http://sellout.woot.com/plus/razer-gaming-accessories-11
A few razer headsets (and other razer stuff) are on sale for the next few hours. The carcharias in particular is pretty cheap.
by next few hours I meant next few days
Account Details | |
---|---|
SteamID64 | 76561198044338392 |
SteamID3 | [U:1:84072664] |
SteamID32 | STEAM_0:0:42036332 |
Country | United States |
Signed Up | February 21, 2013 |
Last Posted | September 10, 2014 at 9:17 PM |
Posts | 219 (0.1 per day) |
Game Settings | |
---|---|
In-game Sensitivity | |
Windows Sensitivity | |
Raw Input | 0Â |
DPI |
|
Resolution |
|
Refresh Rate |
Hardware Peripherals | |
---|---|
Mouse | stop looking at my profile |
Keyboard | |
Mousepad | |
Headphones | |
Monitor |
http://sellout.woot.com/plus/razer-gaming-accessories-11
A few razer headsets (and other razer stuff) are on sale for the next few hours. The carcharias in particular is pretty cheap.
by next few hours I meant next few days
A lot of things are sloppy about this map, I loaded it up with chris' maxquality config on and cl_drawhud 0 just to highlight a few. (version I have atm is wip1)
http://cloud-2.steampowered.com/ugc/468668222196028693/9D6372A316C34C46380FB9A9C7FDF6C42CD974FB/
The spawn is entirely lit through light bounces from the windows, which makes it look really unnecessarily dark. Also there's a hole at the top of the door.
http://cloud-3.steampowered.com/ugc/468668222196030815/0F859539A6B672A07783F0D43590175D9F939347/
The waterfalls are solid to both players and bullets/rockets, and will leave decal marks when shot. They also seem unusually jagged and are not translucent, which imo makes them look really cheap/fake.
http://cloud-2.steampowered.com/ugc/468668222196032392/077AD75917FF97B4159C62C1A7C022F11D3B1461/
The corner behind spawn has a lot of problems. Your water texture has neither waves nor diffraction/refraction, which saves you from building cubemaps but also makes your water incredibly ugly. The displacement on the right ends abruptly without touching either the displacement on the left or the ground displacement, so aside from looking unpleasant players can accidentally (or intentionally) shoot under the displacement as well. The fence is floating in midair, and the ground displacement does not touch the left wall displacement. There also appears to be some small triangular displacement(?) on the right, in between the ground and wall.
http://cloud-3.steampowered.com/ugc/468668222196033188/401D59710123FA0BC800EF82F7155AC0C0B9E733/
Parts of this tree that shouldn't be visible are visible.
http://cloud-2.steampowered.com/ugc/468668222196033913/F4EEF71072B93C12D22C66AE3A91AB167BD64960/
Same corner as before, you can see the skybox brush behind the right wall displacement. Also a few of the trees float or something idk. Also note the really bright sky.
http://cloud-4.steampowered.com/ugc/468668222196034780/B146E202061F262ED43E00B3417081FC5B47D802/
HDR on your map: This is what the skybox looks like with HDR on, before the camera adjusts to the brightness. A lot of players have HDR turned off so this isn't a huge issue, but if someone ever streams your map in an event or makes a video of it with a good-looking config on then this is going to blind them.
http://cloud-2.steampowered.com/ugc/468668222196035938/973156AAC8BB123EF16A7E872350E7AE69E10F2E/
The same bit of sky after the camera adjusts to the light. Bearable, but still very bright.
http://cloud-2.steampowered.com/ugc/468668222196036739/01E0FCED2AC5D3FE4725B57CCD182A85EF358A0E/
Lighting bugs on the ground displacement (also visible in your second screenshot).
http://cloud-2.steampowered.com/ugc/468668222196037862/379DE7758A2D69EDD59EB3442935996BE32A0568/
Your skybox lighting seems to be pure white light(?) shining straight down, which is highly unnatural and kind of weird.
http://cloud-2.steampowered.com/ugc/468668222196038988/093EBA01F613BC38A5E37F22F16FEE2EB5473930/
Players can rocket jump up here and jump on the displacements as well. The displacement edges have a pretty high chance of getting players stuck if said players do choose to jump on the displacements.
http://cloud-2.steampowered.com/ugc/468668222196039743/B08702F0FB526A00D50493B9B9C8CB12FCC2DE63/
Even when not looking at the sky, the skybox reflection on the cap point is incredibly bright.
Those are the main issues I found. Aside from that, from a mapping perspective:
http://cloud-2.steampowered.com/ugc/468668222196042459/88F48D2BC1FB5306DAF955D8F3DCF9FE67BAD2B0/
The ground here is really boring imo, use a blend texture and put a dirt path through the middle running under the cp or something. It's also weird to have everything in your map be wood, rock, dirt, grass, and nature and then suddenly have two weathered-down industrial-looking concrete shacks with metal roofs (and no lights inside). You should probably re-texture those shacks.
BLoodSiretake your time
"take your time... queef on me"
obe_azelffim pretty sure nobody found that funny
i did
I'm pretty sure you're nobody
OafmealYOU'VE JUST BEEN KILLED BY AN INCESTUAL POLYGAMIST
YOU GOT FUCKED HARDER THAN MY DADS GIVE IT TO MY AUNT-STEP DAUGHTER-GRANDMA-COUSIN ONCE REMOVED
I FUCK MY SISTERS HARDER THAN THAT
etc. Self deprecating is the only way I roll.
why caps lock?
mthsad!jm_saveloc
instead of bind key "say !jm_saveloc", you can just put bind key jm_saveloc and it will work
wareyavid's down someone please explain ;_;
mangachu says fuck you a couple times at a guy named chunky and then leaves
www.youtube.com/watch?v=iIxRtI73M8E
Everything on wpminnow's channel is pretty good
tarheel1883 here in florida but i'm going to NY on thursday. I'm gonna freeze my balls off.
I wish your balls the best of luck
hey klanana can I get sourcemod admin on bball it
I thought this thread was going to teach me how to aim
WhiteI would be happy if I could be as good as quad as scout or platinum as soldier...
Don't compare yourself to the best players in tf2 when you start out. People don't expect you to pick up the game and immediately be the best in the world.
It's okay to be bad (trust me, I know from experience)