Mould
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SteamID64 76561197999747149
SteamID3 [U:1:39481421]
SteamID32 STEAM_0:1:19740710
Country United Kingdom
Signed Up March 12, 2013
Last Posted October 5, 2022 at 4:35 PM
Posts 561 (0.1 per day)
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#181 TF2 Pro League in Projects

No, because mm still doesn't work

Have queued for 2-3 hours and not found games repeatedly

posted about 6 years ago
#21 Introducing Radical Heights! in Other Games

Somehow it's not that bad but it basically does the same things wrong as every other br game, and doesn't really do much differently, other than a few gimmicks that are somewhat interesting but don't do all that much for gameplay

I think it would be a lot better if they took out the vast majority of the wide open space with nothing in it. The guns don't feel made for it

posted about 6 years ago
#5 What happened to b4nnys own competitive map in Map Discussion

are we talking cardinal or the really old vincent

posted about 6 years ago
#6 TimusTheCat in Videos
HallmarkDo you know who is Timus?Long ago he was a very skillfull pro-gamer
Well,he playin' Overwatch,PUBG and Paladins.

timus alt

posted about 6 years ago
#22 Essentials.TF April Monthlies in TF2 General Discussion

lft upper side high whatever class :-) eu

posted about 6 years ago
#67 psa to dm players in TF2 General Discussion

there's that guy rabbit who just stickies himself into a choke then just spams pipes at the 'fighting area' such as train on badlands

could just shoot the stickies but why should I take the time to do that when I could just fight the people that are actually dm-ing

shout out the demos who do big launches

posted about 6 years ago
#41 Ster talks about the TF2 casual and comp community in TF2 General Discussion

Why do YouTubers make observations that are misinformed/stupid and paint competitive in a negative light to their thousands of viewers then complain the competitive community doesn't like them or take them seriously, what do they expect

posted about 6 years ago
#102 RGL.gg is coming to Europe with a $1,000 prizepool in TF2 General Discussion

Idk it's still probably better than Highlander

posted about 6 years ago
#237 nerf pyro in TF2 General Discussion

I don't really think pyro should be limit 0, even though pyro pisses me the fuck off, I'm using it at the same time for strong last pushes, but I think the discussion has been overly simplified here. 'instakill at close range' and 'hold s' is just a load of bullshit and isn't relevant to the grand scheme of things

it's pretty fucking obvious pyro can frag, but imo trading is not the most important thing. Really strong pushes can come from pyro, which used to have the downside of 'you're running a pyro' now have a lot more use since the character can actually kill now.
I don't see much discussion on what do you do when you're 1 down and the pyro class walks onto 2nd detting ur traps and reflecting ur spam & launchers, or what do you do when you need desperately to get onto mid, but the pyro class is preventing you from sacking or taking trades. Neither of that is to do with damage or holding s.
This kind of thing was always possible, but it came with the downside that pyro sucked and did little damage, so all you did was turn it into a dm fight, now that's not really a reliable way to deal with it.

it's obviously a weak class when you have the upper hand and all he can really do is spam flares, but it's these moments where you're down that you find that the class gains huge aids factor thanks to its ability to shut down many options, especially imo, in moments where you need to keep one scout with your medic, which gives you one key counter class to play with

is it broken or overpowered to be able to stuff options by only picking a class, and also requiring arguably less mechanical skill than any other class but engi? possibly, but tbh I don't think I've played against enough pyro to think my opinion holds much sway

having said that every time I get killed by a pyro I want to leave the game

posted about 6 years ago
#99 Most iconic couple? in TF2 General Discussion
joerskilupus and rec postsPermzillaT0m and quitting tf2

Lupus and quitting tf2

posted about 6 years ago
#8 xanax gets mad in The Dumpster

Deliberately annoy someone and then act surprised when they get annoyed

classic lol!

posted about 6 years ago
#2 SMH THESE OPEN PLAYERS [PSA] in TF2 General Discussion

Okay

posted about 6 years ago
#112 nerf pyro in TF2 General Discussion

More like sergeant_downs

posted about 6 years ago
#94 Unpopular video game opinions in Other Games

honestly turn based combat is not great but is lightyears ahead of all the garbage 'hack n slash' or 'beat em up' games, which are in my opinion monotonous, brainless and uninteresting

indie games are hugely overrated, most of them are absolute shite and the 'gems' are wholly average
in that vein, pixel art on its own doesn't constitute an art style - soulless pixel art is the hallmark of an awful game and I'm fed up of people excusing games that look like absolute shit because they're pixel based, uncanny valley is probably the most recent offender I can think of

in relation to uncanny valley, every game that tries to do a 'choose your own story' is misleading as shit and substitutes it to 'choose what you want to say and nothing different happens'

posted about 6 years ago
#17 koth_almih in Map Discussion

This weeks version

been a little busy so haven't done much

forgot to raise fence (sry collaide)
raised skybox (np alfie)
replaced the dome hut with a pillar (experimental)
opened up choke under balcony, basically removed those pillars that were just clutter and got in the way

remade the underground area to be overground and far more spacious. Hope to see a bit more traffic through there now, and the cliff side route has been changed in accordance with these changes.

I put a few holes in the roof of the point, because people have been complaining a lot about not being able to leverage the high ground. The glass on the lower area should provide some cover so you'll need to be spamming 2 soldiers in order to kill one person. I think that might be enough risk to justify launching 2 soldiers from the side?
I don't really like the capping low ground being shootable from up top and think this isn't going to work, but this is my last ditch attempt at keeping the point below. If this doesn't work I'm going to cave in and put the point on the high ground I think.

That's about it.

If you're a part of beaters test group, 3 main feedback points:
Should I put the point on high ground?
How is the new cave thing?
Pillar or dome? Or something else entirely? Ideas are great

I really need to get started on detail and optimisation so I need to get these things solid now-ish, only 4 weeks till the end, has to be at least a bit polished by then according to the guidelines.

Thank you all.

posted about 6 years ago
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