DreamerBLoodSireSomeone remind me why there isn't an ESEA-free division again? I'm not talking about freemium, I mean a division lower than open to invigorate the league with players who are not yet ready to pay to lose. Those are the players in UGC right? Give them the client, maybe they'll even use it to look for scrims and guadge their skill relative to the rest of the league. Would it not make sense from a business standpoint to have a free division without a prize, just to refresh the total player participation in the league? Then when they are already signed up, already familiar with the client, they can decide if they want to pay fees to compete in a more competitive division. Why is this not a thing?
This would probably hurt ESEA's profits especially in TF2, at least in the short term. Plenty of people will drop out of the paid division to play in the free division.
I would love them to make a free division but they won't. Especially for TF2.
Hmm. I suppose I could see that. Yet, if the idea is consolidation (as mentioned in the other thread) it seems to me this would be a good thing.
Only the non-serious and weak teams would decide to play in a free division, as there would be 0 motiviation to do well in that division other than bragging rights (UGC model). If the weak teams from open went to free, current paid divisions were consolidated, and UGC players had a reason to join the league (loss free entry), I smell a much healtheir league as a whole.
In this scenario, the bottom of IM could meld with the top of open (teams that stayed), and the top of IM could meld with invite. That gives you 3 divisions, two of them with prize pools where the talent is much closer than the doomsday scenario posed with invite and IM being broken down into open...and the new divisons will be more competitive.
In fact...why isn't "open" free to begin with. Don't they keep telling us the money goes right back to the players? Take the prize pool away. Literally open it up for any team to try, allow the weak teams to sandbag all they want there (they get nothing out of it), and use a fee-less/prizeless open division to advertize the product. For NA tf2, ESEA is the top product on the market, but to get it will cost you. As proved by UGC there is clearly a market for a free divison. It makes smart business sense for ESEA to use its "luxury" status in the market to attract these players with a free division. The league as a whole recieves fresh blood, who while arent paying yet, will certainly yeild a portion of players who want to try their hand at greater competition and a prize. Hence more customers.
What am I missing? This seems too obvious to not have been thought of already, so what am I not seeing here?
This seems to me a way to avoid having doomsday deadlines at the start of every season. The model as it stands now only sees people wagering whether or not they want to stop paying for the product, there is no welcome mat enticing people to start paying.
Edit: I know this probably belongs in the other thread, but somehow the topic was brought up here.