Alleal
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SteamID64 76561198028061576
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SteamID32 STEAM_0:0:33897924
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Signed Up September 19, 2012
Last Posted October 21, 2016 at 4:53 PM
Posts 740 (0.2 per day)
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#239 How to Get to In-Game Comp Lobbies in TF2 General Discussion
SneakyPolarBear-Bonk! <- It turned scout into a really retarded annoyance class.
-Crit-a-Cola <- Faster rollouts fuck up demoman too well, no incentive to come to mid fast.
-Flying Guillotine <- It takes a fair amount of skill, but bleed is generally annoying.
-Disciplinary Action <- Same as crit a cola.
-Sandvich (maybe) <- heavys being able to heal their medics whenever they want is one of the most annoying things about highlander.
-Solemn Vow <- Don't see why not. I didn't even know this was banned. Viable alternative to ubersaw in some cases.
-Danger Shield <- I like it, but I can understand why people don't. Getting fully buffed with the shield on makes sniper v sniper insanely stupid. Also its way to easy to walk right into last with your med healing you and pick their med. Sniper is supposed to be squishy.
-Carbine -> Get a frag with it an cross map noscope their medic? Seems like a silly mechanic that would turn the metagame into trying to feed kills to your sniper.
-Heatmaker -> Pretty hard to get your focus full in 6s (3 picks in one life is rare), so I don't think it would be OP. I don't think anyone would use it though, just because bodyshots are really important.

Just my 2 cents :P

Notice how the word you're using to describe these weapons is annoying? My point is that 'annoying' isn't a good enough reason to ban something. A scout with Bonk! is annoying, but he's also a scout without a pistol. Bonk! has a strategic purpose, so it should be allowed.

Health focused rollouts have never been more popular than they are now. Crit a Cola rollouts are risky as hell and map dependent. There are ways to cope with something like that. The other point was that 'changing the current meta' isn't a good enough reason either. Rollouts are less important, so what?

RadmanAllealMy favorite is the LL getting 4 rockets, regular speed, less damage, and more knockback. Wouldn't that be fucking amazing for cc? Juggling people around for your teammates to focus? The change was just smaller splash radius and extra knockback. It was taken out because the self-knockback increase was OP. But without that change, it was back to being a boring/useless weapon. Getting to any koth mid in 2 rocket jumps was super fun though.

Didn't know it increased self damage too, but even still, it's something Valve would be able to fix. I wish that weapon were in the game so bad. The roamer special would be so much more special.

posted about 11 years ago
#232 How to Get to In-Game Comp Lobbies in TF2 General Discussion

This is awesome and Sal and Extine are the fucking men (mans) for helping make this happen.

Highlander is the obvious choice for a lobby system, because 6s is obviously way too different. Agree 120%.

I'm pumped for any type of lobby system, but I take serious issue with one of Robin's comments.

I want to see Vhalin's black box innovation happening once every 2-3 months.

Where exactly is this innovation supposed to come from, when this game hasn't seen a single weapon rebalance in years. The only time it happened was with the enforcer and Pomson, which were so ludicrously overpowered that even pub players refused to play with it. And even then they didn't solve the actual problems, just made them more tolerable for pubs.

What exactly are we supposed to do when one of Valve's only weapon in 6 months is the Loose Cannon? It's practically a clone of the grenade launcher except less useful. The Vaccinator was a nice try, but Euros held an entire tournament dedicated to testing it out and it was determined that it can't match up to Kritz or Uber. The weapons are tried and tested. 80% of them are too bad to use in 6's and 20% of them are too good. Arguable of course, and I would argue for the legalization of a lot of weapons already banned, but the point still stands.

But let's forget balance for a minute. Valve wants us to use as many weapons as possible in our games. So why are so many weapons explicitly designed to be crutches? Why the fuck is the Liberty Launcher still a thing? Why are mini sentries still the same, when they literally encourage the player NOT to play the game? These have NOTHING to do with balance. Comp is a skill based environment, HL or 6s, and they want us to use weapons that are practically anathema to skill. And it's not like AMAZING fixes haven't been proposed AND EVEN TESTED VIA TIGHTROPE. DR resistance dwindles over time. Doesn't that sound fucking perfect? My favorite is the LL getting 4 rockets, regular speed, less damage, and more knockback. Wouldn't that be fucking amazing for cc? Juggling people around for your teammates to focus? My point is that fixing these weapons doesn't require data from a lobby system. They are literally designed to be used by scrubs effectively. If they want them into comp then they'd better make some changes.

I love TF2. I pub as much as I play 6s, and it has always chafed me bad how there are never changes to existing weapons. So many of them encourage players to be shit at this game and never change. Half of them would gib upon setting foot in a comp format.

Now that that rant is out of the way, and we're talking about weapon bans, here's a list of weapons I think should be unbanned for 6s:

-Bonk!
-Crit-a-Cola
-Flying Guillotine
-Disciplinary Action
-Sandvich (maybe)
-Solemn Vow
-Danger Shield
-Carbine
-Heatmaker

I think that these weapons either A.)Don't make a big enough difference to justify banning them, or B.)Prevent legitimate strategies from evolving.

Scout's drinks are actual playmaking items, and I think swapping the Pistol for them is a pretty fair trade. I understand the arguments against them but I think theirs more to be gained than last for allowing them.

If a team wants to Disc Action a Heavy to mid, the other time can just run a Sniper or Spy back. It's a weapon that creates situations that regular 6's classes do NOT excel at, even though offclasses (Sniper/Spy) do. Heavy will do a number on Scouts and jumper, but he's a free pick for a Sniper.

Others are 'why not?' weapons.

Still excited though

posted about 11 years ago
#20 Comp Runescape player is streaming in Off Topic
Derpuscompetitive runescape?
how do they even compete?
do they trade each other to death?
i dont understand :<

they eat lobsters at eachother. its intense

i seen it

posted about 11 years ago
#10 big tagg in TF2 General Discussion
Benroadshttp://www.youtube.com/watch?v=cm4UzU_wge8

i choked on my water when everyone gathered around to watch them eat lobsters at eachother

posted about 11 years ago
#5 big tagg in TF2 General Discussion

competitive runescape is a thing?

posted about 11 years ago
#38 ESEA-Invite: Classic Mixup vs. Mad Men in Events

i am hype

posted about 11 years ago
#21 Is ratemyprofessors.com reliable? in Off Topic

ive always found it suprisingly accurate.

posted about 11 years ago
#18 A simple multi-class frag vid in TF2 General Discussion
BLoodSireI really like the no crosshair + damage numbers on the scout clips. The lack of crosshair kept it cinematic but the damage numbers showed you were beasting it.

Yea the numbers did a surprising amount for context. Hope to see more of that in frag vids in the future.

Demo frags were awesome, especially the last one.

posted about 11 years ago
#41 TeamFortress.TV Top 10 March 2013 in News

Also can we get an avatar/channel background for tftv youtube

posted about 11 years ago
#37 TeamFortress.TV Top 10 March 2013 in News

Really well done. I hope the videos stick to top level TF2 for their clips, it's a lot more interesting to watch when you know the players featured in them.

posted about 11 years ago
#14 Happy Birthday Kurt "TRUKTRUK" Russ in Off Topic

http://i.imgur.com/LuUxo8x.jpg

posted about 11 years ago
#17 Happy Birthday Sean "seanbud" Stradley in Off Topic

http://i.imgur.com/GJwerHB.png

posted about 11 years ago
#201 yahud in Customization

you da best

posted about 11 years ago
#3 Demoman LFT in Recruitment (looking for team)

BLeakyX

posted about 11 years ago
#31 setting up a dm server in Q/A Help

ty

posted about 11 years ago
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