HyceDropdown into last is hilarious IMO.
hilarious in a good way imo. its not that hard to watch and is just the most blatant flank route, it's great
Hyceimproved version of warmfront.
Improved, but still, you know, warmfront mid, and it keeps warmfront's biggest problem with the big ass house that makes it downright impossible to see what's happening unless you fully commit. In fact the little area under the house might have made that even worse by offering more areas to hide in without having any other incentive to go down there, like a small pack.
This mid somehow strikes this really unpleasant balance between too open and too cramped. There's a lot of physical space, lots of good ways to bomb, and 3 entrances into the mid that are all extremely spaced out from each other but lead into the same areas. On medic, I got killed by easy flanks multiple times as my team attempted to push and I was nearly always left with only one or two of my teammates nearby to protect me as everyone else was forced to spread out in the post fight, trying to lock down chokes, finish off kills, or just get confused on the other side of the house. A scout would go to the other side of the map and get behind us unseen (or forgotten, since the midfights tended to last forever), a soldier would bomb, and I basically got caught between a rock and a hard place nearly every mid once the other team figured this combo out. Between not being able to see what was happening due to the house, the endless flanks, the cramped (if numerous) entrances, and many easy routes for solly bombs, mids started being more about making sure my team killed their med than actually surviving it myself.
As I wrote this out, I changed my mind. Warmfront mid is actually better. At least in warmfront a) it's koth and b) it's cramped enough to force teams to either commit or GTFO. This Kalinka mid is just awful.
I liked a few individual bits. The little ledge above 2nd is fun to play around with. The high ground on last was interesting, especially since it's so accessible to the attackers. But some elements are literally broken. For one, the spawns--plus, I swear on my life the shutter from 2nd to lobby was opened by a ghost a few times, and someone said something about that same shutter refusing to open. Many other parts are simply unfun to play, and by the time I got to my 3rd game on this map today I was considering just asking to be subbed out.