if only tf2's default hud could get an overhaul ;_____;
Account Details | |
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SteamID64 | 76561198116423071 |
SteamID3 | [U:1:156157343] |
SteamID32 | STEAM_0:1:78078671 |
Country | United States |
Signed Up | September 16, 2015 |
Last Posted | September 16, 2020 at 8:48 PM |
Posts | 1671 (0.5 per day) |
Game Settings | |
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In-game Sensitivity | 1.3 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
800 |
Resolution |
1920 x 1080 |
Refresh Rate |
144 |
Hardware Peripherals | |
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Mouse | Glorious Model D |
Keyboard | Mistel MD770 |
Mousepad | Aorus AMP500 |
Headphones | Sennheiser PC37X |
Monitor | MSI MAG251RX |
-Enjoyed the smooths at the beginning, but I felt like they were too short and choppy going from one map smooth to another
-Longer frag streaks (I personally don't use anything shorter than a 4K streak but it can vary)
-Wouldn't recommend using minmode viewmodels even though it was only on one or 2 clips
-Having the killfeed where it was felt odd and out of place
-Don't over use the rewind/fast forward
FFyghttps://www.reddit.com/r/GlobalOffensive/comments/5hknqo/anders_if_we_end_up_in_a_situation_where_you_will/db1daxa/?context=3
Pack it up boys, VladsikiKZ just killed our scene.
Smh it's already been established that overwatch and tf2 are 2 completely different games with a few distinct similarities for crying out loud
Yet another incredibly well put together legacy video Beater. Great work!! I know there was a clip of termo in the aussie legacy but if you can find enough clips it'd be really cool to see a legacy video of him.
The only other players that I think you should make a legacy video of are bdonski, grape, basH, and Dave AC
BuRnMEnowKonceptHow to do that sry idk anything abt crosshairBuRnMEnowhttp://imgur.com/a/2GHH7
adjust the xpos and ypos values of the hud crosshair, and if that's not enough mess with the wide and tall values in combination with xpos and ypos changes. You may have to adjust the size of it, but with enough tweaking you should be able to center it
if you can find where the crosshair is stored (most likely hudlayout.res within scripts within your hud folder), then bring that up and find the crosshair that you're using. It might be called xhaircircle or something similar. I would first suggest changing the xpos and/or ypos values first to see if that fixes your problem. If it doesn't, experiment with changing the values of the wide and tall fields. With enough tweaking, you should be able to center it properly
JarateKingBuRnMEnowCoolermaster's good but I can't recommend Corsair. Corsair's got awful keycaps + incompatible-with-basically-every-replacement-set keycaps because of a non-standard bottom row + painfully bulky cable + excess key wobble + extra pingy sounds on key release from the switches not being seated in the case well + bad software imo. They still make decent enough keyboards, but you can get much better for much lower prices.
Yeah I'm actually going to try and sell my strafe rgb alongside my old blackwidow ultimate (I can't stand clicky keys) and possibly get a filco majestouch tkl with mx silent switches. I used my number pad a decent bit for my online math homework but I'd much rather have to use the one on my laptop.
Plus I can hear some sort of creaking while typing on it at times and it makes me feel like the build quality on mine wasn't the best. This plus what you mentioned has kind of bothered me for a while now. It's not a bad keyboard, but there are keyboards that are certainly built a lot better.
BuRnMEnowhttp://imgur.com/a/2GHH7
adjust the xpos and ypos values of the hud crosshair, and if that's not enough mess with the wide and tall values in combination with xpos and ypos changes. You may have to adjust the size of it, but with enough tweaking you should be able to center it
a screenshot would be super helpful to better see the issue
AdebisiHow do I use it just for scout and how do I use M0re xhair?
Sorry guys, I am like a grandad with this stuff.
Just for scout you'd probably need to implement it with the minmode function. I don't use m0rehud so I'm not sure if the minmode on it gives an alternate scoreboard or something similar. Unfortunately you'd have to toggle between minmode 1 and 0 if you want it on just scout. You'd probably have to put cl_hud_minmode 1 in your scout cfg and have cl_hud_minmode 0 in all of your other class cfgs if you don't want to click a button or type it out in console.
That being said, to do this, go into your hud files -> scripts -> hudlayout.res, do a search for "m0rexhair" or just look through the hud crosshairs and change the visible and enabled values to 1 until you find the one that you're happy with. You'll need to save the file and put hud_reloadscheme in your console to see changes.
Once you've found the hud crosshair that you're happy with, and are happy with just that one on scout, change the visible and enabled fields to 0, and copy both fields, and repaste them below the 2 fields and change "visible" to "visible_minmode" and "enabled" to "enabled_minmode" and set both of them to 1. Save the file, reload your hud, and that should do the trick.
Look into the ducky one. depending on where you look you can probably find a good deal somewhere for it.
santababyKonceptGoat hud target IDs + Font change + small damage numbers under crosshair (not shown)
Really want to do touch ups on one or 2 things but finals are very handily consuming all my time ;_;
can we get a dl link por favor
https://www.dropbox.com/s/ggue8ceiw68giax/KNHud_koncept.zip?dl=0
I also added my own hitsounds and killsounds into it so if you don't want those just rename the files or just remove the ui folder within sound
Obviously there's still some stuff that's broken but I plan on fixing that later
Chornailhey how i can change the HudPlayerClass.res like this: http://steamcommunity.com/sharedfiles/filedetails/?id=629427456 BW hud
resource -> ui -> hudplayerclass.res
try experimenting with the xpos and ypos values within "playerstatusclassimage"
I guess the teleport bind is okay if you want to alter your spawn position, but I don't see much of a use for it other than that honestly
Some problems that I see with this
- There isn't really anything that makes this a rollout script. All I saw was mainly teleport binds and other stuff that's not really necessary if you're practicing your demo rollouts, assuming this is the intended class
- Not everyone uses the null movement script
- why are you having the buttons that you press outputted to the console you're not going to be looking at it while you're playing. It's possible that there's some greater thing that I'm missing about it but afaik there's basically no reason for it.
- players will usually have their movement keys already bound, and on the rare chance that their movement keys aren't bound to wasd (maybe esdf or rdfg), this can screw with their settings if they don't know much about scripting or coding in general
Also here's my rollout practice script if anyone viewing this thread wants an actual script to practice demo rollouts
sv_cheats 1
tf_preround_push_from_damage_enable 1
sv_allow_wait_command 1
alias beginsequence "sv_cheats 1; mp_restartgame 1; wait 264; addcond 5; hurtme -115; wait 395; removecond 5; wait 66"
bind "z" "beginsequence"
bind "x" "impulse 101"
Goat hud target IDs + Font change + small damage numbers under crosshair (not shown)
Really want to do touch ups on one or 2 things but finals are very handily consuming all my time ;_;