The photographic kind.
Account Details | |
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SteamID64 | 76561197999215868 |
SteamID3 | [U:1:38950140] |
SteamID32 | STEAM_0:0:19475070 |
Country | United States |
Signed Up | July 27, 2012 |
Last Posted | October 26, 2024 at 2:34 PM |
Posts | 2170 (0.5 per day) |
Game Settings | |
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In-game Sensitivity | 12 inches/360 |
Windows Sensitivity | |
Raw Input | 1 |
DPI |
900 |
Resolution |
1080p |
Refresh Rate |
420hz (120) |
Hardware Peripherals | |
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Mouse | vaxee something |
Keyboard | durgod |
Mousepad | steelseries something |
Headphones | AKG EXPENSIVE ONES |
Monitor | benq 144hz |
I've always loved the lightening gun idea for pyro but I think it would be best if it still felt like a flamethrower at least a little bit. For example, the center of the beam would act like a lightening gun and would have to be directly on the enemy to do any significant damage, but around that beam are little flame particles that do very little damage or set enemies on fire fore a brief moment.
If they're solid it means they're a spy.
do whatever you can to boost your FPS such as an FPS config. try to aim for at least 120+ at all times.
Play lots of MGE/DM (http://www.teamfortress.tv/servers/?region=eu). Getting your aim/movement up to par will make the game much more enjoyable and it will help you execute what you learn from guides.
Download mumble. You'll have to use it for just about everything except faceit.
If someone gives you shit for being a n00b just tell them you're new and don't get too emotional about it.
TF2 is a small community so even at a low level your image matters a lot. don't be a dick.
Don't be afraid to add people on steam! Networking is important. You can add me if you want. http://steamcommunity.com/id/s-a-a-m
GG I hope u enjoyed the pootis power
idk man it was just this thing about how e-studs take their e-gfs to outback steakhouse and ordering craft four loko and grilled peanut butter and jelly it needed work
This post was a mistake. My b. Not like "oh haha it we just an accident" I mean I posted something rly dumb but because I I got too excited and didn't think it through
I don't mean gamers I mean guys who are good at flirting with girls and stuff
I agree that most good scouts do the majority of their aiming by trying to keep their crosshair close to the enemy and doing little flicks right before they shoot but being able to flick aim really well is still really helpful because it allows you to airstrafe and still hit shots at the same time. I'm not sure exactly why, but it seems like scouts that try to track as much possible are easier to hit even if you're a scout yourself. A couple things I notice myself doing sometimes that really fuck me up are jumping and shooting at the exact same time and doing little micro flicks the moment I click even though I know my crosshair is already on the enemy.. Also, I think some people have a tendency to squeeze their hand when they click during tense fights which can move their mouse unintentionally, so make sure your index finger is moving in an isolated fashion.
I'm sorry if i wasn't clear if i was referring to the player changing his angle of view or the character in game. I meant the actual person. I think you're probably right about it being irrelevant in situations where its relatively easy to keep the enemy close to the middle of the screen, such as when you're targeting an enemy thats really far away or stutter stepping, but I could see it coming into play in situations like close range scout 1v1s, switching from a target on one side of the screen to the other, and when you have to move your crosshair away from the target in order to airstrafe. The study says it only takes about a 15 degree shift in the angle your eye is looking on average for your eyes to switch dominance. I dont have the tools to figure out exactly how far to the right or left from the center of the screen 15 degrees is from where you're sitting, but if the depictions of the methods used in the study are accurate then I wouldn't be surprised if we do shift our eyes 15 degrees or more.
toads_tf'scuse me if i have no idea what i'm talking about but wouldn't this have 0 effect on tf2? you aren't perceiving it as a 3d space via 2 eyes, it's just a 2d screen
I don't think the fact that the screen is 2D makes its application invalid since the factor that determines your dominant eye at any given moment is 2D itself.
Just moved my monitor a little bit the left to match my dominant eye and played a pug. Maybe its placebo but tbh things did feel more consistently easy to track and i felt like i was able to keep track of both my crosshair and enemies more accurately. I also found it easy for my eyes to stay relaxed.