but $20 is $20
Account Details | |
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SteamID64 | 76561197999779383 |
SteamID3 | [U:1:39513655] |
SteamID32 | STEAM_0:1:19756827 |
Country | Fiji |
Signed Up | June 24, 2012 |
Last Posted | January 9, 2022 at 11:21 PM |
Posts | 2136 (0.5 per day) |
Game Settings | |
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In-game Sensitivity | 3 |
Windows Sensitivity | 6 |
Raw Input | 1 |
DPI |
1800 |
Resolution |
1920x1080 |
Refresh Rate |
120 |
Hardware Peripherals | |
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Mouse | Xai |
Keyboard | Das silent |
Mousepad | Icemat v2 |
Headphones | ATH-M50s |
Monitor | Alienware aw2310 |
The only reason this bothers me is that 90% of the time people message me when they need things done. I understand that you're just trying to be cordial and I appreciate that but I can be much more efficient dealing with issues if we just dive into the thick of it rather than waiting for me to type "whats the problem?" in response and then me having to wait again for you to respond to that. Don't feel like you have to message me first with hey or hi to warm me up just go for it and it will not bother me.
There is one thing above all that I want Valve to change about how weapons work in TF2. I've sent them multiple emails about it unfortunately to no response because I really believe it would make it easier for new players to TF2 get into the competitive TF2 community and make doing things such as weapon bans easier.
My suggestion to them was to make it so that when mp_tournament is set to 1 on a server that players on the server then have access to generic versions of all weapons that are not attached to Valve's item server without needing to have them in their backpacks to use them in a match.
There are two things that this would immediately fix, first is that it would make access to items completely fair. Players would not have an advantage for having a large backpack full of every different weapon in the game, or be at a disadvantage for being new to the game and not having every item. Sure you could argue that this is not much of a problem in competitive play but I would argue that at this point if you were a new player getting into TF2 it is certainly something that unless you're willing to spend money is going to take some time to build up, and until that point you're at a disadvantage. In addition I can remember tons of times when we didn't use a strategy involving a weapon simply because oov had crafted his god damned Sidney Sleeper. The second thing that this would fix is those fun moments every season when the item server goes down and servers cannot connect making it so that all of a sudden completely random matches have to play entirely vanilla games.
That's really all I've ever wanted for competitive TF2 was to make random item drops fair in a competitive game. Guild Wars 2 basically did this for their sPvP and I always thought it was an excellent design choice in an MMO to make competitive play completely fair and skill based rather than item dependent. Ultimately this is really the bane of any competitive game that has a cash shop or is item dependent. In my opinion this was a huge downfall of Tribes: Ascend competitively. That and the cash shop in Tribes got so egregious that it completely destroyed my interest in the game.
daily reminder that i will ban the shit out of you if you do anything to alter your fov above 90
ESEA is being responsive to outages caused by hurricane Sandy, and we will allow you to reschedule on a case by case basis. I'm on shift tonight so if you are having issues please message me on IRC.
drunken oov is consistently the funniest mother fucker at lan
i have naked pictures of craig '2c' "tehoreoz" for sale
low- alcohol tolerance
high+ personality
will randomly barge in your room at 5 am
much higher skill density than elfkiller
lansky is trying to hit on a woman
https://www.facebook.com/ESEA.net
for updates, i'll be out tonight so msg killing
10:17 PM - catastrophe: why cant i be the girl in the shoujo manga