So what if you mixed Pyrovision with Romevision? Centurions wearing tutus?
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SteamID64 | 76561198000024718 |
SteamID3 | [U:1:39758990] |
SteamID32 | STEAM_0:0:19879495 |
Country | United States |
Signed Up | November 12, 2012 |
Last Posted | July 23, 2017 at 2:37 AM |
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CRow???????? raise your dumbells????????
No, just no...
http://images.retecool.com/uploads/lekkerbelangrijk-facepalm-460x368.jpg
Sounds like an End-of-Contract thank you, are both sides parting ways?
Damn, didn't take long for you guys to forget about Bob the Bear...
ChaplainShits reaching fever pitch. Would love to see a VTV vs TFTV match one of the nights :))
Might as well make it a Whose Line is it Anyway Match.
raikuLets try to keep this thread up on the main forum activity page, so the people who actually use twitter know what to type there..
I only remember to look at twitter when I see it mentioned anywhere >_>
crespiI'm not sure about this either, but I think that the hp/s crit heal cap is higher on quick fix, as in > 72hp/s. I tried to verify this by looking at the wiki but it won't load.
Here ya go, just in case:
Uber/Kritz:
http://puu.sh/45YYT/865c730156.png
Quick Fix:
http://puu.sh/45YZo/0df427929f.png
Vaccinator (for "lulz"):
PowerofTowerOne of the things that makes tf2 such a great competitive fps is that it isn't the team with the better dm that always wins, it's usually the team with the better strategies. Unlocks that give a worse team a clear advantage over a better team are op and banned, but the unlocks that allow for interesting strategies and are sidegrades should be allowed. If a team ran kritz 24/7 they would get destroyed, but a team that knows when to use kritz in the right situation will be good. The only question is whether the quick-fix is op or not.
I would agree with this assessment. The advantage in running unlocks lies in the ability to pair two or more of them together to create a unique play, like the Conch play for example. While yes technically the Heavy/QF combo is also such a play, it can be countered quickly after you run into it. It just took the top two teams in NA 45 minutes to figure something out.
Studied Sun Tzu's The Art of War for about an hour or so, was quite excellent.
If this S12-13 list (with 8 teams) is of any indication, a weapon receiving 4 or more votes was banned. So I'm presuming it will take 5 this go around to ban a weapon.
https://docs.google.com/spreadsheet/ccc?key=0AiqicP2pfCqCdFo2V3FfTUVwbHB1YWZYYUdjVFBtVVE#gid=0
I think we will see a decent turnout for the first season, probably in the range of 12-18 teams from Div 1 to 3 ETF2L. And maybe one or two Prem teams looking to lock in a Season 16 IM/Main slot.
The overall success of the venture will depend on how EU teams like or dislike the NA-ruleset for their games. If they like it more will come over, if not then it may not go anywhere.
JessikaJungLKincheloeIf I ran a team, I'd be scrimming with and against all 4 mediguns. Nothing is really a waste if you apply what you learn well.
4..? I hope that you're not adding the Vaccinator into this...
I am adding it in this, if you practice with a wide variety of tools you'll have more flexibility and creativity in drawing up plays.
Sun TzuThe general who thoroughly understands the advantages that accompany variation of tactics knows how to handle his troops.
If I ran a team, I'd be scrimming with and against all 4 mediguns. Nothing is really a waste if you apply what you learn well.
This pack brought to you by the letters Q and F.