The Cowmanglia 5000 here, would like to inform you that if you have a SSD DONT FUCKING DEFRAG IT!!!
Thank you,
Cowmanglier
Account Details | |
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SteamID64 | 76561198004663727 |
SteamID3 | [U:1:44397999] |
SteamID32 | STEAM_0:1:22198999 |
Country | United States |
Signed Up | August 19, 2012 |
Last Posted | April 24, 2025 at 10:39 AM |
Posts | 1919 (0.4 per day) |
Game Settings | |
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In-game Sensitivity | 1.7 |
Windows Sensitivity | |
Raw Input | 1 |
DPI |
780 (850 in Drivers) |
Resolution |
1920x1080 |
Refresh Rate |
1000Hz Mouse |
Hardware Peripherals | |
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Mouse | Logitech G MX518 (hero sensor) |
Keyboard | Logitech G Pro |
Mousepad | Zowie G-SR-SE (Red) |
Headphones | Beyerdynamic DT770 Pro 80Ohm |
Monitor | BenQ XL2540 @240Hz |
The Cowmanglia 5000 here, would like to inform you that if you have a SSD DONT FUCKING DEFRAG IT!!!
Thank you,
Cowmanglier
Pontedit: Also decided to check CSGO since I haven't and the issue seems to be there as well. The only things I can think of would be: A source engine issue or a resolution issue (I play at stretched 1024x768 on both games)
iirc monitor scaling nonnative aspect ratio/resolutions leads to about 0.2-0.5ms of input lag. Probably not what you're noticing though.
Also I remember reading something awhile back that if you're on windows 10 you should go to the process file
so hl2.exe -> right click -> go to properties -> compatibility tab -> make sure "Disable Fullscreen optimizations" is checked. May/may not fix your issue.
FUNKeSteiner_RFUNKeThis is just a theory, but I'm willing to bet this is less about pissing off thousands of TF2 players and more about pissing off valve. especially because I doubt he monitors the reactions of people in those games, rather just sicks them onto official servers and waits until valve makes a move.
Of course, a voiding lack of empathy for all those players is a necessary ingredient for all of it.
If he wants to piss valve off, why attack TF2 of all games?
because their other active IPs have better handling of stuff like this. TF2's an easy target.
Depends on what you consider an active IP but pretty sure Garry's Mod is just as bad or possibly worse.
As to how this is being doing this is either a simple DDoS attack, or a client that's sending/pulling a lot of erroneous data that causes the server to put way to much power to / causes a memory loop. If it's the latter it would likely get picked up by a lot of AC server plugins and get whatever client that's doing it auto-banned.
Really hope Valve actually ups their game though. Just simply banning bots/people isn't enough if this is the route they choose to go.
bearodactylmgib was also super good at the game but never played invite
I always enjoyed watching mgib play
https://www.youtube.com/watch?v=H51WkqWg6_Q
https://www.youtube.com/watch?v=CLR6t87P0zk
*I would link more videos he posted but it seems he unlisted them all in favor of using his youtube channel for his music now.
https://www.youtube.com/watch?v=09ZLf_lQYaw
also if we're going for players that haven't been around in awhile alot of people in these videos are probably good candidates
https://www.youtube.com/watch?v=f_6HDqddS64
https://www.youtube.com/watch?v=z2n3mE7gOO8 (it's amazing this video is 720p 60fps despite being made in 2009)
starkahttp://imgur.com/0ZJnJAt.png
https://i.imgur.com/BL60sMG.png
*fixed
-edit-
it has occured to me the link may have been hidden to prevent it from taking up so much space, so I downscaled the image.
mahrezwhy are you writing essays in a thread like this
because I'm borderline autistic
https://cdn.bulbagarden.net/upload/8/82/248Tyranitar.png
bo4ri would highly recommend anybody who believes high ping holds any advantages at all (besides mental) to watch the following video
https://www.youtube.com/watch?v=3JaCcsmjYM8
High Ping still holds an advantage due to prediction especially in scenarios where the defender can't fire back at the peeker. If a Medic with 90% uber is standing still, and a 200 ping sniper peeks them by the time they notice the sniper it's to late cause the sniper shot at a standing still medic. Peekers advantage doesn't exist in the super specific scenario where both players are watching the same corner/wall whatever and it's about which shot registers first, but it does exist in the scenario where the peeker is peeking a player who is unable to fire back at them and their only option is to move. Basically people aren't usually moving like spastic idiots when you shoot after peeking with a high ping.
crgComanglia High Ping is mostly disadvantagous, but it does have advantages especially for hitscan.
Having 200 ping means you can peak and scope, and most likely shoot by the time anyone on the other team reacts to you and starts to adjust, but the reverse of this is true if they're peaking you in which case they will have the advantage. If you and the opponent are peaking at the same time the opponent in theory would have a slight upper hand, most players in NA are not used to playing against high ping opponents; while high ping players in NA are probably used to playing opponents with sub 100ms ping.
This is largely why a lot of SA players seem to be brutally effective in NA when they play Scout/Sniper as they're used to playing with high ping when the opponents are not used to playing against it, add in the peaking advantage and you get Brazilian and other SA players being particularly good at getting entry frags.
Brazilian players arent used to high ping at all.
If they play against NA players on NA servers with any form of regular practice i.e. Scrims and Matches vs the amount of experience NA players who play in NA only get with having to play against ~200 ping players. Obviously this doesn't apply to players who play only within their region.
SA players who play NA will get roughly ~10hrs/week of practice at 200ms ping where basically all of their opponents are sub 100ms ping.
While NA players who play NA will get roughly 30min to 2hrs tops / week of practice vs a small handful of players who have ~200ms ping.
Also my argument is that high ping players who practice at high ping tend to make good entry frag players on HITSCAN. They get boned in basically every other way vs low ping players. They are more likely to be the 1st frag of a push, they're more likely to lose otherwise even 1v1s, they can't dodge projectiles as well etc etc.
crgIt doesn't make sense when you guys say playing with 200 is better because you have a big delay, you can't take close fights and you are going to die behind walls too. If you watch my pov i'm hitting meatshots but they always do 30~60. The best ping is 5 in any class.
People say that playing sniper with high ping is good, but in my experience sometimes i hit shots when i shouldn't. On the other hand when the enemy team has a sniper and i try to pick him he sees me first and i then up dead before i can even see him. And personally i prefer to hit shots when im sure they hit it.
When people say this I feel like they are trying to downgrade me and in my opinion only players who do not think about it speak this because actually I have to be much better than the people in my division to have any chance. For you guys do not hit me or I hit many shots have many hours of dedication behind (1 year ago I had 300 hours of scout and 1100 soldier, now I have 1288.9 hours as scout and 1210.6 hours as soldier). Another situation in which I think a lot, imagine two good scouts but one has 200 of ping and the other 20, which one would you pick? I would easily pick the 20, even if the 200 is a bit better, because the ping limits some things, like uber exchanges and 1v1.
Sorry for the walltext and thanks for reading. :)
High Ping is mostly disadvantagous, but it does have advantages especially for hitscan.
Having 200 ping means you can peek and scope, and most likely shoot by the time anyone on the other team reacts to you and starts to adjust, but the reverse of this is true if they're peeking you in which case they will have the advantage. If you and the opponent are peeking at the same time the opponent in theory would have a slight upper hand, most players in NA are not used to playing against high ping opponents; while high ping players in NA are probably used to playing opponents with sub 100ms ping.
This is largely why a lot of SA players seem to be brutally effective in NA when they play Scout/Sniper as they're used to playing with high ping when the opponents are not used to playing against it, add in the peeking advantage and you get Brazilian and other SA players being particularly good at getting entry frags.
-edit-
correct word usage thank you jetz.
lexkicks01Guys I've found a solution. Thanks everyone for posting/upvoting etc.
It was my projectile sapper particles that were causing the lag. That's why I noticed the issue more on soldier though on scout when sent airborne (BY A PROJECTILE) the issue persisted. The game runs fine now; this has been bugging me for ages!
For reference:
"ExplosionEffect" "ExplosionCore_sapperdestroyed"
"ExplosionPlayerEffect" "ExplosionCore_sapperdestroyed"
"ExplosionWaterEffect" "ExplosionCore_sapperdestroyed"
If you still want to use a replaced explosion effect you can try this one.
https://www.dropbox.com/s/lpqxcjszoqzrjrk/explosions_muzzle_flash.vpk?dl=0
hope that one doesn't cause you microstutters.
Microstutters are caused by major fluctuation in frame times.
I'm going to cover a bit more than what would apply to you just incase anyone else finds this thread.
Thermal Throttling
More or less hardware overheats loses some efficiency, probably underclocks itself to prevent damage and causes a massive loss in framerate causing higher frame times. Identifying what is overheating can be a bit of a pain especially with laptops there's a ton of useful tools for finding what is overheating. In the past I've used Speedfan you may want to find something more regularly updated that that though.
Possible Fixes
Power Throttling
Either A, not enough power is getting to the hardware or B. The Hardware has reached its max TDP (it's a pain to find this, but this doesn't normally happen pretty much only happening when users overclock in which case you just have to accept it and back off a little)
Possible Fixes
There's a few more things to add, but most of them are caused by Thermal Throttling in which case see above, weak PSU in which case you'd have a whole lot more than just microstutters going on, or failing hardware which again you'd have a more issues than just microstutters. All of which are usually a pain to determine.
Poor Optimization
This applies to a whole lot of things and not just what game your playing. Closing Background programs and adjusting various performance settings both in your OS and in game can help a lot. You could be experiencing various driver issues Ex. BF4 at least used to have an issue with a lot of video cards if you didn't fully uninstall the old driver before installing the updated driver and it would cause a major memory loop. The game you're playing could be designed in an era that basically every CPU in existence had 2 or less Cores/Threads Ex. Source Engine Games. The game you're playing was designed by people who didn't give 2 shits about LOD models, etc.
Possible Fixes
Workarounds if you're still having issues after going over the above
fps_max non0 can cause stutters for some PCs and not others with otherwise the exact same settings. So your mileage may vary on using that command.
Hope this helps. Can also give you a few tips and pointers to get you going in the right direction for the kind of play you want.
Do you want your game to be on Super Ultra settings, or do you want to try to be Invite level and don't care about graphics?
Are you knowledgeable about overclocking and having the Cooling (and motherboard) that allows for it? If you don't know the answer to any part of this the answer is No.
Have you gone through your OS and use settings for the best performance or best trade-off for you? If No, do this before anything else.
C4dn3My laptop (gt73vr 7rf) is clean and I have no temperature problem CPU runs at 32-40°C when idle and 55-65°C when playing TF2
Temp while under load is irrelevant with CPUs like yours, if it reaches a certain temp it will drop it's clock and voltage to prevent it from going higher and prevent damage.
https://www.reddit.com/r/overclocking/comments/7t4n0g/i77700hq_throttling/dtaad9y/
RedditUserhttps://imgur.com/a/yWeve
so this is a graph from XTU. on the first pic the cpu is locked to 3.2 ghz and it throttles to 2.1 ghz at 67C.
on the second pic the cpu is locked to 3.1ghz and with the throttling it goes to 2.75 ghz 84C.
on the third pic i disabled the Turbo Boost so the cpu is locked to 2.8 ghz and with the throttling it goes to 2.64 ghz at 77C
these are while i am playing pubg at lowest settings except the texture being medium.
*added emphasis
As can be seen with this user with the exact same CPU when the CPU is set for 3.2GHz it reaches a thermal throttle at only 67c. You having yours set for ~3.5GHz you're probably hitting a thermal throttle, and even if you aren't on your CPU you probably are elsewhere given the normal design of laptops, and yes even the ones that have the fans and heatsinks like yours. Given the setup of your laptops intake though, you would probably notice a decent benefit just by giving it a couple extra CMs from any surface below it (if you already have it normally sitting on a flat surface).
If you do buy a cooling pad which I still highly recommend btw. You will need to get one where either the fans blow into the laptop or more likely ones that you can adjust the direction either way.
-edit-
also I see you're mentioning that cpu usage is sub 50%, this is normal TF2 will not use 100% of an i7 with 8 threads.
-edit2-
Also just because CPU temperatures are reasonable doesn't mean the Voltage Regulator Module (VRM) isn't being thermally throttled which will cause a power throttle on your CPU.
Other than what mastercoms has been saying.
Set power options to "High Performance"
yahooclean ur laptops fans with compressed air
^this
https://images10.newegg.com/NeweggImage/ProductImage/34-982-206-02.jpg
I also highly recommend getting one of these.
After putting basically any fps config on a "gaming" laptop, the biggest limiting factor is going to be your CPU temp, as mobile CPUs are designed to not overheat as much as possible so if they reach certain temperature thresholds they will downclock (technically desktop CPUs do this as well it just isn't as obvious due to better cooling/spacing of parts). Better cooling almost always = better gaming performance for a laptop.
BooleanComangliaBooleanComangliawell a decent buff would just have higher tick servers. Bhopping in CSGO is way easier and more beneficial at 128 tick lol.
Bhopping really shouldn't be that important in tf2 though, bhopping can get pretty crazy and start to really remove the point of having slow and fast classes. At most I can see is giving a single specific class bhops, such as medic or spy even still have it be really hard to do and not make it so a medic flies across the map.
Perhaps I should clarify in the OP that I'm trying to imagine the effects of a buff to roughly +50% extra speed in TAS. Realistically this would allow humans to gain +40% of their class' current max movespeed. Slow classes while bhopping would be like a light class, light classes bhopping would be like a scout, etc.
Slow classes would still be notably slower than fast classes while bhopping, and while DMing someone with a hitscan weapon, trying to start a bhop is basically suicide.
I can definitely see why being able to triple your horizontal speed after 7 jumps would be stupid to play against. When I say "buff" I don't mean "TF2 gets quake movement physics"
Now while I personally like having skill based movement, +40% would definitely be way to much, Heavy would be close to scout speed at that point. Maybe a +10% would be ok at most, but even then I think it really should be tied to only specific classes and or items that have a major trade off. Example 1. Buff to Overdose that allows medics to bhop for an additional 10% movement speed. Example 2. Spies can bhop for an additional 10% movement speed while cloaked (cloak and dagger would need a bit of rework otherwise it would drain to fast).
Otherwise bhops would become way to important in general gameplay and honestly I don't think the majority of players would like it, and it would really upset a lot of class balances. Not to mention bhop on scout would be nigh impossible due to the double jump.
You know that the game already allows a TAS max of +20% extra speed via bhops and nobody uses them because they're too hard to gain any speed with, right? Also, a heavy with +40% speed is 107% of light class movespeed. Redo your math
+40% to 77% = 117% speed
unless you mean 0.77 x 1.4 = ~108%
"TAS max of +20% extra speed via bhops"
Wasn't aware of the exact number, personally +20% as in x1.2 seems ok, making it a tiny bit easier is more than enough imo.