I'm going to go against the grain and say that getting the dota guy in was fine. The game was unimportant. It was HRG blowing someone else out of the water, and there was no doubt as to who would win. It didn't last very long and made for an entertaining change to what've otherwise been an unentertaining roll.
Account Details | |
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SteamID64 | 76561198034822411 |
SteamID3 | [U:1:74556683] |
SteamID32 | STEAM_0:1:37278341 |
Country | France |
Signed Up | December 12, 2012 |
Last Posted | November 24, 2015 at 7:21 AM |
Posts | 109 (0 per day) |
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In-game Sensitivity | 2.6 |
Windows Sensitivity | 6 |
Raw Input | 1 |
DPI |
800 |
Resolution |
1600x900 |
Refresh Rate |
60 Hz |
Hardware Peripherals | |
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Mouse | Logitech G400s |
Keyboard | Laptop keyboard |
Mousepad | puretrak talent |
Headphones | Sennheiser HD 201 |
Monitor | laptop monitor |
lamefxYou can look at your previous posts if you want to test instead of posting.
where's the fun in that ?
Whatever they were, it was even more crash-prone than usual.
Rinsesnip
regardless of whether or not the quick-fix is balanced
my post is not about balance. it is about the fact that the top players disagree vehemently on whether or not the quick fix is balanced and good for the game (lack of consensus). just look at the posts right above me, an invite player and a prem player arguing.
regardless of whether or not the quick-fix is balanced, this is a dumb decision. the quick fix is an unlock that completely changes the game and should only be definitively allowed or banned after extended testing and rational discussion, not as a knee-jerk reaction to a few bad games and an out-of-control hate train, and before people have had a chance to settle down and think it through.
in addtion, take a look at this thread : http://www.reddit.com/r/tf2/comments/1ks0y9/esea_quick_fix_ruling_banned_for_next_season/
the way this is being handled is bad for the image of 6v6. Almost all bans that pubbers or HL players don't understand and frequently criticize ( gru, minisentry, wrangler ) can be explained as being the result of a consensus that the item is broken or makes the game less fun. that is not true for the quick-fix. This ban is giving a lot of fuel to the image of 6s players as arrogant, angry nerds who reject all change and that's really not something we need right now (or anytime, as a matter of fact)
Can you keep the pingplot running until you get a spike ?
edit : preferably by pinging the tf2 server you're on
we're going to need more info to help
try using ping plotter while playing and look at the hops when you get a spike
it would be awesome to get all 4 lan medics on the next episode of fully charged to discuss the quick-fix. get some real discussion between people who've experienced it firsthand.
if you look at the graph on http://teamfortress.tv/s/advertise, the view count is as high as the huge spike during i46. except it doesn't look like it will go down afterwards this time...
in non qf-related stuff, wasn't the number of crashes/players lagging much higher than usual? the purpose of LAN is to take shit like that off the table...
TaggerungShow Content
Watching this kid cheat right now
403 :c
Handcuffedthe QF build rate should be the same as kritz.
it builds so fast that if you fail running ordinary uber against it, you will lose the round.
its the same : 32 secs at max rate. qf builds faster only because it does not overheal to 150% and thus palyers don't nned to build
allowing the QF mid season was not a good move. that being said, the way this game sped up towards the end should tell us that we need to give it more time and see if teams find an effective counter that doesn't involve fucking heavies.