Eric
Account Details
SteamID64 76561198008063381
SteamID3 [U:1:47797653]
SteamID32 STEAM_0:1:23898826
Country United States
Signed Up December 9, 2012
Last Posted February 19, 2021 at 10:11 AM
Posts 520 (0.1 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input 1
DPI
 
Resolution
 
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Hardware Peripherals
Mouse  
Keyboard  
Mousepad  
Headphones  
Monitor  
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#22 Scout from the Canal LFT S22 in Recruitment (looking for team)

this man offered to pay me like $50 to put some anime girls into his HUD

god bless

edit: hes so sweet i did it for free

posted about 8 years ago
#5 lights lft scout in Recruitment (looking for team)

Lights is a saint; I have never met a more positive person in my entire life. I don't approve of anyone who doesn't want to play with her.

posted about 8 years ago
#21 ESEA S21 Playoffs: RONIN vs. Street Hoops eSports in Matches

amazon doesn't #20believe

http://i.imgur.com/sQY9LIN.png

posted about 8 years ago
#4768 Show your HUD modifications! in Customization
Smesiface2faceI don't personally like huds that use straight black (0 0 0 255 or 1 1 1 255), i would rather use like a dark gray or something (34 34 34 255)

Also you should add some capitalization and maybe change the font for the main menu.

seems like you missed the whole point, which was to emulate the zune interface

posted about 8 years ago
#40 SolarHUD in Customization

How do I resize the chat text input BG (the entire light-grey area)? It appears to be somewhere in chatscheme.res but I don't know the relevant code.

posted about 8 years ago
#2 mat_viewportscale - does it really increase fps? in Q/A Help

It's about the same as changing your resolution; that is to say, some people will see benefits and some people won't. Mat_viewportscale has the advantage of rendering HUD elements at full-resolution, but it is slightly blurrier than actually running at a lower resolution.

I personally have very poor performance all-around, and the resolution doesn't affect my framerate benchmarks in TF2. However, running at lower resolutions does feel smoother, and seems to cause less overheating.

posted about 8 years ago
#2880 HUD editing: short questions, quick answers in Customization
extracrispyDoes anyone know how to animate CTFImagePanels?

what exactly are you trying to accomplish? may be able to use a workaround like with buttons.

posted about 8 years ago
#2796 HUD editing: short questions, quick answers in Customization
TheCapeKidIs there any way I can edit "CHealthAccountPanel" in Resource/UI/HudHealthAccount.res and "CDamageAccount" in "Resource/UI/HudDamageAccount.res" so that I can split up the text into multiple fonts?

For example, how can I edit the "+100" text from a healthpack pickup or a crossbow arrow so that the "+" and the "100" are two different fonts, if this is even possible?

You could do it for the static damage numbers since it's a separate control, but afaik you can't make more controls for health-pickup or the world damage numbers. What you could do is change the glyph at the font level; I've done this to add subtraction/addition characters to fonts without them.

posted about 8 years ago
#4 Easy TF2 Crosshairs in Customization

Why only include one size by default? This requires the user to relaunch the game every time they want to test a new size, when using hud_reloadscheme is enough of a hassle already.

If you want to make a more 'universal' crosshair pack, I'd probably also include some HUD crosshairs (e.g. pilot) and the Quake .vtf crosshairs.

posted about 8 years ago
#181 PugChamp in Projects

the amount of scrolling I need to use the website is atrocious

posted about 8 years ago
#16 tf2center vs tf2stadium in TF2 General Discussion
augustTF2S didn't advertise themselves as a more exclusive way to play HL lobbies ... which would have been nice.

what on earth

posted about 8 years ago
#2 The Future of ESEA Invite in TF2 General Discussion

the mix vs mighty ducks of the new generation

posted about 8 years ago
#2 The Office Movie Trailer in Music, Movies, TV

I loved it as a video. It was really well edited and hit the trailer template almost beat-for-beat.

However, I'm not sure I liked it as a trailer.

If you'd like my (hopefully constructive) criticism: The storyline was presented pretty clearly, but I felt it lacked any dramatic weight and felt about as mundane as I'd expect from a movie about a paper company. I know the source material of the TV show is largely the reason behind this, but you also excluded the comedy and absurdity that made the TV show so appealing in the first place. The Office was almost entirely carried by the interpersonal relationships of its characters, which we see very little depiction of in your trailer.

I have to reiterate that I really liked it as a video, as I think most Office fans would, and in a way, it's actually really impressive how different it feels from what I would have expected an Office movie to feel like, yet still flow so naturally. Ultimately I feel the same way about it as I do about "The Story of Sarah & Juan"; worth watching and sharing with friends, but it's not gonna make me go out and buy what you're selling.

posted about 8 years ago
#4621 Show your HUD modifications! in Customization

kinda lifeless without gradients... rip dead project

http://i.imgur.com/D6FPLAo.png

posted about 8 years ago
#46 Favourite Youtube Channel in Off Topic

Bob Ross, Food Wishes, Primitive Technology, Alt-Shift X (Game of Thrones theorist), Every Frame a Painting (film analysis).

posted about 8 years ago
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