Laptops build up dust pretty easily in their cooling systems, use compressed air to blow both ways through the van vents to see what you can get out! (You can also just blow into them)
Account Details | |
---|---|
SteamID64 | 76561197989245290 |
SteamID3 | [U:1:28979562] |
SteamID32 | STEAM_0:0:14489781 |
Country | United States |
Signed Up | July 29, 2012 |
Last Posted | April 16, 2017 at 11:21 AM |
Posts | 379 (0.1 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 1.6875 |
Windows Sensitivity | 6 |
Raw Input | 1 |
DPI |
800 |
Resolution |
1920x1080 |
Refresh Rate |
144hz |
Hardware Peripherals | |
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Mouse | Logitech G402 Hyperion Fury |
Keyboard | Nixeus Moda |
Mousepad | Perixx DX-1000XXL |
Headphones | Superlux HD668B |
Monitor | ASUS VG248QE 144hz |
As far as I understand it splash damage is calculated based on the bounding box compared to the impact sphere.
There's lots of things to consider about rocket jumping:
-Depending on the launcher being used, rockets fire from different places relative to the players model
-Rockets start with 0 velocity when fired, they are not given a starting velocity equal to that of the player (this is what enables you to do rocket jumps with syncs. This behavior is not accurate to real physics. Some examples of games that do this realistically is how you throw CS grenades and firing projectiles in Tribes).
-You can counteract the direction that explosions push you with the strafe keys (try wall climbing without w)
rockets shot slightly downwards on a wall still propel you upwards and not directly horizontally
-You are likely counteracting some of the horizontal velocity with your movement keys
-You probably already have momentum in a direction, such that between the time you fire and the rocket explosion you are moved past the explosion
It definitely would affect rocket jumping! If you are changing the geometry of the projectile impact box you are bound to affect several types of jumps (wall climbs being one easy example).
At least the projectile explosions are spherical, instead of a cubic (which it used to be).
LoLeRbEaRs
You knew you fucked up when you hear this.
You can't use A and D to switch between backpack pages again agh!
New roamer meta, hide on the opposite side of the point, in view of medic, shooting yourself down to 50hp.
Soylent.
And hope that they really did get everything in there you need.
I have this, it's a little taller: http://www.amazon.com/Perixx-DX-1000XXL-Gaming-Mouse-Pad/dp/B00EG7WB8C
The edges can be a little rough, but it's worked great for me.
EDIT: Note this does NOT have stitched edges
Did you get the audio driver from here? http://www.asrock.com/mb/Intel/Z170M%20Pro4S/index.us.asp?cat=Download&os=Win1064
Are you using Windows 10?
Valve clamps TF2 tickrate to 66, it's been like this for years. One of the big engine updates caused it.
Survey is for CSGO (makes sense, CSGO section)
ESEA is 66 tick.
It's just the program not scaling the reading correctly, you can ignore them. (The thermal protection on the CPU shuts down the system before it gets to that temperature). Additionally all the cores should be relatively close together in temperature.