ThereHasBeenJustice
Account Details | |
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SteamID64 | 76561198059645150 |
SteamID3 | [U:1:99379422] |
SteamID32 | STEAM_0:0:49689711 |
Country | United States |
Signed Up | March 12, 2013 |
Last Posted | October 29, 2024 at 9:01 PM |
Posts | 3826 (0.9 per day) |
Game Settings | |
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In-game Sensitivity | 2.88 |
Windows Sensitivity | stock |
Raw Input | 1 |
DPI |
1800 |
Resolution |
1080 |
Refresh Rate |
120 |
Hardware Peripherals | |
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Mouse | zowie za11 |
Keyboard | quickfire tk mx blue |
Mousepad | puretrak talent |
Headphones | grado sr225i |
Monitor | asus vg248qe |
whos tryna run na pugs with these
I don't even know what this means but I love it
https://i.imgur.com/mg1L80B.png
edit: did Cronjington Magoo instead of b3arodactyl and it somehow knows I play medic O_O
https://i.imgur.com/D8JYsj1.png
edit2: put in bearodactyl cuz its my forum name (dunno why i never got it changed tbh) and i think it knows i play jumpermain second roamer pocket....
beasts
Imo you should remove the RGL prefix and just say like Invite, Adv, Main, IM, Open, etc. ETF2L div names are totally disjoint from RGL ones so if you see prem or div1 you don't need to disambiguate.
Also the pure white for people without an RGL profile or whatever is super ugly you should probably change that
edit: also you might want to make a protocol that like queries the esea database and uses that in case people don't have any records on RGL cause like marmaduke obviously played invite but evidently doesn't have rgl data
rescheduled match to 11 tonight instead of 1030 @production
RYAN!!!
these guys are all homies and will definitely be a solid team
Also I think the pick/ban system for the regular system should be rethought (but maybe other people disagree: I made a twitter poll out of curiosity). The concept of home/away is interesting I guess but it seems to give the home team way more power than they should have imo. Currently the home team bans 2 maps, then the away team bans 2, then the home team picks from the remaining 3.
In theory this seems like a decent idea, and it's very similar to the ESEA system (3 bans each independently, then randomized). The key difference is that in the majority of cases, the away team simply bans the two maps they want to play least, and then the home team effectively gets to pick from the remaining 6 maps.
If the home team happens to read the other team poorly and bans maps that the other team was going to ban (say, via and granary), despite knowing that they will never have to pick those maps if they don't want to, it can be the case that the away team gets to do two meaningful bans (say, banning snake and gully which the home team is better than them at). But even with this, the home team wasn't going to choose those maps anyways, the home team can always effectively choose between 6 of the maps which they want to play.
ESEA's system was interesting because you didn't know what maps the other team was going to ban, you could risk leaving a chaos map (clearcut, via, gran, etc) in if you think the other team will ban it, but then you run the risk of them preferring to ban a map you are really good at and then you get RNG'd into the map neither team is very good at. This gave good teams incentives to actually play the new maps so they can use their bans meaningfully and avoid playing the maps that their opponents were best at, instead of avoiding the 'unfun' new map which in reality might not be that hard to figure out (e.g., ascent practiced propaganda and was solid at it).
edit: given all this stuff to talk about I think there should definitely be either a specific invite survey or a meeting like the LAN one, there's a ton of variables to look into as well as this such as how many maps. The ESEA system had 9 maps which I think worked better but maybe they prefer to keep the number of maps consistent with other divisions (understandably). Usually the 3 maps would have some overlap anyways so having 3 bans out of 8 isn't too crazy, and even if they don't overlap, randomly choosing between the two remaining maps that both teams want seems fair enough.
ova117What if the points system always gave 3 points to the winning team, and up to some amount of points (my example below gives a max of 1.2, but this can be changed) for the losing team getting rounds? I think the big flaw of the points system is that a team can get 5 rounds, win, but receive different amounts of points for that win, which stems from the "every match gives out exactly 3 points" mentality, which I think is dumb because not all matches are the same. What if, let's say winning got you 3 points, and rounds on loss got you 0.3 points? So if team A beats team B 5-3, then team A get's 3 points for winning, and team B gets 0.9 points for at least putting up a fight and capping rounds. This would also mean that winning guarantees you 3 points, and it's still worth it to get rounds if you lose, but the spread in points you get from winning and losing is larger than it is now so the "better w/l has less points" is less likely. Depending on how much you value rounds won while losing, you can change the value of how much each of those rounds gets you.
I'm also not against using straight w/l for placement and points or some similar system for tiebreakers, however the points system can be changed to more heavily favor winning.
tl:dr turn 2-1 and 2.5-0.5 win scores into 3-1 and 3-0.5 scores to reward winning more
This is an interesting idea but the thing is with the current system there are only so many points to be gotten out of a match for both teams combined, which balances things out. This is good because every match can only shift the total points in the system by 3, whereas with your suggested system a 5-4 match would shift the overall rankings by 4. I mean if anything this goes against the idea that you reward dominance, because if two teams want to screw another team over their best bet is to just have close games and get as many points for each other (e.g., 5-4 both ways yields 4 points for both team total).
You don't want close matches to be disproportionately good for both teams, I can see potentially rewarding getting to golden cap like this and giving a pity point or something, but even still it just throws a wrench in the whole system. If you're going to reward teams for getting rounds, you should penalize them from dropping rounds. The solution I see is simply adjusting it so that the wins matter more, which there are many ways to do such as making each round count for 1/6th of a point instead, so if you lose 5-4 you still get 0.66 points (instead of 1).
As everyone else has said W/L and head to head are definitely better metrics for seeding, but points as a third way to break ties makes sense. If you start off poorly and choke at the beginning and fix your stuff in the second half and come back second half, the only thing that matters at the end of the day is the very last round if you won or not (I mean you're not going to say that the pats coming back from being down 28-3 is less of a win lol)
2nd half stats (accidentally re-execed config so it didn't auto upload)
ggs
Agreed with most of the points on here but I will say that just because both via and clearcut are koth maps doesn't mean they are really that similar, via you can get by with a full time sniper and everyone sort of knows the map, whereas clearcut sniper doesn't really work at all. I'd be open to trying reckoner, I actually didn't mind the flow of it playing in sweden (although we sucked at it lol) and pugging in eu on it is fine. Clearcut currently just functions as that one sort of chaos map that most teams haven't practiced, and even more prone to upsets as it's koth.
Also, not sure if this really makes sense (given 8 maps is probably needed for other divs to do weekly maps) but maybe it would be possible to try going back to 9 maps for invite. It made playoffs bans make more sense, currently one team gets an extra ban from the other and is just in a better position. If there were another map it would be equal, only choice is if you are confident in a map to choose first or you want to see how the other team picks and then go from there.
Also I'm assuming this will end up happening already but if it's not planned, RGL should definitely do a survey of team leaders or something to see what the consensus is (also with regards to what maps to add and such)
What will the timeframe be for the tournament on Friday and Saturday? For any NA people who want to potentially play it would be good to have at least a rough schedule so we can see what the time zones would make it look like.
Is a rat; heals people; is spell NEET in eldritch horror.
Fr tho he does seem to legitimately want to improve at the game, have watched a few demos together and definitely is willing to admit when he fucks up and stuff which is good (ahem, rktBaitEgo)
Not sure about the swap up ur entire roster mid season theory tho lol