Bumping since this map is on mixchamp today. There's still a lot of really blocky hallways with a ton of trap spots which I'm not a huge fan of. Also since I'm retarded and don't know this map yet I keep forgetting which point I'm on when I'm on defense and all the signs face the offense
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SteamID64 | 76561198041226420 |
SteamID3 | [U:1:80960692] |
SteamID32 | STEAM_0:0:40480346 |
Country | United States |
Signed Up | October 31, 2015 |
Last Posted | August 10, 2024 at 7:31 AM |
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I would love to do this and help out some n00bs, unfortunately it's happening at the same time as the b4nny cup :(
i guess i might as well bump since its way down the recent threads. 2 hours till check in
majh0XenThePybrospoilers man
what do you mean..??
rather than having that enormous block of text, you should have used a spoiler so people don't have to see it unless they want to.
[spoiler]put your text in here[/spoiler]
and it'll come out like this:
hi lft. i'm pretty solid on everything but demo but i'd play him too tbh
Hopefully these wind up being being pretty entertaining as well as informative. I feel like one of the major issues with comp right now is that there's no obvious way to get in that doesn't involve several hours of reading/watching a bunch of boring ass guides or just getting in game to be endlessly flamed. Honestly I find it confusing that it's taken as long as it has for anything like this to come out, considering that the game has played pretty consistently for years now. I mean shit, I made my own attempt at a video when I had less than a year of TF2 experience and absolutely zero editing experience, and while it didn't actually turn out to be useful for getting better I thought it really seemed to resonate with newbies. b4nny and Shounic sounds like a dream team for making something people will legitimately want to watch. Good luck!
NurseyThese are the Invite Power Rankings. Please keep all non-constructive criticism to yourself.
i miss watching brad pitt farm on star and satan
also might be worth just putting bind 2 slot2 in the scout config
rockmonkey cuz u can call him cockmonkey and pretend u did a sikk diss
faceit lives but its cups do not
every cup should be a soloq cup! i spent the whole hour in the queue for a cup today and was the only one every time i checked :(
NurseyComparing TF2 to most games I think is a very bad idea. You should just think TF2 as TF2, not try to make TF2 into other (even if more successful) games.
na fam, analysis is fun
twenty2020MenachemSure, games like Dota require a kind of skill, but it's not exactly an interesting one to watch in action. "Oh, they picked the right heroes to directly counter our team? Welp, guess we're fucked!"youve played dota for less than 10 minutes and it shows
also its completely disingenuous to suggest that the reason sports don't have complicated itemization/hero choices is because they've chosen to skip them for the sake of competitive purity. like Naismith had the option of introducing "gauntlets of dribbling" and skipped it because he was worried about distracting players...
im not saying that tons of choices or no choices is better, only that appealing to soccer and basketball as your argument is completely missing the point. no sport has the concept of an uber advantage either; it sounds like a feature that belongs in a Nickelodeon slime challenge more so than a sport. does that make uber adv bad for tf2? ofc not. it differs from real sports and is th better for it; soccer isn't some holy grail of competition that all other competitions suffer by their degree of separation
Yeah no that's fair, I haven't spent much time playing any moba. I've only really spent time watching them be played and listening to my friends talk about them. Tried to play Dota but immediately decided I didn't want to spend the time reading what all the heroes do. Also not a fan of the WoW combat system, or MMO system, or whatever it's called. I tried to appeal more to OW since I've actually put time into that one.
Still though, I'm not sure that irl sports is totally incompatible the type of choice I'm talking about. That clothing analogy was heat of the moment, but I think I can come up with some better ones. Like what if basketball teams, rather than choosing to make a 2 pointer or go for 3 on the spot, were forced to choose whether they'd only be allowed to make 3's or regular goals before each possession? Or if football teams had to choose whether they'd only make field goals or touchdowns at the start of each quarter?
I guess those are still kinda shitty, but I think they get the point across. Having a system where the items picked and heroes played cancel out the choices of the other team distorts whether the skill of the teams really determines the outcome.
LegendaryRQAYes. Because the game is almost a decade old and most of the progress competitively speaking was only made in the past year. It's only recently that they decided to urban a bunch of weapons that were previously disallowed with the Global White list. Weapons like the CM5K and the Rescue Ranger were finally allowed to shine. Just the other day i was playing FaceIT and got a 2K with my sentry wile defending last, ran to mid, got a 3K with the RR itself, and then built a surprise sentry on the enemy's last resulting in another kill. How many times have you seen an Engie Coast-to-Coast push? I know there's probably a large quantity of people seething in their rage at the mere thought of an Engie pushing into last with lvl 3s but that's the kind of plays that (at higher levels) make people in the crowd go crazy. Trust me, people LOVE unorthodox strategies.
The bit I bolded is blatantly untrue. Where do you think we got the original whitelists from? Or the match timer, or the class limits? To be fair, I've been been playing for only just over a year, but very little progress has been made during that year. We unbanned a few weapons that were thought to be less broken, and even rebanned your beloved rescue ranger. Saying that these weapons have been allowed to "shine" is ridiculous. All the cow mangler does is dumb down the game by removing the need for ammo management, and the rescue ranger was rebanned because being able to repair your sentry from spawn and then instantly switch classes when it finally dies is insane.
I also seriously doubt you were able to do your "engi coast to coast" solely through the merits of the rescue ranger. If you took your sentry into their last, it's due to some combination of your team hard carrying you and the other team being hopelessly incompetent. The only example I know of the rescue ranger being able to do anything like what you described in an invite game was Ronin vs Bird Noises, setting a sentry up on mid, and that was just to lock in a stalemate to the end of the game. I can hardly even believe you're using a Faceit match as the basis to argue about the ultimate meta of the game.
LegendaryRQAWhat's with the mindset of clinging to an out-dated meta that has proven to result in sluggish games that stalemate and has a vary narrow appeal? If this were any other E-Sport, Soldiers and Scouts would have been nerfed heavily by now. I went to ESA and had a freaking blast, but i can guarantee for every 2 minute perfect round roll, there was a 10-15 minute stalemate where absolutely nothing happened (personally i think that's an issue with 5cp itself as a gamemode, but that's beside the point (No pun intended)). Something has to change.
"Out-dated meta." Outdated by what? I'll assume you're referring to what people love to refer to as the stale meta. As for why we "cling" to it, that's because it's good. It can't be argued that TF2's weapon meta has definitely stopped changing, but I think calling it stale implies there's something majorly wrong with it; instead, the term "stale" is just a holdover from every other esport. I think it'd be more appropriate to call it a stable meta; one where coordination and skill take precedence over experimenting with new weapon/class combos. I'm not really sure you watched the same Rewind I did--I don't recall a single 10 minute stalemate outside of Se7en games, and stalemates that long were rare even there. The meta is certainly not perfect, and there should be an effort to reduce those stalemates, but arbitrarily unbanning weapons that have spent years being banned for good reasons is a silly way to do it. I also think it's important to consider the idea that completely eliminating stalemates should not be the goal. Occasional short stalemates are important for casting analysis, for teams to consider short term tactics, and for viewers to understand what they've just seen; especially new ones. The fights that happen, the occasional offclasses to deal with specific situations in the game (as opposed to dealing with whatever shit the enemy has on their lineup), are all entertaining. They're good.
I also don't think you understand why solly and scout are run so pervasively. Other classes have options in a totally unrestricted meta. Were the gloves unbanned, heavy is completely viable outside of last, and even on mid. The issue is that fighting a heavy anywhere outside of last is boring and annoying, and if you think the current meta is slow, a meta where heavy is frequently run would totally stun you. Scout and solly are the fastest, most mobile classes in the game; putting rules in place that ensure they are run frequently helps minimize stalemates. Were other classes made to be as fun to fight against as scout, solly, and demo are, I think people would be a lot more open to seeing them run more often. Please, Valve, fix pyro.
LegendaryRQANobody is suggesting that. They're actually suggesting the exact opposite. Metas change and evolve. Sometimes in vary subtle ways like running at least on Fire-Punch user on team to deal with all the Bullet-Punch, Technician, Scizors running around; and sometimes in massive ways like Deciding on a whim that Lina should be played mid with a Eul's Scepter instead of a Support. Thous subtle changes happen occasionally in TF2. Like when the meta shifted from Shotgun to Gunboats. But thous massive changes seem to almost never happen because people are to stubborn to make the jump. Do know for how long BattleFury Ember Spirit was considered the absolute only way of playing the goddamn hero? But then some idiot thought it would be funny to buy a Veil on him and just run at people with Flame Guard and bursting them with triple Remnant; and now that's wildly considered to be the best way of playing him. Calling these kinds of shifts in the meta "superficial" honestly makes you look naive at best, and ignorant at worst.
That specific shift you referred to, I'm totally fine with. My issue is that in esports those types of shifts--where a weapon previously discarded as useless is experimented with and "discovered" as having a good purpose without being patched--are exceedingly rare. Most of the time, the game is patched, the weapons themselves change, thereby changing the rules of the game, and meta shifts develop from there. That kind of change is what I'm referring to as superficial. I'm arguing that TF2 is in a unique (are there any semi-popular exceptions besides Melee?), desirable position where the weapons meta has stabilized, and winners are determined by whoever plays the game with the most skill, as opposed to who abuses the current meta the best until the next patch comes out.
niteyes lets get bagel on the site already
Totally unrelated, there are a couple of russians who have been queuing on NA servers the last few days: dis guy and dis one
They play on a consistent 120 ping, are completely unable to speak or understand English, and have no idea how the game works. From what I was able to gather from google translate (difficult to use in its own right since for some reason copying text from TF2 chat is nigh impossible) they're only here because "NA players are better." I mean, I'm fine with newbies on Faceit, but they do things like running heavy to mid and can't communicate, so I don't see how they're going to improve on NA servers. Is there anything to be done besides reporting them over and over?