Tob --
Thanks, Im looking for answers like these.
I feel like bo3 should stay on the lower level matches, specially considering quitters are much more frecuent on lower ranks. However currently I think bo5 only kicks in if the average rank is 13, which is too high. It could probably be lowered to something like 7 or 8.
For PL maps where the stopwatch is what decides the winner, I think its harder to decide. Just playing the map twice (Attack and then defend) is already long enough, being forced to play the map 6 whole times to decide a bo3 just wouldn't work, a match of >2 hours should only be a thing that happens in tournaments. So for PL it should only be 2 rounds (bo1 technically).
For A/D, its also stopwatch like PL. However its much faster than PL, so I think lower ranks should just be like PL (Attack and then defend). And for higher ranks bo3 should work, it shouldn't be too long in maps like Gorge or G-pit.
And koth will work perfectly fine with both bo3 and bo5.
And yes, making medics not being able to heal each other could work. But it feels like a very hacky way to balance something as important as medic, then again unless they do complex class limits as we do, there wouldn't be another solution.
SolarLightI wouldn't mind cl2, but they really need to sort out unlock balance. Mainly stuff like Wrangler which can make attacking awful, most prominently on a/d and pl. Also, we need map selection. I don't want to play Swiftwater.
Yeah I said in the post that when choosing we should assume weapons have been balanced out and that we can choose map. Sadly I don't think the former will happen, at least not with all the weapons.
rocketslayrandom crate drops and rarer special weapon drops would give people an actual reason to grind
Yes, then again they need to figure out a way so this can't be abused. This also incentivates hackers to be even more common, which already is a huge issue. This already happens in MvM to some degree but robots aren't gonna make reddit posts so its not as noticed as in Comp MM.