He means to say use tracrt in the command line to see how your packets may be routed.
Account Details | |
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SteamID64 | 76561197989245290 |
SteamID3 | [U:1:28979562] |
SteamID32 | STEAM_0:0:14489781 |
Country | United States |
Signed Up | July 29, 2012 |
Last Posted | April 16, 2017 at 11:21 AM |
Posts | 379 (0.1 per day) |
Game Settings | |
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In-game Sensitivity | 1.6875 |
Windows Sensitivity | 6 |
Raw Input | 1 |
DPI |
800 |
Resolution |
1920x1080 |
Refresh Rate |
144hz |
Hardware Peripherals | |
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Mouse | Logitech G402 Hyperion Fury |
Keyboard | Nixeus Moda |
Mousepad | Perixx DX-1000XXL |
Headphones | Superlux HD668B |
Monitor | ASUS VG248QE 144hz |
Xeon v5 released just now.
http://www.anandtech.com/show/9730/intel-launches-greenlow-c236-chipset-and-skylake-e31200-v5-xeons
maelstromgo with an i7 instead
you'll get more frames and stream performance will be better
if you really do not want to spend the extra hundred for an i7, then go with an i5. The 4690k is overclockable, has newerarchitecture (skylake), and is 5 dollars cheaper than the xeon based on newegg prices.
Xeons are generally only used for servers and business workstations.
You are completely wrong.
The 4690k is NOT SKYLAKE, it's Haswell, which is the same architecture as the Xeon E3-1231-V3
The Xeon option gets you hyperthreading, and you don't have to pay for onboard graphics, essentially it's an i7 without the gpu core: http://ark.intel.com/compare/80811,80910
Please see any of Setsul's recommendations: http://www.teamfortress.tv/12714/pc-build-thread/?page=all
Getting a Skylake CPU may be a more future proof option (such as the i5-6600K)
As viper mentioned, adequately cleaning both the CPU and heatsink's surface with rubbing alcohol is key.
Regardless of what thermal compound you're applying, be familiar with instructions on how to do this: http://www.arcticsilver.com/methods.html
Once properly cleaned, applied, and mounted, you should never have to remove the heatsink again (barring issues with the actual CPU).
rowrowI can't remember what server or when this was but I remember watching b4nny's stream a while ago and their server would always give like maybe 15 seconds at the end of round before resetting the round when they scrimmed.
That's my server!
one of them needs to pick all the medics one of these rounds
You'll probably have to check what clock rate the CPU is actually running at throughout the test. Because of dynamic frequency scaling depending on how much load is on each core in addition to how temperature affects frequency merely counting cores and looking at its rated clock rate is not enough.
It's possible that one of the CPUs is just reaching a higher frequency because of one of the above reasons. Also keep in mind that every chip is different (due to part binning for example).
It makes sense that the main worker thread is what's bounded by the single threaded performance of the cpu. Enabling multicore will offload some of that but the added threads don't have as much to do as the primary engine, so a hyperthreaded core has plenty of time to keep up. This also explains why over overclocking improves performance linearly.
So a rate of 60000 is like 58kB/s max (the game usually doesn't need that much bandwidth).
I think it's the transfer rate allowed to/from the server in Bytes/second
Use a google voice number + hangouts and you can do this.
lerp, cmdrate, and updaterate all show up on net graph, we could have helped you if you had posted the screenshot.
Can you post a screenshot of tf2 with net_graph 4 when this is happening?