they reverted that update, but valve servers have been very buggy since gun mettle in terms of letting you connect/showing up in server browser.
Account Details | |
---|---|
SteamID64 | 76561198048614343 |
SteamID3 | [U:1:88348615] |
SteamID32 | STEAM_0:1:44174307 |
Country | United States |
Signed Up | July 13, 2013 |
Last Posted | April 4, 2018 at 10:46 PM |
Posts | 208 (0 per day) |
Game Settings | |
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In-game Sensitivity | 3.02 |
Windows Sensitivity | lol windows |
Raw Input | |
DPI |
1500 |
Resolution |
1680x1050 |
Refresh Rate |
60 Hz |
Hardware Peripherals | |
---|---|
Mouse | Logitech G400s |
Keyboard | CM Storm Quickfire XT (MX Browns) |
Mousepad | SteelSeries QCK |
Headphones | |
Monitor | ASUS MX279H |
theres an option in advanced options to turn them off, no hud edit required
hudplayerhealth got new mannpower icons and some spy cloak icon added
https://github.com/SteamDatabase/GameTracking/commit/fa6560556aa183dd615f80565359223f51116537#diff-af67c7eafa1b4e3121707e40f0b5179b
Add the new stuff to get the hat to go away
also
http://www.teamfortress.tv/19073/hud-editing-short-questions-quick-answers
Whisker has edits of budhud that hide player names if you need to see what to change to remove names
https://github.com/WhiskerBiscuit/budhud_truktruk
"TF_Map_GorgeEvent_StrangePrefix" " Gluttonous"
"TF_Map_SunshineEvent_StrangePrefix" " Sinful"
"TF_Map_MoonshineEvent_StrangePrefix" " Gibbous"
"TF_Map_MillstoneEvent_StrangePrefix" " Infernal"
Valve at least acknowledges the non spooky version of these maps.
even star's server has had 0 people on it at times these days
sourcescheme.res in the base resource folder
Get it from this stickied thread
http://www.teamfortress.tv/14102/github-repo-for-tf2s-base-hud
Edit:nijad
hmm, that file controls the autobalance panel when you die but not at round end or when it is voted for. Why valve would make them two seperate panels I don't know.
Edit: figured it out, its Hudalert.res , searching manas tf2 basegud repo is useful
What res file is the "autobalancing the teams" panel at round end
I've seen something similar to this asked here but this thread is not very searchable.
set
r_3dsky 1
all the invasion maps have stuff in the skybox
pazerI'm pretty sure that shadow bug happens whenever you have render-to-texture shadows on and it's not related to any specific fps config.
This makes me realize I've probably seen this bug even before I used a fps config, so there's probably no fix.
seiterseiter1Whats your hud?