Bilbert
Account Details
SteamID64 76561198009250529
SteamID3 [U:1:48984801]
SteamID32 STEAM_0:1:24492400
Country United States
Signed Up October 15, 2015
Last Posted January 1, 2024 at 4:22 AM
Posts 443 (0.1 per day)
Game Settings
In-game Sensitivity 1.125
Windows Sensitivity 6. The middle tick.
Raw Input 1
DPI
800
Resolution
1920x1080
Refresh Rate
144
Hardware Peripherals
Mouse Logitech G400
Keyboard Rosewill RK-9000V2 BK Cherry MX Black
Mousepad Steelseries Qck+
Headphones Sony MDR-V6
Monitor BenQ XL2411z + some 24" chinese thing
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#116 NA Panda Pugs Summer Tournament - Sponsored by EVL in TF2 General Discussion

Thanks Panda Dave and company+EVL for this tournament. It was fun and well-run.

posted about 8 years ago
#108 NA Panda Pugs Summer Tournament - Sponsored by EVL in TF2 General Discussion

+rep. First day went well. Teammates were competent and not annoying, tournament was running smoothly, problems were minor and dealt with swiftly. Thanks Panda Dave and Smesi and other admins I don't know for setting up this tournament!

posted about 8 years ago
#4 QUAKE CHAMPIONS in Other Games

I hope they forgo flashy particle effects and let players see what's actually happening.

posted about 8 years ago
#3 How big are your knees in The Dumpster

How do I measure?

posted about 8 years ago
#14 How many soldier mains use view models? in TF2 General Discussion
aierano primary or secondary, yes melee
posted about 8 years ago
#64 NA Panda Pugs Summer Tournament - Sponsored by EVL in TF2 General Discussion

What configs and whitelist will be used? What maps will be played? Are players allowed to swap classes?

posted about 8 years ago
#8 Highlight: Skeej vs. Crowns eSport in Videos

Why default HUD and killsound?

posted about 8 years ago
#4 ESEA S22 W1: FROYO BLACK vs. ChampGG 8K in Events

FROYO BLACK is confirmed alive?

posted about 8 years ago
#13 Doing FREE LOGOS For TF2 Teams or Anything in Off Topic

Can you make a logo for Iron Pugs? I was thinking a front view of a pug in an Iron Man suit.
Kind of like this:

http://i.imgur.com/D44igpr.jpg

posted about 8 years ago
#6 NA Panda Pugs Summer Tournament - Sponsored by EVL in TF2 General Discussion
KevinIsPwnSmesi
  • No off-classing to mid
  • Any intentional throwing will get you kicked out of the tournament and you will be replaced.
  • You cannot continue to off-class after a stalemate/hold. Once your team is taking back your own point(s), you must switch back to your set class.
  • You may not switch classes with someone else during a game in the tournament. However, if you and another player decide to switch classes/roles between games, that must be agreed upon between all of your team.

Why though? Just make the opposing team punish them.
SmesiDue to the small size of the tournament, teams will be created randomly with admin influence.

Since teams will be newly formed, they probably won't have the coordination to deal swiftly and effectively with Snipers and other offclasses. Also, the tournament is promoting a PUG group, so they probably want players to enjoy an environment similar to what may be found in Panda Pugs. And teams would get screwed over if they didn't get a good Sniper placed on their team.

posted about 8 years ago
#8 the soldier screen shake thing in Q/A Help

It could help with depth perception and rocket trajectories. By swinging the camera around, you get a slightly different perspective at the edges of the computer screen.
https://en.wikipedia.org/wiki/Parallax

posted about 8 years ago
#174 Updating cp_snakewater in Map Discussion
chojjeChangelog u9:
* Kind of fixed being able to stand on clip walls (apparently it's a known Source bug)

So, it can't really be fixed? _u9 still lets you stand over cliff. Also, you can stand over all the chain-link fences at last, both RED and BLU. (Screenshots are from _u8, but I checked that the problem is still there in _u9.)

http://i.imgur.com/v83NYMu.jpg

http://i.imgur.com/ZpvSxQp.jpg

http://i.imgur.com/JwRv6WJ.jpg

The eaves of the buildings around Yard are still solid. They never interfere with jumps or surfs, but it may be nice to have all the eaves on the map nonsolid for consistency. (Again, _u8 screenshots. I checked that _u9 has the same issue.)

http://i.imgur.com/diq6n2C.jpg

http://i.imgur.com/UFUSwFv.jpg

posted about 8 years ago
#7 FREE 90+ KEY PRIZEPOOL 2ON2 TOURNAMENT - EUT.TF in Projects

Is this tournament EU-only?

posted about 8 years ago
#147 cp_reckoner (5CP) in Map Discussion

Bamboo clipping through the roof near forward spawn, on both RED and BLU sides.

http://i.imgur.com/p8eOHAj.jpg

http://i.imgur.com/zgTewTg.jpg

The clipbrushes and ramp on Last do not cover the corner, forcing players to jump there. I suppose there could be some reason to motivate players to approach Last from the front and sides only, but it seems more like an unnecessary annoyance.

http://i.imgur.com/CrMC1W9.jpg

The bamboo in Lobby (near Bigdoor) is wildly inconsistent to use for rocketjumping away. Perhaps it could be blockbulleted (if that's the correct term).

http://i.imgur.com/cmLG91K.jpg

http://i.imgur.com/Fzdhgad.jpg

posted about 8 years ago
#2 Evolve's TF2 FPS Config in Customization

Could you put the autoexec.cfg into a Pastebin so we can look at it before downloading?

posted about 8 years ago
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