flameAnother issue is tf2maps a pub community, they get their panties in a bunch when you mention 6v6 balance. I used to be an admin for them but then some of their members lost their shit when i suggested we turn off crits during playtesting.
this is more or less what i ran into. i wanted to make a koth map designed for 6v6, optionally with 9v9 in mind.
but after a playtest, almost no feedback was helpful or relevant. it was a1, and most of the critique i got was aimed at the looks of the map..
so i entered the tf2maps-chat on Steam to talk about it, but after i mentioned competitive, they were just dismissive and unhelpful.
and i guess can't blame'em, most of them probably just want to make and support pretty maps.
anyway, i didn't know where else to take the map, so the project just went to sleep. tf2maps didn't seem reliable if you specifically have competitive in mind.
which is a shame because i was having a blast, and all i really needed was a few pairs of objective eyes, looking through the 6v6-glass.