Imagine being an NA org spending big money on these dogshit NA line-ups and then Titan becomes available.
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SteamID64 | 76561198010513135 |
SteamID3 | [U:1:50247407] |
SteamID32 | STEAM_0:1:25123703 |
Country | United Kingdom |
Signed Up | July 7, 2015 |
Last Posted | June 13, 2020 at 11:35 PM |
Posts | 91 (0 per day) |
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I wish Stark was staying on scout though, for my money he was the most consistently good scout throughout last year
I like saints purely because tagging up as st. Playername looks suave as fuck
Sick tournament. Way too many killers when Bonchan and Nemo go 0-2. Daigo unchained this tournament for sure, would've been poetic for him to win the final sf4 significant event too.
MGEMédico to take it all
It made me laugh when the casters were talking about the dilemma of choosing between First Person and Free Cam. I don't think there's a situation where first person isn't the best choice 95% of the time. It doesn't help either that the overlay is horrible either and needs to be simplified.
Most of the issues have been addressed by other guys, but I'd like to highlight some things I've noticed about last.
Ignoring the fact that last feels a bit too big, the sniper sight-line for defenders on the left side is ridiculous due to the fact that it penetrates lobby entirely. Another problem with the middle entrance is that the half wall allows you to do a near-blind roamer bomb and wall jump off of the pillars to immediately pressure the defending medic regardless of which side they are holding on. I think what you could do would be to create an entrance similar to that of the the lobbies into Process and Badlands last, with a longer full wall instead of a half. This would eliminate the ability to do the jump, as well as force the defensive sniper to play more aggressively in order to peek into lobby.
x3gotta get those dank hoodies
http://thatshirtwascash.com/collections/mens-hoodies
60 dollery-doos for a hoody.
pretty dank tbh.
Its great to see volleyball stuff on tf.tv . Ive only been playing for a year but i can tell you that you need to work on your approach to spiking. I was taught a 3 step approach and honestly Its just a mattrer of building muscle memory because spiking isnt a natural movement and it'll take time to learn.
A really key part regarding timing as well is just gamesence that you should be able to build with training and just playing. However regarding transfer into vertical height, if you're not moving your arms correctly during your approach or if youre not planting your foot correctly just before you jump this could be something that you fix
If possible, Id say just get a buddy to set you after you've built muscle memory of you're approach and try and take it from there.
Good luck and hopefully this could be useful to you
Epsi
Dogs
TLR
Going to be some sick vods eitherway
SideshowI'm not kicked from Full Tilt rofl. And I don't think spudd will play in the kratos team.
You're also missing out LEGO from that list, who have picked up some decent players, though they might end up merging with TLR.
What's the deal with this HYS team floating around?
It's just for the Razer Cup, HYS' team this is
This is absolutely based. Thank you razer
4th Best Turkish Top Laner