Getting engaged
Account Details | |
---|---|
SteamID64 | 76561198004663727 |
SteamID3 | [U:1:44397999] |
SteamID32 | STEAM_0:1:22198999 |
Country | United States |
Signed Up | August 19, 2012 |
Last Posted | April 24, 2025 at 10:39 AM |
Posts | 1919 (0.4 per day) |
Game Settings | |
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In-game Sensitivity | 1.7 |
Windows Sensitivity | |
Raw Input | 1 |
DPI |
780 (850 in Drivers) |
Resolution |
1920x1080 |
Refresh Rate |
1000Hz Mouse |
Hardware Peripherals | |
---|---|
Mouse | Logitech G MX518 (hero sensor) |
Keyboard | Logitech G Pro |
Mousepad | Zowie G-SR-SE (Red) |
Headphones | Beyerdynamic DT770 Pro 80Ohm |
Monitor | BenQ XL2540 @240Hz |
konrCan anyone give me a hand making DX9 look and feel as similar to how the game felt on DX8 as is possible? I really don't like DX9 but obviously we're all going to have to get used to it.
mat_phong 0
r_worldlights 0
r_pixelfog 1
those will help the most, and already in my 2 FPS configs.
VictorI'm still getting unknown command errors in the console for some stuff that's still in your config, dunno if it means anythingUnknown command "mat_shadowstate"
Unknown command "mat_debugdepthmode"
Unknown command "mat_debugdepthval"
Unknown command "mat_debugdepthvalmax"
HDR Disabled
Unknown command "cpu_frequency_monitoring"
Unknown command "cl_forcepreload"
Unknown command "mat_shadowstate"
Unknown command "mat_debugdepthmode"
Unknown command "mat_debugdepthval"
Unknown command "mat_debugdepthvalmax"
Unknown command "cpu_frequency_monitoring"
just removed all of those
Unknown command "cl_forcepreload"
I double checked my stability and quality pc one and both have this command removed not sure how you're still getting this to show up.
springrollscomanglia, can i have your rationale on mat_trilinear 1 vs. 0? just curious
Personally i hated the circle effect 0 creates around the player, that any beyond the blurryness of the toaster config the 2nd most common reason people added me to fix stuff with the toaster config was about the circle effect 0 creates around the player.
That and the fps difference is negligible just like
mat_filterlightmaps 0/1
mat_filtertextures 0/1
don't affect performance for 99% of users most would prefer them set to 1
-edit-
for those of you having issues with the new configs try my old stability one here
cl_phys_timescale
mat_bloomamount_rate
mat_debug_bloom
mat_debug_process_halfscreen
mat_debugalttab
mat_force_bloom
mat_diffuse
mat_fastnobump
mat_hdr_tonemapscale
mat_leafvis
mat_loadtextures
mat_norendering
mat_show_texture_memory_usage
mat_softwareskin
mat_surfaceid
mat_surfacemat
mat_yuv
r_avglight
r_ambientfraction
r_avglightmap
r_lightcache_numambientsamples
r_lightinterp
r_lightstyle
r_radiosity
r_updaterefracttexture
r_unloadlightmaps
removed most/all sv_cheat commands
mat_disable_d3d9ex
cl_forcepreload
net_queue_trace 0
removed above needless commands
mat_antialias 1
is now commented out
mat_picmip -1 changed to 2
mat_colcorrection_disableentities 0 changed to 1
trashhelp
(it was even worse w/ transparent viewmodels on, the entire screen would look spotty and fiery until I set r_drawviewmodel to 0) (r9 270x, i5 4460)
I couldn't recreate this issue on 2 machines
Build 1
i5-4670k
R9 270x
Build 2
i7-4790k
R9 390
I tried all dxlevels and tried with and without transparent viewmodels still haven't had this issue.
-edit-
while attempting to find what's wrong with bleed/fire effect I notice that mat_viewportscale is no longer limited to .5 - 1
value is .01
still doesn't effect fps for 99% of users just thought it was interesting. mat_viewporscale is still limited to 1 at the max but the minimum seems to be 0 now.
Vanamat_antialias 1 also turns the mumble overlay grossly bold stark white for a lot of people would be good to put a note next to it.
that's odd
I use the overlay and I'm not getting that issue
actually the only time I ever had that issue was when I wasn't using -nod3d9ex in launch options
pazerValve- Added an option to the Adv. Options menu to disable teammate glow effects after respawn
Where is the option for this/what is the cvar for this? I can't seem to find it.
glow_outline_effect_enable 0/1 (same one for the cart and weapon drops)
fightLaMqTahttp://i.imgur.com/hDVChwE.pnghave this problem too, and sometimes my whole screen gets covered in a fire effect when I'm bleeding even
Help?
also whenever I use the basher my viewmodels disappear, even if they're supposed to be on
edit: I get this problem on both the max stability + high quality configs
-dxlevel ?
and this is after my update correct?
after testing for awhile I can't seem to fix this, maybe the hotfix update did it.
bornaComangliafrom what I can seeListen bud, I'm trying I'm just new to the config community. I didn't steal yours I just made it more user friendly and added a few commands and took a few out. It seems to have worked better for me but thanks for your feedback!
things you've changed
removed a lot of comment sections
rate 60000 (removed from good connection settings and no replacement)
dsp_slow_cpu 0 (I had 1)
mat_queue_mode -2 (I have -1 not sure why you'd switch to "legacy default" but ok)
mat_reducefillrate (you flat out removed this command which does boost fps when set to 1)
^ I had 1 for all of these, also you have these in here twice you have the original ones I put in and you pasted these to the bottommat_filterlightmaps 0 mat_filtertextures 0 //OPTIONAL mat_specular 0 mat_trilinear 0
-edit-
There's a couple more differences since I updated my config just a few hours ago, but I didn't expect to find my most up to date one within yours
this is a bit uncalled for, when I see a new config that's based off mine I don't expect much beyond 3 to 4 changes and maybe some formatting. My post was more about, hey you should reconsider a few things, and remove redundancies.
Also it's not like I make money off my configs, I'm not bothered that you're making one.
I also saved you some time on the eventual "how does this differ from the config you based it off of" question.
from what I can see
things you've changed
removed a lot of comment sections
rate 60000 (removed from good connection settings and no replacement)
dsp_slow_cpu 0 (I had 1)
mat_queue_mode -2 (I have -1 not sure why you'd switch to "legacy default" but ok)
mat_reducefillrate (you flat out removed this command which does boost fps when set to 1)
mat_filterlightmaps 0
mat_filtertextures 0 //OPTIONAL
mat_specular 0
mat_trilinear 0
^ I had 1 for all of these, also you have these in here twice you have the original ones I put in and you pasted these to the bottom
-edit-
There's a couple more differences since I updated my config just a few hours ago, but I didn't expect to find my most up to date one within yours
ry4ntkYou can remove the command "cl_loadondemand_default" since it was removed from the game so it no longer does anything.
removed
dancquestion
why no r_worldlights 0 in config? makes dx9+ lighting look like dx8
dunno if it adds frames though
added
tf_scoreboard_ping_as_text 1
also added, removed a couple redundant lines as well. Also beginning the search for which command is causing the black props in demos/local servers. I know the command is tied to sv_cheats though.
-edit-
Updated date of last update
also changed
mat_antialias 0 to 1
and
mat_forceaniso 0 to 1
both should be set to 1 now.
KonceptLegacyComangliaOld bench mark I did
basically the actual resolution doesn't matter, the aspect ratio does due to it's impact on your FOV
so 4:3 = Higher FPS ; Lower FOV
16:10 = Middle Ground
16:9 = Lower FPS ; Higher FOV
So I have a square monitor as my secondary monitor. Could that be the cause of my lowered fps? The only reason I'm using it is because I don't have another one on hand or the money to get another monitor. I'll try downscaling my resolution when I'm on it next time. And are you using your own config? And if so which one?
Honestly when I used 2 monitors and trying to play TF2 I usually disable the 2nd monitor as I always seemed to have weird fps drops because of it.
Just pick which monitor you want to use you have a 16:9 and a 4:3.
4:3 you'll have more fps but have narrower view
you could use a 4:3 res on the 16:9 monitor as well instead of using the square monitor.
Also I use a slightly different version for my tastes, but it's most similar to this one https://dl.dropboxusercontent.com/u/92187841/gfx.cfg
http://www.teamfortress.tv/20172/my-fps-config#18
ComangliaBenchmarks for Aspect Ratios
4:3
1280 x 10242639 frames 11.506 seconds 229.35 fps ( 4.36 ms/f) 11.492 fps variability
640 x 4802639 frames 11.525 seconds 228.98 fps ( 4.37 ms/f) 11.855 fps variability
16:10
1680 x 10502639 frames 11.643 seconds 226.65 fps ( 4.41 ms/f) 11.369 fps variability
16:9
1920 x 10802639 frames 11.843 seconds 222.84 fps ( 4.49 ms/f) 11.428 fps variability
1280 x 7202639 frames 11.825 seconds 223.18 fps ( 4.48 ms/f) 12.324 fps variability
Old bench mark I did
basically the actual resolution doesn't matter, the aspect ratio does due to it's impact on your FOV
so 4:3 = Higher FPS ; Lower FOV
16:10 = Middle Ground
16:9 = Lower FPS ; Higher FOV
dehumidifier if you want to spend a bit
you might want to clean the mousepad (look up some youtube videos)
try new mouse feet.
Tricky_thanks for your quick reply. So do you think I should get the 2430T model then? Are the colours really improved in the new models or they basically look the same after some colour calibration. you said that its a good update but then you said they look the same in terms of colour quality.
All are based off the same panel though the newer ones have different options based on vibrancy and Black equalizer. Which typically make true color quality worse though you may prefer how they look.
just to clarify the 2420T has an older panel that wasn't as good as the one introduced in the TE model. The TE model has the same panel as the 2430T and 2420Z.