I agree with everyones mentality to test this and try that, yet I really doubt when it comes time to pug/play anyone is going to want to.
allow me to climb the soapbox for a second (since im short, lol):
We couldnt even get the Machina tested before being banned despite the fact that it does less damage over time, lacks the headshot + bodyshot combo, and is a straight downgrade whose only redeeming quality is the chance at clutch double kills. Players mentality needs to change. People read sniper, penetrating, and damage and jumped to conclusions without understanding the weapon.
Was the darwins danger shield really OP? Was sniper threatening to ruin the balance of 6's?
I'm not pretending I don't like sniper and want to see it used more, but I think the bans on some sniper weapons and the mentality towards the class is symptomatic of a mentality that is wildly hypocritical within our meta. I'll champion superior aim and reflexes with the rest of the comp scene, so why when an unlock that increases a sniper's survivability in lieu of close range DPS is added to the game (hullo gunboats?) do we suddenly decide we rather not see clutch aiming and picks? Headshots are exciting to watch, exciting to watch happen to your opponent, and exciting to get.
Is a darwin danger shield sniper better than a 2nd scout or 2nd soldier? No. So why is it banned? Because people want to limit the amount of times 6's breaks from cookie cutter, and a perfectly balanced unlock like the DDS does that, only it does it for the wrong class it seems...
note, I'm against something like Jarate that rewards an entire team with greater DPS just for throwing something sorta at someone