twenty2020MenachemSure, games like Dota require a kind of skill, but it's not exactly an interesting one to watch in action. "Oh, they picked the right heroes to directly counter our team? Welp, guess we're fucked!"
youve played dota for less than 10 minutes and it shows
also its completely disingenuous to suggest that the reason sports don't have complicated itemization/hero choices is because they've chosen to skip them for the sake of competitive purity. like Naismith had the option of introducing "gauntlets of dribbling" and skipped it because he was worried about distracting players...
im not saying that tons of choices or no choices is better, only that appealing to soccer and basketball as your argument is completely missing the point. no sport has the concept of an uber advantage either; it sounds like a feature that belongs in a Nickelodeon slime challenge more so than a sport. does that make uber adv bad for tf2? ofc not. it differs from real sports and is th better for it; soccer isn't some holy grail of competition that all other competitions suffer by their degree of separation
Yeah no that's fair, I haven't spent much time playing any moba. I've only really spent time watching them be played and listening to my friends talk about them. Tried to play Dota but immediately decided I didn't want to spend the time reading what all the heroes do. Also not a fan of the WoW combat system, or MMO system, or whatever it's called. I tried to appeal more to OW since I've actually put time into that one.
Still though, I'm not sure that irl sports is totally incompatible the type of choice I'm talking about. That clothing analogy was heat of the moment, but I think I can come up with some better ones. Like what if basketball teams, rather than choosing to make a 2 pointer or go for 3 on the spot, were forced to choose whether they'd only be allowed to make 3's or regular goals before each possession? Or if football teams had to choose whether they'd only make field goals or touchdowns at the start of each quarter?
I guess those are still kinda shitty, but I think they get the point across. Having a system where the items picked and heroes played cancel out the choices of the other team distorts whether the skill of the teams really determines the outcome.