position like he can against regular scouts, who reach enemy choke at just over 3 seconds slower than your Demo.
I do not believe that the jepordization of a single, alternative rollout on a single map justifies banning a weapon like CaC, which could prove to be an exciting addition to the game.
Can we unban CaC for S15?