torrent ae/premiere/vegas
Account Details | |
---|---|
SteamID64 | 76561198059645150 |
SteamID3 | [U:1:99379422] |
SteamID32 | STEAM_0:0:49689711 |
Country | United States |
Signed Up | March 12, 2013 |
Last Posted | October 29, 2024 at 9:01 PM |
Posts | 3826 (0.9 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 2.88 |
Windows Sensitivity | stock |
Raw Input | 1 |
DPI |
1800 |
Resolution |
1080 |
Refresh Rate |
120 |
Hardware Peripherals | |
---|---|
Mouse | zowie za11 |
Keyboard | quickfire tk mx blue |
Mousepad | puretrak talent |
Headphones | grado sr225i |
Monitor | asus vg248qe |
Paladin_IMSbearodactylIt'd be nice if they fixed the new hitsounds (from advanced options) not saving when you restart the game
doesn't happen to me, check to see if your autoexec/cfg files set tf_dingalingaling_effect to 0 anywhere.
don't have that anywhere, should I set it to 1?
edit:
tranchemusicbearodactylIt'd be nice if they fixed the new hitsounds (from advanced options) not saving when you restart the game
your config might be read only
it was set to read only, I changed it but it still puts it on the default hitsound every time I restart
edit 2: nvm im dumb you can just change the tf_dingalingaling_effect value to the # on the list
thanks
It'd be nice if they fixed the new hitsounds (from advanced options) not saving when you restart the game
i recently switched from a da 2013 to a zowie za11, took a little bit to get used to the new grip but solid overall
MashpitSquaredSideshowI hope that's not serious :D of course it's 50/50, if 6 invite players win a game then 6 invite players have to lose too.what about 5v6 matches though
if he's not accounting for forfeits I very much doubt spadecadet would include stats from 5v6 games...
not sure what the fuck everyone else is talking about with his voice but ben is p chill and can shoot dudes at an open level
he may have had some questionable picks in pugme but he has the drive to improve as a player and learn the game (maybe captaining just isn't his forte)
oh also hes a filthy jump main
your editing is so good, it's a shame it's wasted on sniper mains clicking heads in pugs
in all seriousness though that was a solid video and I'm glad to see you're back to making videos again
When the white in the killfeed is bright enough that the text is hard to read it's usually a sign that your color grading is too much... The faded look didn't look horrible, but IMO it would have been nice to see something more colorful/warm to match the upbeat music, like in alfa's video.
JuicyJustinisokayreminder this is the dude who came on a picture of a child
what the fuck dude
I thought it was somebody else who did that and he posted the picture (not that it makes it any less messed up though)
I've never had bad experiences with him personally and he's always been pleasant to play with if that means anything
pick up griff
Would it not be easier for you to submit a ticket/troubleshoot your problem of not being able to join match servers than find a player to replace you?
edit: waldo's making his own video so i took down mine
XCVthanks
haha kill yourself my man!
edit: space you should include rosters/class listings for people like me who don't know teams by their names
InquisitiveWow! Thanks guys! I will definitely look into that.
Just one more question, when I am using Lawena Recording tool for jumps, my viewmodel jitters/moves back and forth. Is there a certain command to fix that? I've tried cl_smoothtime and cl_autoreload, but is there anything else?
Keep your viewmodel from bugging out: cl_autoreload 1 or 0, enter the opposite of whatever you usually use
Erase rocket explosion marks (so you can't see the explosions from the 10 times you tried the jump before you got it): r_decals 0 mp_decals 0 r_drawdecals 0 (courtesy of a youtube comment by obsidiian)