GentlemanJon
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SteamID32 STEAM_0:1:42769115
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Signed Up March 1, 2014
Last Posted October 1, 2019 at 12:14 PM
Posts 1307 (0.3 per day)
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#23 ban b4nny in The Dumpster

http://www.strawpoll.me/12133164

posted about 7 years ago
#117 ban the quick fix in TF2 General Discussion
Permzillaand people said i was killing tf2 when i allowed the fucking liberty launcher???

You're the Neville Chamberlain of TF2. B4nny would hold your head down the toilet and you'd give him the Short Circuit.

posted about 7 years ago
#113 ban the quick fix in TF2 General Discussion
Konceptit shouldn't have to take someone traveling to valve HQ to become informed that the tf2 team is listening and reading comments/suggestions

It shouldn't but it does so if you want to know that's what you gotta do. Ymmv

nopeIn game matchmaking was dead on arrival. Just like most of valve's 'new' shit. They release something in a buggy shitty unfinished mess and then move on to making some new shitty ripoff gamemode that no one will ever play rather than fixing the problems they already have.

Valve hasn't given us anything except a big 'fuck you'.

Everyone knows the product is crap, doesn't mean there can't be one miniscule potential positive from it, even if no one is going to make use of it.

posted about 7 years ago
#101 ban the quick fix in TF2 General Discussion
saamUntil I hear ANYTHING from Valve I consider this a moot point. b4nny is not a reliable contact with valve.

Get yourself up there and have a chat

posted about 7 years ago
#100 ban the quick fix in TF2 General Discussion
Shounici agree, valve needs to be less vague about what's going on with comp.

Where people have been open about what they saw and heard at Valve I think Valve have always clear - if the players show they want it by participating in numbers they will support it. That's always been the requirement, get the numbers, get the participation, get the engagement.

If over the next couple of years as the player base slowly turns over MM in the client gets a foothold and becomes a significant presence then we might see that getting more support. That they haven't boosted numbers with item incentives tells it's own story, they are being hard on the game mode and demanding it proves itself on it's own merits.

posted about 7 years ago
#96 ban the quick fix in TF2 General Discussion
Shounicbefore you read my post please respect that I am just playing devil's advocate because i see some holes in what you're saying.

Valve have always looked at online communities. It's not that the competitive scene contributes nothing to unlocks, it's that it is not the priority. If it's not the priority core unacceptable unlocks that nobody is advocating to even test will never be changed because they're too important to casual, the most popular game mode by a huge margin.

It requires Valve to lead a change that both they and a lot of their customers don't want to make. When it comes to certain problem items they're just not going to do it

posted about 7 years ago
#94 ban the quick fix in TF2 General Discussion
saamI did bring all of these points up in the meeting but I was mostly brushed off ¯\_(ツ)_/¯

One thing I noticed from the meeting is that many people (not you saam) are still vulnerable to this delusion that maybe somebody does have contact with Valve and maybe they really do know some secret plan nobody else does. It's a seductive idea, but it's just not the case. They make all the right noises when people visit them but it's always couched in non-committal language, which is totally fine and to be expected. They're not going to prioritise stuff that the vast majority of their customers don't want.

The current situation is that if they see the popularity of a competitive format really taking off they are ready to support it, just as it always has been. The only way that messing with unlocks pleases Valve is if it produces higher participation and it's just a non-factor, you're not going to sell ESEA more easily to non competitive players because of it.

The favour they've done us in creating the MM system is they've given a player who is interested in playing competitively a way to single themselves out and wave their hands that they might be interested in the competitive community. Finding efficient ways to leverage that and bring those people into organised play is really what will grow the competitive side of the game.

posted about 7 years ago
#264 Global Whitelist Lists Post-Meeting in TF2 General Discussion

Are there any stream vods of someone using the new whitelist? I've missed everything

posted about 7 years ago
#10 Upward Pyro in Videos

You don't post and it disappears through inactivity or a kindly mod nukes it

posted about 7 years ago
#532 faceit TF2 in TF2 General Discussion
Shounicas for unbalanced games, since every new player starts at 1k elo that seems to be the reason for the imbalances

Do they really use Elo? Surely they use a Bayesian system

posted about 7 years ago
#183 Global Whitelist Lists Post-Meeting in TF2 General Discussion
PJCIn ETF2L, there's been a "preseason cup" before every season which has allowed teams to test out new maps and then vote on those maps. Until the "secret meeting" global whitelist was introduced, unlocks were included in this testing & voting phase also. Why not introduce this kind of thing globally? If not a cup, perhaps a whitelist that runs during the entire offseason that can be used for testing in scrims/mixes/pugs?

The only way you're going to reach a satisfactory middle-ground is by holding a vote on it, which, in my opinion, should not exclude everyone that doesn't fit into the arbitrary skill measurement of Invite/Prem (sorry elitists, but Open/Mid/IM/High players are still players, and not all of them are "retards"). Put out a poll that's advertised on all the league & other comp-related sites so that there's little excuse for people to complain about being left out.

If revising the whitelist is going to be a semi regular thing it's probably worth formalising the test procedure, call it a provisional test whitelist and have a set period of a week for revisions which are then applied.

It's silly to have the process end with "well an admin might want to use it", etc, when it's obvious some of the decisions will be controversial.

posted about 7 years ago
#64 Global Whitelist Lists Post-Meeting in TF2 General Discussion
Starkiei assumed the meeting would be for changing the whitelist after LAN as i didnt think they'd be messing with it so close to the event

Never assume, never ever assume

posted about 7 years ago
#56 Global Whitelist Lists Post-Meeting in TF2 General Discussion
MR_SLINI'm not the tournament admin for the LAN, these are just our proposed changes after talking with TF2 league admins and high level players from around the world. I believe Samiface is the tournament admin for Rewind LAN.

Although I respect your pro-wildlife stance do you have to throw the highly inexperienced admin running the highest profile NA lan for a long time to the wolves quite so brutally?

posted about 7 years ago
#52 Global Whitelist Lists Post-Meeting in TF2 General Discussion
Starkiewhy would you ban unlocks a week before a LAN

Why wait until now to protest about the whitelist update meeting timing?

posted about 7 years ago
#14 tf2 comp scene in TF2 General Discussion

TF2 has shed 15% of players in 12 months and currently has it's lowest recorded player numbers ever on steam charts

The game is now being marketed as retro

posted about 7 years ago
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