Menachem
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SteamID64 76561198041226420
SteamID3 [U:1:80960692]
SteamID32 STEAM_0:0:40480346
Country United States
Signed Up October 31, 2015
Last Posted December 23, 2024 at 11:57 AM
Posts 1189 (0.3 per day)
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#41 pl_tapline in Map Discussion
FatherBrandonI am curious, has any scouts tried off-classing to Engineer on RED to try to temporarily cut off a flank? If so, what sort of results did it yield?

I haven't seen anyone play engineer anywhere after first. I think generally after the sentry/tele goes down people don't want to risk the time to build another one.

Even if it were safe to build again, I don't see it working, especially with the rescue ranger banned. Assuming you're talking about trying to cover the 1st-last flank I can't find any good sentry spots, and there are so many corners on this part of the map it would be very easy to spam. Sentry is great on last in 5cp where engi can chill in spawn and defenders get an extra half player, but on this map engi would have to be outside of spawn in order to be effective, and that's just an easy target.

posted about 8 years ago
#36 pl_tapline in Map Discussion

Alright, unfortunately there wasn't a lot of feedback on this map last week despite all the people I met who hated it so I'm making a late post based on the single real game I got. I also decided it'd be easier to make a shitty video instead of trying to screenshot the specific things I think are problems.

posted about 8 years ago
#8 FUNKe: TF2's State of Specialists in TF2 General Discussion
RipTideExactly. People easily quit this game. I remember during the global whitelist meeting where saam(or someone idk i dont remember too clearly) said that the initial whitelist change "nearly killed his team". Seriously? You were going to quit this game because of the unbanning of a weapon? Do you even like this fucking game? If you're going to quit TF2 because of the temporary inconvenience from a few changes that helps the development of the game in the long run, I genuinely don't think you like this game enough. You might like it enough to play it, but you don't love it enough to care about its future. Quite like the difference between liking and loving a person.

is this supposed to be an attack on people who... don't like the game enough? lmao

Show Content
im dumb enough to take this seriously so
Growing as a community involves appealing to as many people as possible. That's just an immutable fact. Maybe you have some restrictions on what kind of people you're trying to appeal to, but in general you need to keep everything as open as possible in order to grow. This definitely includes people who just kinda like the game as opposed to those who blindly adore it and will keep playing no matter how much it's fucked with. There's nothing wrong with deciding that a small change is enough to keep you from enjoying the game anymore. I personally agree that it's an overreaction to quit over small changes (it's not like the GRU were unbanned or anything) but deriding people over what they find enjoyable is pretty ridiculous.

Also I think that it's kinda short sighted. Anyone who's played this game for even 6 months has been around long enough to feel the burn of Valve's development hell. A weapon unban could easily be the tipping point after years of abuse for people.
posted about 8 years ago
#2 FUNKe: TF2's State of Specialists in TF2 General Discussion

we may not know how to bridge the gap between casual and competitive in game, but we got the youtube bridge on lock

posted about 8 years ago
#31 Rate Current Map Pool in TF2 General Discussion

Process
Snakewater
Product
Gullywash
Badlands
Sunshine
Metalworks
Granary

Honestly, though, I don't really hate any of these maps. I think Granary is the weakest and any new maps that we want to play should take its slot, but I still like playing it.

posted about 8 years ago
#71 teamfortress.tv New Map Cup sponsored by marketplace.tf announced in News

Are we allowed to roster subs?

posted about 8 years ago
#86 cp_cardinal (5CP) in Map Discussion

http://imgur.com/a/ybGsQ

Both images are pretty self explanatory, I think. That wall is see-through from only one side, and the flowerpots in between mid and 2nd can completely hide a stickytrap (there are two pots on 2nd and two on mid).

posted about 8 years ago
#29 pl_tapline in Map Discussion

pl_outcast or reprobate or something; everyone hates it right off the bat for being payload in almost every game i play on it

posted about 8 years ago
#49 teamfortress.tv New Map Cup sponsored by marketplace.tf announced in News

nvm found it

posted about 8 years ago
#597 faceit TF2 in TF2 General Discussion

I desperately want a substitute system. I get the whole "subbing out shit players" issue, but that's not really where the issue lies for me--I've had several games where someone just leaves the server after 10 minutes and then you have to play 5v6 for forever if the rest of your team doesn't feel like throwing. For real, just leave captains out of the equation--just give people who in the queue an option to join games in progress. If someone disconnects, doesn't come back for the allotted 5 minutes, and there are still more than 5 minutes left in the game, just have the system sub in someone from the queue.

Also what's up with the demo files? I tried to watch a demo of a game where this happened to me and it downloaded as "<filename>.dem.gz" so I have no idea how to play it

posted about 8 years ago
#46 teamfortress.tv New Map Cup sponsored by marketplace.tf announced in News
saamCollaideWill this be casted?Yes

Just invite games, or will some lower bracket games get casted as well?

Also, will there be a list of teams participating? Was hoping to get some new map scrims in but I don't see that happening against regular season teams.

posted about 8 years ago
#2 How to regrow braincells? in Off Topic
pyxelizeis something genuinely wrong with pankeyman or does he just spend his days conceiving shitposts

yes
also

PankeymanWearing a gas mask and rebreather when I go outside to prevent chemtrail contamination

you know unless you made the mask yourself there's all kind of shit in those filters, that shit was mass produced man

posted about 8 years ago
#594 faceit TF2 in TF2 General Discussion

just a couple of on site stats. refresh the match page after the game ends. unfortunately there's no nice detailed stats like logs and ss have :/

posted about 8 years ago
#79 koth_bagel in Map Discussion

Fuck I love this map. I wish I lived next to a bagel reservoir.

posted about 8 years ago
#54 We seriously need more koth and a/d maps. in TF2 General Discussion
s1keZeRo5We all know how flawed the 5cp format is, it is stalematey unfun to watch or play (IMO) and is getting very repetitive [...] strategies and can never get stalematey because it encourages pushing [...] it has the potential to become the new gamemode since its less stalematey [...]
A/D should guarantee an enginner 100% of the time for the defending side which is a main supporter for stalemates so I don't see how a/d would work. I don't think the map layout would effect the way a/d would function because either way the defending side would just run engie, heavy, etc.

While engi definitely makes 5cp more slow, I'm not so sure about a/d. He can definitely make for a stronger defense in certain situations, but sentries are easy to spam down (especially with the ranger reban) and the engi himself is easy to kill.

I'm also going to paste a post I made earlier today: Honestly I don't get the whole "it's stalematey" argument to begin with. In 5cp stalemates are a real problem; it's possible for both teams to stand to lose more than they could gain by pushing and then spend a long 5 minutes poking at each other until one team gets bored enough to push anyway or bring out offclasses, but in payload and a/d, there's one team whose sole purpose is to push. I don't see why stalemates there would last longer than the time it takes to build an uber.

posted about 8 years ago
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