HAPPY BIRTHDAY AREKK_12! Congrats on being arekk_18!
Account Details | |
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SteamID64 | 76561198022872621 |
SteamID3 | [U:1:62606893] |
SteamID32 | STEAM_0:1:31303446 |
Country | United States |
Signed Up | July 3, 2013 |
Last Posted | January 5, 2019 at 1:04 PM |
Posts | 1075 (0.3 per day) |
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In-game Sensitivity | 3 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
800 |
Resolution |
1920x1080 |
Refresh Rate |
144hz |
Hardware Peripherals | |
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Mouse | Logitech G403 Prestige |
Keyboard | Corsair Strafe |
Mousepad | |
Headphones | |
Monitor |
corsaI have legitimately never heard a single invite player ever specifically refer to the demo class as that.
phlps
A LOT OF Pikmin 2, Sonic Adventure 2 Battle (Mostly the Chaos), Super Mario Sunshine. SA2:B the best tho
I've played against many amazing spies who did not use the Dead Ringer and were fully effective with the the default invisiwatch/cloak 'n' dagger. If you main spy and were solely dependent on the Dead Ringer, I'm sorry to say you were dependent on a crutch.
In highlander, I think most people would agree that Acooma was one of best spies to play. His ambassador aim, especially for the time he played, was so far ahead of any other spies at the time. In his matches against really low level teams, you can just watch the guy just destroy teams by spamming the DR and ambassador (this isn't even the most impressive showcase of his aim, he has many great clips I'd recommend watching). Yet against higher level teams, he would usually run invisiwatch and focus more on getting backstabs than use his impressive amby aim/dead ringer.
The second paragraph is purely meant to drive the point that spies can be insanely good still by actually getting good with the weapon that actually lets them instakill enemies. My spy awareness isn't as good as it use to be, but still currently playing highlander there's still plenty of spies that are good with timing and not needing a crutch to use to get behind enemy teams.
About the ambassador, I think it's pretty pointless to how most spies use it. I think it's incredibly solid unlock to the point of being broken in situations that involve you just trying to get away or perhaps any 1v1 situation but spy being such a fragile class him having an unlock that can help him escape those for having decent aim is pretty fair. Having it used as a second sniper though is just flatout annoying. That -102 damage actually practically means nothing against most teams that know what they're doing. That health can get healed up in almost a second via crossbow, or it just about gets rid of a buff on the more aggressive classes. It barely slows down pushes. The second sniper thing was almost only useful on pubs where healing was fairly irrelevant or where players had no idea what good game fundamentals are (if you are going to contradict me with the Acooma clip please keep in mind the skill gap between mTs and the team they were playing in that match. Acooma could've been doing anything he wanted and would've looked godly. I chose that clip to just help showcase his skill with the unlocks)
I mostly agree with the nerf Valve gave the ambassador. Make it good at actual sensible ranges that a spy should be in. The best thing I can think of is to fix that distance a little bit? Most spies have been complaining that even in fair ranges they haven't been doing enough damage with a headshot. In general though I agree with the direction that Valve are going with the weapon.
slemnishholy shit i love u tri
liasIf you are not having fun wasting your time on a video game then stop wtf
sendif you dont like the game dont play it
I still thoroughly enjoy playing TF2 despite how I sometimes act.
I appreciate all the advice given to me in this thread. I think with a new mindset I can find more consistency in my play.
Hollow Knight and Legend of Zelda: Breath of the Wild. I have been having the time of my LIFE
Despite how I use to play TF2 for hours at a time, I have incredible difficulty playing scrims/matches that tend to go for a long while. For example, if I were playing competitive for over two hours, I will eventually have an extremely hard time trying to stay focused on playing the game. My mind has a much easier time wandering off and it makes my play extremely inconsistent. I am looking for any tips that can help me keep my focus on the game for much longer periods of time.
As far as ESEA goes, having Tri constantly go back and forth with ESEA would be way too out of the way and ESEA would most likely take a long while anyway. As far as ESEA is concerned, it'd probably be better to just have the unlocks banned to keep the game consistent. I do agree with Jarlow, but I think working with ESEA would not be that flexible (I would love to be wrong).
On the other hand, hopefully ETF2L can ban these weapons and run some playtests to see how these unlocks will play. It would be a major benefit to actually see these unlocks have use in competitive play even if it only slightly expands our audience. As long as the unlocks don't prove to be extremely unfun to play against.
ZestyThe Jetpack can't be part of the base class for pyro because the class has backpack cosmetics which would have to be removed from the game for it to work.
Pretty hyped for the buffs to scout and crossbow and nerfs to soldier coming in this patch tho :)
The Quick-Fix clips with that medic mech-pack and gunboats clips with my cool soldier shoes...
Linkuser is the genuinely nicest person I've ever been on a team with.
He even mains link in melee...
Allcrit + Lowgrav servers were the first servers I've joined and I still enjoy them now
Saxton Hale is also extremely fun but most servers with people on them usually are on freak fortress and I don't really enjoy that version very much....