https://www.reddit.com/r/tf2/comments/5yjqil/esea_s24_w6_froyotech_vs_evl_toptier_na_showdown/
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SteamID64 | 76561198029695777 |
SteamID3 | [U:1:69430049] |
SteamID32 | STEAM_0:1:34715024 |
Country | Spain |
Signed Up | April 29, 2015 |
Last Posted | September 3, 2024 at 8:43 PM |
Posts | 258 (0.1 per day) |
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Its a shame nobody has commented anything in 2 months after 4 updates.
Map looks nice. I jumped around on it a bit and noticed last is a bit too crowded, the roof is a bit too low before going onto the roofless area, may promote a lot of spam. Also the right red spawn at last that leads directly to the payload tracks may be easily abusable by both teams.
Also I noticed almost no props have collisions, While lamps can be annoying to collide with, this removes most of the sneaky spots that are fun to abuse.
And lastly I saw some low roofs you couldn't jump on like This, and some areas that seemed like you could get in, but you couldn't, like This. Maybe hid them more? I dont really know
Yo, how about this idea?
After the cup, all teams that played rate all the maps from 0 to 10
The map that receives the best ranking gets a small part of the prize pool.
KRD : u missed my point entirely.
Pingu : No, I bypassed your point and took your comments out of context to suit my own needs.
Geel9
You realize it's literally impossible to fix this, right?
What are you going to do? Make the outline not show around spies? Great, just look for the dude without an outline.
Having Spies to not show an outline is better than them showing it. Because the outline gives their position away completely, and while not having an outline when they should gives away their disguise, you'd still have to see them to realize they are a spy.
They really need to revamp the Tutorial Mode, I suggest making it like this:
First, one Tutorial that would be extremelly highlighted the first time you boot up the game, this tutorial would explain the basic movement, fighting and basics of the 5 main gamemodes. (Maybe obligatory before being able to play, but thats debatable)
Then, 9 new tutorials (1 for each class) would unlock, each one would teach how to do the basic stuff with each class, and also explain about team composition for each class depending on gamemode. After completing a tutorial, you'd be given 3 untradeable weapons for the class (much like Millestone Achievements work)
Then 5 advanced tutorials would unlock (1 for each gamemode), where the gamemodes would be explained in much more detail.
And finally, 2 final tutorials would unlock:
One for customization of the game (It would explain most of the Advanced Options, and also a basic tutorial on how to use the most commonly used console commands for scripts)
And The other one for competitive (It would explain the current ruleset of Comp MM, so it should be updated alongside Comp MM)
Lastly, they need to make the class tips (those that show in the loading screen) to be shown in the loadout/class selection screen. And they should add more (maybe make a small contest where people can suggest Tips, and those selected are given a event hat/misc)
That medic clip had a demo using booties+shield+pan
No wonder it was offseason
https://www.reddit.com/r/tf2/comments/5pbrd7/esa_rewind_day_1_starts_in_20_minutes_make_sure/
Upvote guys, the more viewers the better
somebody hook this man up with a scizorite
http://www.teamfortress.tv/post/608657/recent-discussion-threads-could-link-to-last-page
Apparently it was an old feature of TF.TV+ , but they should add it, its a convenience to everyone
According to This video, the Iron bomber and the Stock Grenade launcher use the same Physics model, even tho the client sees different projectile models. Therefore they have the same arc
Same with Stock SL/Quickbomb
However this wasn't done for the Reskins of Milk/Jarate, thats why those go further