SmytherReally guys? You wouldn't ask for some of the simpler, more obvious weapon rebalances first? Like "cosy camper now only adds 25 health"?
Right now it seems that weapon balancing hasn't been all that great with Valve for years due to multiple reasons. While we as a competitive community may want some changes to certain weapons, there is the rest of the TF2 community that differs toward our opinions. The issue right now isn't weapons for now since there are much bigger issues currently. Mainly being: Comp MM, Casual MM, Bugs and Exploits.
The focus before weapon balancing is making the game enjoyable for both casual and competitive communities. There are still people uncomfortable with the current system of casual mode that can be fixed as the same goes for competitive mode. We are in the year of 2016, with two games known as Dota 2 and CSGO that has had success in their own kind of casual and competitive modes that were made by Valve themselves...let's try to take advantage of that. The CSGO casual mode seems to work well and most have no problems with it, it'd be in TF2's best interest to mimic it, so that these current issues or dislikes about it can go away. Maybe even improve it a bit more and add an TF2 version of the Overwatch lootcrate system that was mentioned in the other thread.
As for competitive mode, there is still multiple issues. When it comes to a matchmaking system in any game, there has to be a certain set system that works as best as it can up to a point and can fix the issues that we have. There's never going to be a perfect matchmaking system, but it can be near perfect. As yttrium mentioned, there was a person who abused the system and kept reconnecting continuously. This doesn't happen in CSGO or Dota 2, they have a time limit for ALL players to connect by a certain time before the game starts, and if they haven't connected, then it restarts the queue process. I could probably list much more but in short, just mimic the CSGO and Dota 2 system and take the aspects that will make the Comp TF2 MM system work in its own way to go against hackers, griefers, and abusers.
Those are just suggestions to fix the "systems" of each, I feel like it shouldn't be too hard, but I find it a bit ridiculous that our Casual mode and Comp MM is this behind despite multiple other games including Valve's can accomplish much more established systems. Maybe it is the lack of people on the TF2 team, I don't know. What more to add onto the list are the "changes" that we want to add such as the viewmodel options primarily.
While we also need to fix a bunch of bugs. If this thread actually was filled with problems and a list of things, it'd just be a list of lists that list things. The best way to actually communicate this to Valve is to have a single person(possibly someone known in the community or with great knowledge of the game and it's current problems) make a post on reddit(because Valve reads it first probably) and email them an ORGANIZED megalist full of the changes that we need to casual mode, changes to comp MM mode, and as many/all of the bugs/exploits that we can find(and it's steps to produce it). I'm not saying it's going to be easy, but it's definitely a big step that would prioritize all the changes that are needed to fix the reoccurring and popular issues and make it easier for Valve. This idea isn't new or anything, I've seen it done multiple times on the Dota 2 reddit where someone posts a huge list, it gets upvoted to the top, and Valve actually fixes all/majority of the issues within the next day or that week(but the Dota 2 team probably has countless people to help). Otherwise, we can all kind of just wait for Valve and see what they do and see if it fixes our issues and problems.