Wandumwhat happen
not enough teams (1)
Account Details | |
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SteamID64 | 76561198108250545 |
SteamID3 | [U:1:147984817] |
SteamID32 | STEAM_0:1:73992408 |
Country | Belgium |
Signed Up | May 3, 2015 |
Last Posted | November 16, 2024 at 10:00 AM |
Posts | 1662 (0.5 per day) |
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In-game Sensitivity | 30cm/360? changes |
Windows Sensitivity | |
Raw Input | 1 |
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Wandumwhat happen
not enough teams (1)
https://clips.twitch.tv/RenownedHomelyWolfKreygasm-E_TKvvNxTPHFE2JD
https://clips.twitch.tv/FreezingAbstruseElephantSoBayed-WScezdBosCYnPcvu
Anything by supergiant games. Transistor is my favorite
_KermitI played a game called "In Passing" recently, took just under twoi hours to beat. It's a very short 3d platformer with narration throughout, I found it enjoyable and it's free on steam.
also it was made by ruwin
not going to a therapist doesn't mean you don't need it
-snowwtf is a quickswitch hat
tl;dw a few hats can be equipped with the quickswitch menu when you aren't allowed. examples of hats at 5:00 in video
This made these hats insanely more expensive as unusuals
Senoir_Chickenhey, I was just wondering if you still had the link for these since I could no longer access them.
I did a full delete of my dropbox a couple years back. I'd actually lost a lot of these but luckily the imgur preview was there so I could just convert those back to VTFs. I also added some extras
https://www.dropbox.com/sh/q7okrvc7a9fnyeg/AABhpkckzUj33gCw58W4jQ-pa?dl=0
PNGs are included as previews
No VMTs, but I included instructions (open file, change crosshair name in file, save file, rename file to crosshair name)
Also for anyone in this thread looking for clockwork's crosshair:
I compared all the ones I have and the YZwings on cfg.tf is the correct one
One thing that's off about it is it has some asymmetry (hard to notice in-game) so I included it in this dropbox but cleaned it up so it's fully symmetrical. I did the same for all other crosshairs in there
sanxonhttps://www.youtube.com/watch?v=pyLlVzPwGbw
mmrarkte linked the right folder above. I think it's one of the ones I made called asuna
asuna2 has a slightly wider gap, but try that if asuna feels off
silentes s42
https://www.youtube.com/watch?v=jT-19UAH_3A
Been messing around a bit more.
I won't be looking to center everything, but I've been trying to find a setup that works for scout and soldier. neither are perfect and it depends on your viewmodel_fov (mine is currently 80) and whether or not you use minimal viewmodels. I've been going back and forth between having minimal viewmodels on and off. The advantage of using high Y and Z pos (see below) is that this doesn't change a lot so it hopefully didn't result in inconsistencies
starting point for centring scatterguns and scout pistolposition: -12 15 15
rotation -2 1 -6
I copied the scattergun values to pistol and called it a day. Pistol needs most work still.
starting point for centring soldier stuffstock RL position: -8 15 15 seems to center the stock rocket launcher. needs rotation values still
original position: 0 15 15 obv doesn't need centring, but including this for the Y and Z pos consistency
shotgun position: -8 15 15 centers stock shotguns (also for engi, pyro, heavy)
X_position is most important. Y_ and Z_position I recommend keeping the same number. higher values move it down and make it smaller. Once your position is the way you want it for your settings, figure out rotation using the references provided by a_horse. For me it helped holding the palm of my hand horizontally and following the motion shown in the reference pictures to figure out the purpose of each value
scout settings (viewmodel_fov 80, tf_use_min_viewmodels 1) example clip