GentlemanJon
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SteamID32 STEAM_0:1:42769115
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Signed Up March 1, 2014
Last Posted October 1, 2019 at 12:14 PM
Posts 1307 (0.3 per day)
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#9 ESEA Database Breached in TF2 General Discussion
EasyEVandunfif i recall if youve ever won anything, they ask you to fill out a personal id sheet which asks for ss# address etc
This. Let's hope the means through which they store those details are very, very separate from what was compromised (which for the most part seems like account-related details such as password, security question, and so on).
Unless esea stores in plaintext, passwords should be fine unless they're weak.

A number of common hashes are basically shit these days as well, and it's an old enough system to use something like md5

posted about 7 years ago
#44 Whitelist Changes Poll in TF2 General Discussion

It might be worth considering weighting the votes to include likely class bias. Scout unlocks getting support might be due to a preponderance of scouts voting for example, and in 6v6 there are a lot of them

posted about 7 years ago
#194 Philosophical Question About Whitelists/Blacklists in TF2 General Discussion
MR_SLINman why did this thread have to turn into a bunch of personal attacks. cut it out guys.

In case you hadn't noticed somebody here has difficulty getting along with the humans. Or is it ants now?

posted about 7 years ago
#33 Whitelist Changes Poll in TF2 General Discussion
SentinelsaamSentinelpromod plugin
It would mean NA and EU were playing totally different TF2 tho, remember that we have ESEA to deal with.

Would it be possible to convince them to allow it, since they're already fine with whitelists/class limits?

Whitelists and class limits are default tf2 features. Promods putting custom code on their servers are completely different

posted about 7 years ago
#21 Whitelist Changes Poll in TF2 General Discussion
YeeHawwhy did the quick-fix create so many stalemates? was it uber or faster healing?

I believe at the time it ruined the esea grand final the main theory was that it charges too fast not to use it because other mediguns are too slow in comparison, but it's not strong enough to get through sticky traps and very defensive setups leading to never ending stalemates. Anyone remember which esea season it was in?

posted about 7 years ago
#149 Philosophical Question About Whitelists/Blacklists in TF2 General Discussion
Dreamboatb4nnyGetting rid of the toxic people who impede progress and replacing them with people who genuinely care and still have a passion for the game would absolutely kickstart progressing competitive TF2.
This thread needs names. Which toxic people impede progress and need to be removed.

Disappointed by the lack of response to this tbh

posted about 7 years ago
#48 Philosophical Question About Whitelists/Blacklists in TF2 General Discussion
MR_SLIN...maybe remove some stuff that doesn't need to be banned like the Solemn Vow.

Just to illustrate a bit more clearly what I was trying to say about this unlock, I think if it doesn't get used ahead of the ubersaw I don't think it's a problem. If it does though then I think you've lowered the skill ceiling for the game a bit, and with many unlocks across multiple classes that's a problem that builds up.

When you said airblast and minigun are also low skill, that's fine because heavy and pyro aren't first choice options. If disciplinary action or GRU were unbanned though we'd see Heavy a lot more and they're also relatively low skill and frankly boring as shit.

I think it should be a design goal for a game that takes competitive seriously to ensure low skill loadout options don't override other options that may be situational or reward higher skill. Pyro and to an extent Heavy are for people who are new to FPS games IMO and should be superceded by other classes as a player's skill develops. YMMV

posted about 7 years ago
#44 Philosophical Question About Whitelists/Blacklists in TF2 General Discussion

What is the goal?

If having an open whitelist were some kind of panacea to convert the masses into competitive gamers then MyM would be overflowing with massive numbers. It's not.

I'm interesting in seeing other types of maps brought back in, AD, even some PL, but that's in MyM too and it makes little difference.

The 6v6 game isn't going to be made appreciably better by allowing an extra unlock or two and it could be made a lot worse if the wrong ones are let through, and the true nature of how an unlock changes the game often doesn't become apparent until a really important match. Remember the Quick Fix ESEA final. What reward is there for taking this risk?

Forget Valve making any decisions based around or supporting established competitive activity. They obviously still do not get it. It's clear now that MyM was a least-effort-required attempt to provide a feature Overwatch was offering, not the sea change we all hoped for in their attitude to competitive.

Why break something people have worked so hard to create and establish? If meaningful Valve support and active item balancing were going to materialise as a result of going no-whitelist I'd be for it, but those things simply won't happen.

posted about 7 years ago
#349 TF2 Rewind LAN at Esports Arena - Jan 21-22 in LAN Discussion
DollyGentlemanJon Also first to 4 for koth leaves that at around the 45 minute time limit if all rounds are played to the full so those maps will potentially still stretch the schedule. I wouldn't say it's entirely cleared up.
Considering it makes up like 1/8th of the map pool and are not at the top for any team's probable map picks, I wouln't worry about it offsetting the schedule too much

Depends on how the map picking goes, if it gets used in a large proportion of bo3s then it will add up. It's not likely to go to max rounds very often either, but it needs to be modelled if scheduling is your concern

posted about 7 years ago
#345 TF2 Rewind LAN at Esports Arena - Jan 21-22 in LAN Discussion
ThalashThe second you knew that having 45min timelimit would decrease the amount of games streamed, this dumb fucking idea should've been called off.

I'd assumed the compromise regarding not having the full hour was also made with tournament admins, it's surprising that it's taken until now for tournament disrupting rule decisions that don't matter much to be adjusted.

I'm not sure if 8 minutes worth of pauses are still justified for a 30 minute game, that now potentially adds over 25% onto the overall play time for a map which seems excessive considering that it will be 8 minutes of frozen players doing nothing. Also first to 4 for koth leaves that at around the 45 minute time limit if all rounds are played to the full so those maps will potentially still stretch the schedule. I wouldn't say it's entirely cleared up.

posted about 7 years ago
#462 faceit TF2 in TF2 General Discussion
martenSilverToasterI'm glad more people have noticed this plugin problem as well. In my experience it's only been jackylegs and copper.

Why is faceit sending out this information?

twiikuu - Yesterday at 11:45 PM
it's not really a bug/loophole. whenever 2 teams are matched, a match is started in the list of matches, which is accessible by the client through some API endpoint, so the matches that are waiting to start also show up there

It's a design flaw leading to undesirable behaviour that needs to be addressed. It doesn't really matter what you call it, but something is clearly wrong

posted about 7 years ago
#437 faceit TF2 in TF2 General Discussion

Sounds like insecure system design if the info is accessible before it should be

posted about 7 years ago
#32 It's about time for a promod in TF2 General Discussion

Sourcemod is unlikely to go anywhere any time soon and has an open source release requirement for plugins iirc. But I don't think most people are thinking of just some server plugins when they think of a promod, more like a new game client.

posted about 7 years ago
#69 Faceit news post about matchmaking algorithm in TF2 General Discussion
SilverToasterb4nny has clearly stated that he wants what he wants for the best of the community and not because he wants to "shit on" the other pug services. I mean b4nny's incredibly cold about it and arguably disrespectful, but that has nothing to do with his argument.

I don't understand how offending a FaceIt tournament admin who was privately helping promotional efforts both with b4nny and others works in the favour of competitive TF2. The excuse simply doesn't work.

posted about 7 years ago
#58 Faceit news post about matchmaking algorithm in TF2 General Discussion
DoctorMiggyfaceit used to have serverside AC; I wonder why they decided to create a client.
Every time I think about installing a client I think of esea's buttcoin scandal

The quality of their client will probably make or break the service, other commercial efforts have gone down to their free alternatives in the past due to a shitty AC client

posted about 7 years ago
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