Alleal
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SteamID64 76561198028061576
SteamID3 [U:1:67795848]
SteamID32 STEAM_0:0:33897924
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Signed Up September 19, 2012
Last Posted October 21, 2016 at 4:53 PM
Posts 740 (0.2 per day)
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#17 comcast in TF2 General Discussion

yes. glad to know its not just me.

posted about 11 years ago
#524 How to Get to In-Game Comp Lobbies in TF2 General Discussion
dope-wolfThe fastest way to get this rolling and show results to robin and valve and give him what he's asking for is to contact the fellas @ tf2lobby.com asap and tell them about this conversation with valve and have them code an add on for tf2lobby for this ban/pick item game mode in lobbies.

This is the path of least resistance. tf2lobby has the most number of users who are "first time comp" players than IRC and there are more people playing tf2lobby for highlander and 6's than on IRC, this will get you some genuine results from a new player stand point. Someone needs to contact them asap.

If the guys at tf2lobby are looking to get compensated to put in the time and energy to do this it would be a smart move for someone(tf.tv monopolization) to pay them to do it in return for shares and to be a part owner of tf2lobby.com (maybe even put some tf.tv adds up on tf2lobby.com). However if the guys at tf2lobby.com were smart they would do it for free.

EDIT: I have sent an e-mail to the owner of tf2lobby.com to inquire about this.

you will likely receive a response in 9-12 months next time floor_master logs on

posted about 11 years ago
#28 Hooli's Team Cohesion Guide in TF2 General Discussion
vileNoonaMy open team treated your old one from natf2 like the bible. Now this is even better, so what does that make it ?
science.

boom

--

great read though. my biggest concern when I ring for friends teams is that they never talk about the match afterwards. Someones always frustrated and everyone just peaces out. I don't really have anything at stake but it's still frustrating to watch a team fail before they even begin

posted about 11 years ago
#16 Super Smash Brothers 4 trailer to be shown at E3 in Off Topic

please dont ruin this smash... i will buy a wii U if its good

posted about 11 years ago
#35 The Weapon Balance Megathread in TF2 General Discussion
brownymasterAllealsnipMost of what you wrote doesn't justify balance reasoning and is more of you wanting new weapons/features, which isn't the purpose of this thread.

Didn't read the thread closely, my bad. edited

posted about 11 years ago
#31 The Weapon Balance Megathread in TF2 General Discussion

Dead Ringer

Damage resistance lasts too long for the amount of damage negated, and basically acts as a get out of jail free card, making it difficult to punish discovered spies.

Force A Nature (because I like this gun)

Knockback and more pellets don't justify the slow reload speed and the impracticality of fighting with the weapon in the air.

Liberty Launcher

An explicit crutch that trades effectiveness for ease of use. Cannot possibly match up to other rocket launchers, and encourages bad play.

Mini Sentry

Extremely difficult to destroy while being built, and knockback interferes too much with players fighting around or against it.

Jarate

A weapon that causes a major impact on the flow of the game regardless of the ability of the player using it.

Degreaser and Flamethrowers

Degreaser is superior to all the other flamethrowers to the point that playing without it is a waste of time. I do not believe that the degreaser needs changed however.

MG and Soldier Melees

Equalizer is superior to all the other melees to the point that playing without it is a waste of time. I do not believe that the escape plan needs changed however.

posted about 11 years ago
#6 there WILL be a Fully Charged tonight -- however.. in TF2 General Discussion
KillingI can confirm S15 will be pick/ban

dat a joke?

EDIT: leal_down

posted about 11 years ago
#119 Highlander pick/ban system in TF2 General Discussion
Stew
But these bans are neutral. If a weapon would be used if you didn't ban it, and it would be just as good for either team, then banning it helps or hurts both teams the same amount, so it's an irrelevant/wasted ban for that team. Teams should ban weapons that the opposing team would make better use of, not weapons that helps both teams the same amount.

But it's not good for both teams, it's good for both snipers. Balance wise it's even, you're right. But banning it gives the other 8 players on your team more room to work with.

I hope to see bans like this appear frequently, because fundamentally broken weapons like these are worse than OP ones like the Enforcer, IMO.

posted about 11 years ago
#55 cp_badlands_pro in TF2 General Discussion

cp_goodlands?

posted about 11 years ago
#23 ESEA-Invite: Top Guns vs. r5 in Events
downpourgg!
had 400-600 ping first half 8(
also anyone know what happened to ma3la?
he said he felt sick then never showed up to scrims

ma3la is now a zombie

posted about 11 years ago
#104 Highlander pick/ban system in TF2 General Discussion
RadmanWhy would you ban weapons that arent skill-indexed? Why would you waste a ban on something like that?

I would just ban the stuff my team isnt good at dealing with. Barring that, Id ban stuff that the other team "needs", but my team doesnt necessarily have to have. Id only ban the vitasaw if i thought my medic would really benefit from the other medic melees. If he doesnt, why bother?

Because it inhibits the Scout, Soldier, Pyro, Demo, Heavy, Engineer, Medic, and Spy. By banning this one weapon, every single other class on both teams becomes more important. Because Jarate isn't skill indexed, it basically becomes a permanent fixture in any game the Sniper is running it. Banning it is banning the fixture, and giving everyone else some more breathing room.

Same for the others

posted about 11 years ago
#5 The train on snakewater 2 in Map Discussion

but its supposed to get in the way

posted about 11 years ago
#9 Pick/Ban PUG AAR Thread in TF2 General Discussion
Polar_I just played in one, it went really well.

Who played:
--Blue:
----Scout: [?/The301stSpartan]
----Soldier: [?/Ultraz]
----Pyro: [UGC NA Silver/Florist]
----Demoman: [UGC NA Gold/arch]
----Heavy: [UGC NA Gold/paals]
----Engineer: [UGC NA Plat/Argo]
----Medic: [UGC NA Steel?/Xplayer]
----Sniper: [?/Alleal]
----Spy: [UGC NA Silver/polar]
--Red:
----Scout: [?/SilentDom]
----Soldier: [UGC NA Silver/Shay]
----Pyro: [UGC NA Silver?/SAAM!]
----Demoman: [UGC NA Plat/messiah]
----Heavy: [UGC NA Silver/A Brick Wall]
----Engineer: [UGC NA Gold/TriAft]
----Medic: [UGC NA Steel?/EternalReach]
----Sniper: [UGC NA Plat/Jordan]
----Spy: [UGC NA Plat/phorofor]
When played: [4/6/13 9:30PM EST]

Weapon bans enforced: Each team banned 4 weapons: Phlogistinator, razorback, jarate, pomson, flare gun, gunboats, dead ringer, and wrangler.

Formalized outcome: [Red: 2 Blue: 3]
Things to keep: I think there was a general consensus that certain bans improved gameplay such as the DR, pomson, phlog, wrangler.

Things to alter: Some weapons that many agreed should've been banned weren't (i.e. vita-saw). Trying out banning a different number of weapons/different banning processes would be a good idea.

Notes: Not sure about the divs, and I know some players weren't playing their main.
I'll have to ask about the STV, but 2 PUGs were streamed (Heavy POV) on the maps badwater and viaduct at http://www.twitch.tv/paals/b/412693982. The picking process, discussion about bans, and mumble comms are included.
The PUGs were organized in this group: http://steamcommunity.com/groups/PickPugs

Logs: http://logs.tf/45234

Also played in this, xposting relevant section from another post:

You attempt to restrict your opponents strongest players by relegating them to weapons they may not be as effective/familiar with. My team called bans on Jarate and Razorback immediately because the other team's sniper was HL plat, under the assumption that I wouldn't be able to control him. They were right, pretty much. Anyways, it gave our spy the option to focus their sniper a lot more than he could without the bans.

I expect to see weapons like Wrangler, DR, Jarate, and Vita Saw to be the most frequent bans. This is because these weapons aren't skill indexed. Nobody is 'good' at throwing jarate, or aiming the wrangler. They're basically ever present features of the match, that are good for one player and bad for eight. So they'll be very common bans, for the sake of the other eight players. The only exception to that rule is the DR, but with in it's current state it functions as a non-skill indexed weapon in a lot of situations.

---

Despite all of the above, it didn't result in any exciting, game changing strats that I could see. This might have been because it's KOTH, but I think it's because we spent all our bans on the shitty, badly designed, and annoying weapons, with two notable exceptions being the Flare Gun and Gunboats (which were mostly for experimental purposes anyways). Banning stock weapons is pretty much out of the question, because it assumes that all players have alternatives when they might not.
posted about 11 years ago
#101 Highlander pick/ban system in TF2 General Discussion

Just played an HL pug with a ban system, thought I'd share my thoughts.

Also I should preface this by saying that this is the only HL pug I've ever played so I have nothing to compare it to (and thank god it was on a 6s map or I'd have done even worse).

http://logs.tf/45234

We did eight bans, with each team picking four. I think we did 1-1-1-1-2-2, but I wasn't really paying attention cuz I was eating Arbys.

The bans were:

Razorback
Jarate
Wrangler
Flare Gun
Pomson
Phlog
Gunboats
Dead Ringer

The very first thing I noticed was me getting anally destroyed by the enemy spy because I'm a shitlord who can't handle good spies without a Razorback apparently. As I waited to respawn after being backstabbed for the 6th time in one round, it occurred to me that this ban/pick system might actually work better than I first thought. It's not really that different than, like, SSBM picks or something.

You attempt to restrict your opponents strongest players by relegating them to weapons they may not be as effective/familiar with. My team called bans on Jarate and Razorback immediately because the other team's sniper was HL plat, under the assumption that I wouldn't be able to control him. They were right, pretty much. Anyways, it gave our spy the option to focus their sniper a lot more than he could without the bans.

I expect to see weapons like Wrangler, DR, Jarate, and Vita Saw to be the most frequent bans. This is because these weapons aren't skill indexed. Nobody is 'good' at throwing jarate, or aiming the wrangler. They're basically ever present features of the match, that are good for one player and bad for eight. So they'll be very common bans, for the sake of the other eight players. The only exception to that rule is the DR, but with in it's current state it functions as a non-skill indexed weapon in a lot of situations.

---

Despite all of the above, it didn't result in any exciting, game changing strats that I could see. This might have been because it's KOTH, but I think it's because we spent all our bans on the shitty, badly designed, and annoying weapons, with two notable exceptions being the Flare Gun and Gunboats (which were mostly for experimental purposes anyways). Banning stock weapons is pretty much out of the question, because it assumes that all players have alternatives when they might not.

If weapons like Jarate/Wrangler/DR/etc were to get some appropriate changes, I think then we might see some more exciting strategies.

posted about 11 years ago
#37 Highlander pick/ban system in TF2 General Discussion
SneakyPolarBearToastyTHT-Degreaser
-Guinslinger
-Sandvich
These weps are op and should be nerfed, please don't defend them

Annoying to play against? Certainly. Overpowered? I doubt it.

You must not have been to SPUF. If they balanced the game the results would be horrifying and arbitrary.

They want to remove the degreaser despite the fact that it's the best thing that ever happened to Pyro.

posted about 11 years ago
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