Demo transition from pubs is pretty harsh, you basically have to rethink how you play the class, especially with how important demo is in a team
Account Details | |
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SteamID64 | 76561197991320838 |
SteamID3 | [U:1:31055110] |
SteamID32 | STEAM_0:0:15527555 |
Country | Nauru |
Signed Up | July 19, 2012 |
Last Posted | February 21, 2017 at 1:47 PM |
Posts | 2736 (0.6 per day) |
Game Settings | |
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In-game Sensitivity | 1.6 |
Windows Sensitivity | |
Raw Input | 1 |
DPI |
800 |
Resolution |
1920x1080 |
Refresh Rate |
120hz |
Hardware Peripherals | |
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Mouse | Razer Deathadder Black Edition |
Keyboard | Corsair K-90 |
Mousepad | Razer Goliathus Control Edition |
Headphones | Sennheiser HD 280 Pro |
Monitor | BenQ XL2411T |
Music is not much my style but I still loved the edit + frags
No 1080p tho :(
While I agree with every point you mentioned, when I ran the comp.tf newbie cups last year I noticed another thing and I think it's an even more important aspect and advantage of the EU ruleset.
From an admin/league pov its so much easier to set up and admin a tournament running with the EU ruleset vs running one with the NA ruleset, not mentioning that you need special infrastructure (servers prepared with plugins / ready system) or else you're gonna have a scrappy solution where you have to exec another config at half time. While on the EU ruleset setting up a server for it is as straightforward and foolproof as possible.
Also the scheduling is another huge advantage, in the EU ruleset you have a set time and unless on rare occasions you have to play a golden cap (which only happens on officials) you have no problems scheduling set times in advance because you know exactly how long it will take maximum
It's a difference from day and night in terms managing and setting up servers and coordinating teams, etc...
There's no game as diverse as tf2, . There's bball, ultiduo, 6v6, HL, pub, mge, dm, surf, dodgeball, prophunt, mvm, Saxton Hale, millions of hats and items, there's something for everyone out there... How can you possibly get bored of it...
That being said the main thing that keeps me on it is the people I have met and talk to on a daily basis, team mates, lans, community meetings, really close relationships that I have formed with some people, it has become so much more than a game to me.
tl;dr: I'm in too deep to quit
Let's do this.
edit: damn u kiler
kaiserRegKanecoAre they seriously trying to turn tf2 into smite now?
What do you mean? There are no towers, no shop(although a mashup of this and the Upgrade Station from mvm would be neat), and no creeps attacking the other base.
I was just making an assumption under what nixnyte said which was that the new map was a moba style map.
Are they seriously trying to turn tf2 into smite now?
The heavy rework is better now but I still see no reason for the original nerf. Heavy was fine as it was
reillyThis isn't directly TF2 related, but is about game optimization in general, so you might be interested in it
https://www.youtube.com/watch?v=f8XdvIO8JxE#t=2175
36:15 to about ~54:00 is what you're looking for.
I come to find a lecture done on my university on some tf2 forums, life really is strange. It was a good watch tho.
We celebrate 1 year today. Here's a little image/infographic I prepared with some stats of the project
http://i.imgur.com/JuROBbE.png
Here's what we're working on atm:
Our bball cups highlight video is a work in progress and should be launched soon.
We have 2 public 24 slot servers (1 NA and 1 EU) to be launched soon.
Modmic recently released 4.0 and I was thinking about getting it for a long time already, but at a 50$ price tag I think I will pass it, I might also be getting one of those zalman mics.
sick plays all around.
But Mike and Kaidus just take the cake.
Try to look into the blue for a mix of performance / price ratio.
I have a 1 tb one and it works fine