I may have some form of OCD because if I am going to do a contract, I MUST do every single section of the contract or I feel it was done sloppy and it gnaws at me. I still have to go out and get 4 reflect kills. I hate pyro so fucking much.
Account Details | |
---|---|
SteamID64 | 76561197993619469 |
SteamID3 | [U:1:33353741] |
SteamID32 | STEAM_0:1:16676870 |
Country | United States |
Signed Up | May 13, 2013 |
Last Posted | March 28, 2024 at 9:37 AM |
Posts | 2095 (0.5 per day) |
Game Settings | |
---|---|
In-game Sensitivity | |
Windows Sensitivity | |
Raw Input | |
DPI |
|
Resolution |
|
Refresh Rate |
Hardware Peripherals | |
---|---|
Mouse | |
Keyboard | |
Mousepad | |
Headphones | |
Monitor |
I have a feeling they will change this to include existing weapons. At least I hope so.
bearodactylOk this is pretty stupid but what's even dumber is when someone leaves a pug because they "have to ring" like seriously, are you required by law to ring for some random open team? People try to use it as an excuse and cite it as a reason to dip out of a pug, but obviously you can just say no. They can literally get anyone else and it doesn't matter, whereas the pug was specifically picked with you in it and you're causing 11 other people to wait for someone to take the sub. This may very well ruin the game if for example you were first picked or picked super in the draft and the sub is a different skill level from you, making the teams unbalanced.
/rant
right -- As opposed to certain invite players getting picked in a lower level pug and fucking round all game because they don't care about ruining it for 11 other players simply because its not an invite pug. I personally applaud anyone dipping out of a pug as payback for all the times these repeat invite offenders have ruined my pugs.
/rant
The meta would be finding a new game to play competitively and TF2 just for fun
Sometimes I read my D&D books at night cause it helps me fade away and sleep. It also made me start a new character for Neverwinter Nights. I am a sucker for old games that are really good.
trashthere's no standard lol, TFC was 7v7 when people played that
trashMessing_Aroundwait, i thought TFC was played 8v8? 4 Offense + 4 Defense CTF?looking up old TFC info is a super huge pain, i always saw a lot of different formats and never really knew if one was more or less popular
maybe you should learn wtf you are talking about before saying things then eh? makes sense to me
Netquake TF and Original QWTF (90's) were played 9v9 -- most teams ran 5 Def / 4 Off but switched to 5 Off depending on the match situation
Many years later, 8v8 became the standard for QWTF. TFC was also played 8v8 and was standard 4 Off vs 4 Def
The 8v8 trend continued into Quake 3 Fortress and into Enemy Territory Fortress.
TF2's 6v6 format is simply because we don't play CTF anymore and the TF2 classes are not even close to how the originals were designed.
JarlowI really disagree with the usual idea that anything new should immediately be added to the whitelist, as this leaves the same game relatively stale for the casual spectator (me). Now, I'm not saying that we should leave OP weapons in, but there should be testing concerning the new weapons.
New items should be banned until they can be properly tested.
New items can and have influenced match results and the worst time to test new items is in the middle of the season.
What makes you think there isn't going to be weapon testing for 6's?
Time to just add Pyro to the whitelist and be done with it. No need to go item for item, just add the entire class.
hayesthese power rankings aren't much better, but idk how @SpaceCadet you 1). rank Omni5 and AFP outside of the top 8, 2.) no popo at #1, 3.) have EVIL at #14 when you consider their new additions (they could easily be top 8), 4.) overrate MLX at #5 even though we beat them, and 5). even include bicken back bein bool. so i just made my own, feel free to agree/disagree.
The answer to all your questions is simple and at the top of my OP. I based everything I wrote on performance results to this point and schedule strength. I don't really care for popularity contests so if I did it based only on what people are more popular, it would look like everyone else's power rankings. @#4 If you read your own team section, I explained why I felt they were still above you.
Thx for more rankings either way
9- OMNI5 eSports (5-1)
Schedule Strength so far: Average
Soldiers – Daf & Unskilled
Demo – fygg
Medic – wolsne
A mid-season swap putting n3 as scout will provide instant improvement, especially with maps like Viaduct and process ahead. Still the soldiers Daf and Unskilled dictate how this team runs and they had an easy go of things to this point. They only have 1 process match but it’s against Velocity Black so it’s not too promising on that front. The match against DW12 is much more interesting and will let us know more about where this team really stands.
10- IWHBYD (5-1)
Schedule Strength so far: Average
Soldiers – hayes & s1ke
Demo – Dagger
Medic – starka
Ordinarily, I would rank these friends higher because they just defeated Mad Lux who I put at #5 on this list. Then I see they dropped 8 other rounds to teams they should have been rolling with ease. It kinda sucks they FFL against Salty Seamen because that would have been a great match and give me something to work off. Dagger is the center of this team, and while the scout combo of nazara/legit can be scary, everything this team does revolves around Dagger. IMO so far, starka has been a surprise on medic and playing really well from what I have seen.
The future match results look bleak at best for this team. Unless they over perform, it will likely be 3 losses against the top of the division. The final match vs Alien Fighter People on process could be very close if they don’t come to play.
11- Alien Fighter People (4-1)
Schedule Strength so far: Weak
Soldiers – tojo & vipa
Demo – max
Medic – brulee
They walked through the first 4 matches until they lost to OMNI5 eSports in a lopsided 5-1 match that I thought would be much more competitive. This team seems like it should be really solid with saam and andrew leading the way.
Unfortunately they have the most difficult 5 matches scheduled at the moment. They play the Top 3 teams in the division and the remaining 2 matches are against other solid playoff teams. It will be very challenging for these guys to pull more than 1 Win from this bunch.
12- The Salty Seamen (5-1)
Schedule Strength so far: Weak
Soldiers – Alexandros & glop
Demo – JaguarFiend
Medic – Panacea
A soft first half of the season will quickly change in the coming weeks for the Salty Seamen. The only match of note so far was a quick 5-0 loss to Velocity Black last week followed with a gifted FFW over IWHBYD, which was sure to be a competitive match if played.
The next 2 weeks will test this team. While they are not scheduled with anyone in the Top 5, they will face 4 matches that could be decided by 1-2 rounds. IMO, it’s hard to predict how most of these matches will go as I feel they could end up 4-0 or 0-4
13- Faint Gaming Blue (4-2)
Schedule Strength so far: Average
Soldiers – Benroads & Messiah
Demo – Stock
Medic - Caboose
Faint Gaming Blue is almost completely reformed following the slicerogue/kohly mess. This is basically a welcome back for the Brogrammers. This team might need some time to really get rolling but they have the talent to do some damage.
Stock is a powerful demo and with phone back on the roster, they cannot be overlooked. I think the soldiers will dictate how high up this team can climb. As it turns out, they are going to get some time to figure it out because their 3 scheduled matches should all be fairly easy wins.
14- Every Villain Is Lemons (3-3)
Schedule Strength so far: Hard
Soldiers – Reflecto & faust
Demo – sail
Medic - Phantom
EVIL started the season tough, dropping 2 matches by a single round and never seemed to find their stride. That may change soon because of the recent roster shuffle, most notably adding Vari to scout. IMO he might be one of the best scouts outside of invite and has lot of experience. This is another team that I believe the soldiers dictate how things go.
The real test for this team will come during Gullywash and Snakewater week. Currently, they have a soft schedule and should roll out 4 wins in the matches ahead.
15- Slicerogue is a trashcan (4-2)
Schedule Strength so far: Average
Soldiers – um & jt
Demo – Monsta
Medic - MSH
So far they are losing to playoff teams and beating low open teams. Taking 2 rounds off TwistedSinGG might look pretty good but those match stats puzzle me. Was TwistedSinGG playing 5v6 for a majority of that match? If yes…YIKES
They have a tough draw for Viaduct week but I believe both matches are winnable. Process week should be 2 more victories over non-playoff teams. If they show-up for Viaduct week and win some matches, it could mean a 3-1 / 4-0 run in the middle of the season which will help a lot come playoff time.
16- bicken back bein bool (4-2)
Scheduled Strength so far: Average
Soldiers – odb & ?
Demo – kaz
Medic - Drake
I’m putting this team at 16 because of the names on the roster and not because of any performances so far. A 5-0 loss to Salty Seamen on Sunshine in 16 minutes is pretty amazing accomplishment. The 4 wins this team has are against low open teams so we must wait and see.
The only bright side is I know the players on this team have talent and with some roster shuffling, they can push ahead in the 2nd half of the season. They get a break on Viaduct week but will face a strong test on process against Faint Gaming Blue. By then, we should know where this team really sits.
Had some time at work so I did some Power Rankings of my own to give some reading material.
Based them mostly off Schedule Strength and Match Performances to date.
1 – KRIT eSports (5-0)
Schedule Strength so far: Weak
Soldiers – Fab & froot
Demo – Moy
Medic – Tino
They have dominated every matched played so far against low open teams, including a 21 min Metalworks roll over playoff bound OMNI5 as the only noteworthy win thus far. The next 5 matches will be against tougher competition and a particularly hard Process week. They are expected to win out the remaining Granary match and Viaduct week.
I see no holes in this lineup from top to bottom. They are probably better than quite a few invite teams and they will easily be at the top of open until the end.
2 – TwistedSinGG (6-0)
Schedule Strength so far: Very Weak
Soldiers – Digi & mu
Demo – yuice
Medic – delete
Out of all the Top 10 teams, they had the easiest first 6 matches of the season and won all of them as expected. Two upcoming matches will feature other top 5 teams in what should be competitive duels. I expect Viaduct wins but the match vs Velocity Black could be close. The process matchup against KRIT eSports could be the best match of the season until playoffs hit. Casters?
3- mr popo (5-1)
Schedule Strength so far: Average
Roles rotate, so I’m not going to try.
Bad upset loss to Mad Lux last week. I’m chalking that up to not liking Granary or not caring just yet or Mad Lux playing great. Either way, you can’t have a stacked team like this out of the Top 5 unless they throw hard in future matches. The next 4 matches are expected to be wins against playoff teams so they avoid other Top 5 teams for now.
4- Velocity Black (6-0)
Schedule Strength so far: Hard
Soldiers – Dylan & Maelstram
Demo – morscaa
Medic – turkeylips
Played well against 3 playoff teams in the first 6 matches including a 5-4 gift provided by BLANC which I’ll go into more later. Their schedule ramps up in difficulty in the next 2 weeks and will likely provide their first loss of the season in there somewhere. This squad should only struggle against other teams in the Top 5 but might be stronger on paper than in-game.
5- Mad Luxurious (5-1)
Schedule Strength so far: Hard
Soldiers – GMK & Hellbent
Demo – Lucrative
Medic – charis
Really puzzling start to the season for Mad Lux. They struggled at times against EVIL on Metalworks in a match they should have commanded, then they lose to IWHBYD on Granary. Both matches were 5-4 and could have gone either way. Follow all that up by convincingly defeating mr popo who many people consider the best team outside invite.
All of that means I am quite confused on how strong/weak this team is at the moment. Viaduct and Process weeks should clear up a lot of questions but this is an experienced team with good potential for more upset wins. Most teams ranked below them are going to have difficulty against this group.
6- The Asian 6 (5-1)
Schedule Strength so far: Hard
Soldiers – jav & Goku
Demo – Shylo
Medic - Amulet
Somewhat of an under-the-radar team, these guys have been playing really strong and are going to surprise a lot of teams. A tough schedule to start the season, their only loss coming to Velocity Black in Week 1. The 5-0 win over Faint Gaming Blue ignited the open drama last week and disbanded the team in the process.
Shylo still drives this team and playmo/vos might be the most underrated scout combo in the division. They have a few difficult matches coming up but the one I am looking at the most is against DW12 on Viaduct. I expect a 4-3 in this match but can’t call it.
7- BLANC Esports (5-1)
Schedule Strength so far: Hard
Soldiers – Brian & SpaceCadet`HX
Demo – Hedgehog Hero
Medic – Tery
I’m not scared to rank my own team like other people because these are my rankings and I’ll post what I want. Now that we are past that, I am having a fun season with a strong team. I hope we reach our potential and surprise some teams later in the season. We have already had several good wins and truth be told, we should be 6-0 with an upset win over Velocity Black from last week. The reason we lost is because I let the team down in the second half after having such a strong first half. We win that match if I play differently, but I fucked it up.
Our schedule remains very difficult, especially Viaduct week, where we play the top teams in the division. Process is a little easier by comparison but still challenging. These next 2 weeks will show what we have.
8- DRAGONWARRIOR12 (5-1)
Schedule Strength so far: Weak
Soldiers – dippity & dogman
Demo – newspeak
Medic – Cats4lyfe
I am kinda going against my own rule here and ranking these guys higher than match results warrant. The only notable match played so far was a 5-1 loss to mr popo in week 1. However, I think the upcoming matches will bring this team into the spotlight quickly. They have an experienced and strong roster that I believe will shine on viaduct / process. From our scrims, dippity and dogman have both been strong and open things up for the rest. Any team outside the Top 3 or 4 will have their hands full.
Best possible result for all involved is for Pyro to be completely removed from the game & replaced by the Guard Dog. Its an easy win/win situation.
So which new map being released has the best chance of breaking into the 6's rotation?
Huge thanks to Slicerogue is a Trashcan. Awesome sportsmanship to stick it out and play that match with our client issues. GG and GL rest of season