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Account Details | |
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SteamID64 | 76561198124589076 |
SteamID3 | [U:1:164323348] |
SteamID32 | STEAM_0:0:82161674 |
Country | United States |
Signed Up | August 26, 2014 |
Last Posted | September 6, 2024 at 9:24 AM |
Posts | 2212 (0.6 per day) |
Game Settings | |
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In-game Sensitivity | .5 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
2400 |
Resolution |
1920x1080 |
Refresh Rate |
280Hz |
Hardware Peripherals | |
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Mouse | Logitech G403 |
Keyboard | Logitech K120 |
Mousepad | Logitech G640 |
Headphones | Sennheiser HD 280 Pro |
Monitor | VG258QM |
got banned from my own pug group and mumble server like 4 years ago after modding bwelp in said group
https://www.youtube.com/watch?v=_szZNGDRGdk
I've been starting to branch out into observing other games, specifically CSGO, and in the past year HLAE has become very prominent not just for use in frag movie/video making, but also in live productions. When I saw Keylime made a decent guide in this thread on how to use HLAE for TF2 smooths, I got curious as to if this would be something worth doing in TF2 and decided to make a proof of concept showcasing rollouts.
Points to note here are:
- I used rayshud for this just as a proof of concept, the player info part of the HUD will be different HUD to HUD and hiding the HUD during the smooth is also an option
- Because of the nature of HLAE, the
launch option is required and therefore these tools are only available in STV, similar to CastingEssentials and other previous custom TF2 observing tools.-insecure
- Currently timing this on a keybind at 9:55 round timer at the start of each round, has been pretty consistent going through the rest of the demo and seeing if the timing aligned
- you can pre-select which player POV you want to cut to during the smooth; this can help in situations where casters say "I want to see what X does on this mid", or simply switching immediately to the demos exchanging sticks on mid as is typical 80% of the time
- if the demos roll out significantly faster than their team, the demo fight occurs immediately, or an issue with the smooth arises it can be cancelled and immediately swapped to the currently selected player POV with a simple keybind for
mirv_campath enabled 0
- From what I've been told HLAE causes a memory leak in TF2 due to parts of it built specifically for other games, and can cause instability and crashes. Going to do some stability testing tonight though from what ive been told restarting TF2 after each map yields best results. A solution is being worked on but for now this is the only option available
I'm looking for some basic general feedback. Does this look cool? Would you like to see this in future TFTV casts? Would you like to see smooths used in other situations?
ireThat's gonna be a yikes from me dawg. That's gonna be A. Yikes. From me. I NEVER give a yikes, I never give a fuckin' yikes, I don't like yikes. I think yikes is overdone, it's overplayed, people use yikes too much. Yikes should've stayed in Scooby Doo, for me. But THIS, this is a fuckin' yikes, this is yikes, this is yikes in block capitals YIKES, it's unbelievable
shut up richard lewis
Creeper
so epsilon's so fucked rn that apperently their PR team didn't know they're dead??
https://twitter.com/Epsilon_eSports/status/1158498874664849408
https://cdn.discordapp.com/attachments/93055209017729024/608136390538035229/unknown.png
*DEAD* Barack Obama : OBAMA MUST GET
*DEAD* Barack Obama : TO THE OTHER INTEL ROOM
*DEAD* Barack Obama : AND DRINK UNTIL HE DIES
*DEAD* Barack Obama : OF ALCOHOL POISONING
This lineup is pretty promising, honestly. It's built off of the core of a roster that's been playing with each other for a while (bane, antlers, doomicorn), with viper and mespirit being solid additions to this roster on paper. In the past have seen this core experience issues with having a strong caller in the team, leading to a breakdown in communication often leading to silent tilt or in-fighting and bickering privately (of which I'm definitely guilty of myself in that case). If they have a solid maincalling situation figured out or you are joining expecting to call this team has very solid playoff potential; but if the calling situation is as it was in previous iterations with this roster things can and will break down easily.
TLDR cool and skilled players with whom strong calling and good coordination will either make or break their chances of developing into a decently high level team
incredibly nice people at LAN, were absolute homies