Then I guess soldier mains have to type |D and |) ?
Account Details | |
---|---|
SteamID64 | 76561198029695777 |
SteamID3 | [U:1:69430049] |
SteamID32 | STEAM_0:1:34715024 |
Country | Spain |
Signed Up | April 29, 2015 |
Last Posted | January 23, 2025 at 5:26 PM |
Posts | 259 (0.1 per day) |
Game Settings | |
---|---|
In-game Sensitivity | |
Windows Sensitivity | |
Raw Input | |
DPI |
|
Resolution |
|
Refresh Rate |
Hardware Peripherals | |
---|---|
Mouse | |
Keyboard | |
Mousepad | |
Headphones | |
Monitor |
StarkiePum--no one called it, i knew buttnose was on sniper and couldnt see him so i was calling check shithouse to my team
i was looking at the middle of shithouse because i was subconsciously pointing at it while i called i guess
Allright makes sense, thanks for clearing that up. I suppose you having your aim close to his head was just luck / being used to having the aim at that height.
I know I'm probably wrong and probably someone on starkie's team called the positioning of the sniper out (even thought the soldier completelly ignored it), but can someone explain me why was he precisely aiming at his head through a wall at 4:03 - 4:05 ? I dont think there was a reason for him to being aiming at that spot especifically, he would have the aim right next to the door if he knew he was in the hut, wouldnt he? You can even see how his aim stays on his head very preciselly even when moving to the right.
I dont like bringing this up but I noticed it and couldn't think of a reason behind this.
I also noticed the demo jumped at him before , but the demo didn't either turn around nor started shooting at the sniper before Starkie started aiming at him.
I've played like 30 MM games and 80% of them were on Madrid servers (so 30-40 ping), 19% on Stockholm-Luxemburg servers (60-80 ping) and 1 was on a Virginia (140-160 ping). I suppose it depends on timezones and how many people are queuing in your area.
Speaking of Performance, do you guys really notice it? For me the game runs quite more smoothly, even tho the framerate seems just a little bit higher than usual.
If we get Weapon/Class balance and actual meaningful Optimization on the Day 2, this could be the best TF2 Update ever.
Sorry if this has been already suggested but I couldn't find it.
Most of the time when I click on one of the threads under the "Recent Discussion" Tab, it is to check the lastest posts made, ergo the ones on the last page. I think that if you click on a thread from that tab, it should automatically leave you on the bottom of the last page, instead of the first post.
Another idea could be so all the threads under "Recent Discussion" have a small button near the post counter that leads you to the last page on the thread instead of the first.
Yes I know I can click on Active threads and then go one by one clicking on the last page, but having this would be pretty convenient imo.
Thoughts?
HrblsForgot to mention. Add me if you are serious about taking over! i will guide you through the process and can answer questions you may have!
I'll give it a shot after I finish up my finals this 15th. I'll definitelly appreciate your guidance tho. If the process is intuitive and easy to extrapolate for future hats I'll most likely keep working on it.
Love your work as always Hrbls, I probably could pick this up but i dont think I have enough knowledge on manipulating VPKs.
Made a reddit post with your recent update so your work doesnt go undeserverdly unnoticed
https://www.reddit.com/r/tf2/comments/4qy3xo/the_no_hats_mod_just_got_updated_so_friendly/
Just a heads up. They replied
I think we should wait until the "neato update" is released, alongside all the balance changes. Then we could definitely decide whats still wrong and what isn't. Going out of beta doesnt mean it wont be updated in the future.
Nothing beats a juicy breaded chicken fillet
Edit wrong thread sorry lol
Everybody thinks this is trash and they're probably right but I like the pilot crossair + last damage done right above the center.