Account Details | |
---|---|
SteamID64 | 76561198028179754 |
SteamID3 | [U:1:67914026] |
SteamID32 | STEAM_0:0:33957013 |
Country | United States |
Signed Up | June 23, 2014 |
Last Posted | September 28, 2018 at 7:07 PM |
Posts | 135 (0 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 1.8 |
Windows Sensitivity | 1 |
Raw Input | 1 |
DPI |
1600 |
Resolution |
1600 * 900 |
Refresh Rate |
144 |
Hardware Peripherals | |
---|---|
Mouse | |
Keyboard | |
Mousepad | |
Headphones | |
Monitor |
mousiopeDouganDigiwhy cant i see fire
dxlevel 95
Thank you! Strange that dx90 doesnt work anymore
mmrarktejust a reminder it isn't funny when you name a hitscan weapon gun
Man remember when every other tf.tv thread wasnt some stupid, cliquey injoke that more than like 5 people got
if you think kev was genuinely inquisitive regarding Hellbents gender then youve managed to be a bigger dumbass than he is
That youre in the minority in this community now if you dont meet the prerequisites of being 15 and having a double-digit IQ
Very good dm and the most dedicated player I've ever met. He has attitude issues which manifest in the form of in the crippling confidence issues and stubbornness. Despite this, he has proven to me over the years that he is one of the best teammates and friends I could have ever asked for. If you want someone who cares about this game more than anyone and is willing to improve at any cost, then consider picking bowul up
http://steamcommunity.com/sharedfiles/filedetails/?id=46526117
gnetleman.... o.o
catfacehttp://i.imgur.com/rdQ8ofZ.png
http://i.imgur.com/zmzR0Na.png
how retarded are you lmfao
and it only gets me a bit flustered because you choose not to look at any of the information and just assume ur right even when shown proof.
Post advocating genocide: http://imgur.com/a/6HdTm
Also, Catface, at the end of the day, the only idiot is the one who resorts to name-calling (i.e. "libtard"). I hope your approach to handling disagreement in life isn't doing that
I really do appreciate the communication from the dev team on planned/ upcoming changes, but some of these balance changes don't exactly sit well with me. A lot of them seem almost arbitrary or don't really seem to address the original problem of the weapon (or create new problems).
Sandman:
While I feel like the proposed changes are sort of a step in the right direction, it still doesn't address the issue of having your movement restricted. Having your movement limited by another player in as random of a way as lobbing a ball across the map will never be seen as not an issue
Bonk:
Regardless of the slow down effect the user receives after the bonk effect wears off, its still just as easy to bypass players. Maybe having the slowdown effect being immediate would help with this issue?
Crit-a-cola:
The proposed changes actually seem like more of a buff than anything. Now you need to fire before taking extra damage. What is stopping someone from holding off their shots and bee lining for a med and one shotting him?
Guillotine:
I always thought the most troubling aspect of the guillotine was the fact it was an easily spammable 90 damage that regenerated fairly quickly, not the fact it could crit if you combo'd it with the sandman. Even without the crit-gimmick it still seems like a straight upgrade to the pistol in most situations
Vita-saw:
The idea of retaining uber after death will always be flawed, even if you have to "work" for it.
hayeswhat would 200% more air control on the man treads look like exactly? like, is it similar to booties giving more control with shields, where you can barely turn if you don't have them? rocket jumping already gives you a shit ton of control already. am I being retarded, i can't picture having 200% more air control while rocket jumping.
In my mind i imagined something similar to surf servers where air accel is higher and allows you to perform tighter strafes
Im not exactly a fan because I feel like it could potentially lower the skill ceiling on soldier in the sense that normally learning to perform well controlled strafes is something that takes a lot of time and practice. Now you can just equip the mantreads to do it more effectively than ever. Of course its impossible to tell without actually seeing it in-game
Air_Douganthe cow mangler isnt actually identical to stock because its rocket placement is actually closer to somewhere between stock and the originalany proof for this?
https://www.youtube.com/watch?v=DU186sPX5dc
notice how the projectile comes out closer to the center than stock