There are a couple spots in mainly HL maps that you can reach only by bhopping, but most of them are useless, I like to hop around for fun, but even if well timed it would give some cs go like boost idk it seems like an unnecessary topic to talk about.
An example of useless thing you can do is get above the point on last point on Process as for example engie and sniper using some bhopping, but as you can probably tell that's not much of use.
Note if not mentioned before TF2 does indeed have a very minor bhop speed that does give you ability to do certain cool but predominantly entirely useless jumps.
Account Details | |
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SteamID64 | 76561198163061296 |
SteamID3 | [U:1:202795568] |
SteamID32 | STEAM_0:0:101397784 |
Country | Finland |
Signed Up | December 15, 2014 |
Last Posted | August 27, 2021 at 2:04 PM |
Posts | 464 (0.1 per day) |
Game Settings | |
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In-game Sensitivity | 2.835 |
Windows Sensitivity | 36.7cm/360 |
Raw Input | 1 |
DPI |
400 |
Resolution |
1920x1080 |
Refresh Rate |
144hz |
Hardware Peripherals | |
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Mouse | Zowie FK1 |
Keyboard | |
Mousepad | |
Headphones | |
Monitor |
I personally rinse my flowers after brushing my teeth and it seems to work, they are healthy and green
There are 9 classes in the game, some of which are the best all-around, meanwhile the rest are more situational. If you enjoy playing an awful class, do so to the fullest, but accept that it's a bad class and that won't change. Balancing items or classes in TF2 and understanding the game mechanics isn't part of the daily diet of Valve's TF2 team, so I wouldn't hold my hopes too high if I was you.
I just wish the pistol was improved just enough for it to be more reliable rng-wise, and whatever change to make it a bit more fair alternative for winger. Winger just gives you highgrounds for free making it even more aids for sollies/demos, since I assume we'll keep winger's highground bonuses, it would then be fair to buff pistol be better at damaging/rewarding good track.
StylaxPuoskari a while back. Never seen the xhair just stick to enemies like that - used to watch him dm for hours. Though Cookye and sheep were before my time so I didn't see them.
FTFY
Nice to see my name mentioned here but yeah mad respect to the dedicated, actually consistent players, both soft and hard aimers. I reckon I could be a great player, it's just that it requires for me to be a passionate/highly motivated to play and keep the aim up, and I've been much forcing myself to play past 2.4-ish years, which is why it's limited to my genuine interest to play at the time whether I can aim well :/
But on the actual topic:
Soft Aim:
The original sparker of my Tracking practice was sheep, I think quad is worth mentioning as well, in the one short chat I had with him he did mention himself that "movement is my cryptonite", he had quite a predictable movement(long strafes/circling) at the expense of very smooth crosshair placement.
cookye already mentioned, still got my love
Hard Aim:
Éire Josh I just love how Josh aims =)
Also my man Milky
catbowcar has the most evolved gamesense in EU, u better listen to his maincalls
I wanna point out I doubt this concept works out as planned since I think that the learning curves of muscle memory for *switch hand* in gaming compared to learning to roll switch side/switch tricks are quite different.
For me I started learning switch very early on skating, and learning new switch/normal tricks well doesn't really take that much time if you're dedicated, and once you learn a trick well you're likely to nail it to the point where you rarely fail to land it. Learning to roll/do switch tricks on skateboard has quite dominantly to do with your balance and after getting used to switch side, the learning process for tricks is pretty much the same as for your regular stance, except slightly harder/weirder.
I guess skating has more clear path of learning new tricks and improving than games, also you get solid evidence of improvement when you learn a trick while in games yea you can hit an insane airshot but still be shit and improvement is harder to follow. It's also just not practical in most areas of life to train your non dominant hand unless it's literally retarded.
There's a special place in Hell for scouts that hold S in DM like their actual life depended on it. I get so mad constipation infused supertilt when I try to go play some deathmatch to warm my aim up and some scouts do nothing but hold S and run away for packs the moment I hit them with 50dmg, it's so ridiculously irritating to look at, you're wasting your own and other people's time focusing on your K/D instead of improving your fucking aim.
How does it feel each time you run for a pack and you die the moment you step back into mid and slip on a banana you clumsy fuck? Next time before instantly respawning with full health after dying in the way above, THINK TWICE WHETHER IT WAS A GOOD IDEA TO GET THTAT UFCUKING HEATLHCPACK FUCKER
YeeHaw, see you downstairs.
It is a quite fast sens in my book.
It could be that you would be more comfortable at a faster sensitivity, even though you are used to a slow one currently, in my case I improved a lot straight after eventually lowering my sens by around 5", but I think mainly due to switching aiming with my wrist to arm. You shouldn't switch because people say so, it's only too slow if it's literally too slow in terms of your own preference, if you do you simply have to get used to the new sens which takes a while depending how much you play/practice, I don't believe in the idea of being good with certain sens and switching to a different one and never getting good with it.