HyceLove to see all the data and how things came out, thanks so much for doing this. Bagel and Logjam for next ESEA season? :P
I do wonder how much the ranking for daytrip and tfcl is biased by people disliking the gamemode and not giving the map enough of a chance.
i can't speak about tfcl because i did not play it once during the tournament, but daytrip is simply worse than other a/d maps, such as gravelpit. it would also be difficult to make a better a/d map than gravelpit.
as far as daytrip goes, there is no interesting geomety; it's all flat and is also essentially a straight line. on top of that, it's pretty cramped, as there's a small area near the first point that has no purpose. there's actually almost no area that you can actually have team fights (without stacking 12 players on top of each other)
i'm also going to go ahead and say it isn't ONLY the 5cp gamemode that's flawed (but that's only because uber and demoman exists); the maps themselves don't allow for more than 1 team fight after another unless your medic lives or part of your team lives (in which case, you're giving up 1-2 points, or you're just suiciding for their medic). it would be pretty interesting to see if it could be viable to make second point specifically take a long time to cap because the defending team could still take their chances at having a somewhat even fight on that point once they respawn. at the same time, unfortunately, this would decrease the amount of forward momentum from the pushing team. however, I don't think that aspect is the most important when making a map. instead, making it possible to have multiple team fights after one another is what would make tf2 more interesting. This is obviously hard to do, and that 2nd point taking a long time is just an idea that has other downfalls of course.