BLoodSire
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SteamID64 76561197972382063
SteamID3 [U:1:12116335]
SteamID32 STEAM_0:1:6058167
Country United States
Signed Up August 8, 2012
Last Posted February 24, 2022 at 10:54 AM
Posts 963 (0.2 per day)
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#71 TF2 Update June 11 in TF2 General Discussion
TF_WEAPON_SNIPERRIFLE_CLASSIC

The most important word combo ever written. If they add the TFC sniper rifle in I will fall in love with TF2 again.

posted about 10 years ago
#12 Continental Showdown: XTS vs. MONSTER in Events

other team has powah?

:[

GG

posted about 10 years ago
#21 Live stats for casters and streamers in TF2 General Discussion

So this would not work on esea servers right?

posted about 10 years ago
#55 StatusSpec in Projects

are you a wizard?

stats that would seem important for live update:

Damamge + DPM
Ubers Deployed + Ubers Dropped
Kills + Deaths
Control Points Secured

posted about 10 years ago
#105 TF2 Legacy videos in Videos

cbear

goodluck

posted about 10 years ago
#78 game of thrones in Off Topic
Moritzlets not make another thread, what did you think
Show Content
i didnt know grenn and pyp were going to die on this episode, rip :(

as a book reader, this surprised me as well

posted about 10 years ago
#61 game of thrones in Off Topic

The show is well into fan-fiction at this point.

Read the books. Show is good, but read the books.

posted about 10 years ago
#36 parachute in TF2 General Discussion

I just assumed you could use it to mitigate fall damage. I guess I was thinking BF3.

posted about 10 years ago
#3 parachute in TF2 General Discussion

Roamers delight?

posted about 10 years ago
#11 ESEA Season 17 Announced in News

I would like to see more involvement from ESEA with the community. The business as usual necessary updates are important, but there seems an absence from the representatives of the league we play in within our community. This I believe creates that sort of "utility bill" mentality people have toward the league. It's not surprising when another, cheaper, option appears that peoples interest are peaked.

I firmly believe in ESEA for the general health of our community, but as I said when going for the admin spot many months ago, there needs to be more involvement. Lange over there on the CEVO side isn't just a prominent member of the community and an awesome personable guy, he is one of the major contributors to our community. While these things aren't necessarily always aligned with the CEVO agenda, there is a clear sense that there is someone carrying the CEVO trumpet who is actively working to make our community better.

I'm not saying Killing or Tri need to suddenly become a Lange, but everything coming from ESEA and it's reps this season (a critical season, wouldn't you say?) has been sterile and business as usual. I'd like to see more thinking outside the box in regards to how ESEA seems to be treating attracting more players. Something like what #6 said isn't just a good idea, it's an obvious idea. Lack of these things furthers the mentality that TF2 is being duck-taped to a CS system and milked for it's money.

That is not good. We need ESEA. But we need people to believe in ESEA. Now is the time.

posted about 10 years ago
#38 New Unreal Tournament in Other Games

Looks interesting but I hope it doesn't play as clunky as it looks. One of my main gripes with UT3 was how mech like the character and movement felt. Tourny FPSs need a light, fluid feel. Looks cool though.

posted about 10 years ago
#37 StatusSpec in Projects

I'm a bit thick, I've added the following under "playerpanels_kv" within "specgui", it looks like this:

"playerpanels_kv"
{
"visible" "0"
"wide" "150"
"tall" "14"
"zpos" "-1"

"paintborder" "1"
"color_ready" "0 255 0 220"
"color_notready" "0 0 0 220"
}

"loadouticons"
{
"ControlName" "Panel"
"fieldName" "loadouticons"
"xpos" "16"
"ypos" "0"
"zpos" "2"
"wide" "60"
"tall" "15"
"visible" "1"
"enabled" "1"
}

"BG"
{
"ControlName" "ImagePanel"
"fieldName" "BG"
"xpos" "27"
"ypos" "0"
"zpos" "1"
"wide" "124" //66
"tall" "14"
"autoResize" "0"
"pinCorner" "0"
"fillcolor" "30 30 30 110"
"visible" "1"
"enabled" "1"
}

Still no icons. I think I broke it.

posted about 10 years ago
#33 StatusSpec in Projects
thesupremecommandera) The CVar changed because I added the loadout icons feature. It's now statusspec_status_icons_enabled 1.
b) Can you post your resource/ui/MedigunInfo.res? That file controls the appearance of the medigun info and I suspect that it needs more editing.

Thanks for the quick response. In the pic I have the outdated command in my casting.cfg, but at the time the screencap was taken I had entered in the new command, still without result. I've since updated the cfg to use the new command and still I no longer see the icons.

Also, the MedicgunInfo.res file I am using is directly copied over from the v.9 download. I made no changes. I will promptly see if I can figure out which edits need to be made.

edit: Looked at the .res, not sure what I need to change

posted about 10 years ago
#31 StatusSpec in Projects

I am having some trouble. Here is a pic: https://www.dropbox.com/s/t15vih8xo40ta94/Screenshot%202014-05-31%2020.09.48.png

a) upon installing v.9.0, I no longer see the status icons
b) the medicgun_info box in the top left is an amazing feature, but my box is just why bars with cut-off numbers, I suspect this might be a fault with bwHud, but I'm clueless as how to get the bar to work and numbers to show completely.

Here are the status spec commands I was using:
statusspec_status_icons_enabled "1"
statusspec_medigun_info_enabled "1"

Also I added the following to my SpectatorTournement.res

"statusicons"
{
"ControlName" "Panel"
"fieldName" "statusicons"
"xpos" "160"
"ypos" "0"
"zpos" "8"
"wide" "0"
"tall" "15"
"visible" "1"
"enabled" "1"
}

Help :[

posted about 10 years ago
#26 StatusSpec in Projects

awesome!

posted about 10 years ago
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