since half life after fx already lets you do things like free camera with pov demos, is it possible to record an agr (AdvancedFX Game Recording) to then be able to import into blender, like with stvs?
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SteamID64 | 76561198317576315 |
SteamID3 | [U:1:357310587] |
SteamID32 | STEAM_0:1:178655293 |
Country | Italy |
Signed Up | April 8, 2018 |
Last Posted | August 30, 2020 at 11:37 AM |
Posts | 112 (0 per day) |
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well you just posted the same song as dbk lol
make garbage combinations of sodas until you want to just drink water again
dbkreally like the vocals on that, not so into whats going on with the drums
https://youtu.be/fJbm4QE6i-M
god damn that goes hard
*DEAD* LOVE<3 : god left me unfinished
crazymonkeyGAME : why there is black guys in theis game
*DEAD* ak47(TR): ı hope u dıe tomorow
*DEAD* ak47(TR): amk 38"+jdjs
ak47(TR) left the game (Disconnect by user).
Thank you! Here is the result https://gfycat.com/disastrousnegativeagouti
i have also noticed the demo in the video is clearly stv, so he can easily go into spectator to set the cam paths.
Ohh, I see. And so if I want to set it, say next to a hill I have to go into "Drive" mode and put 4 mirv cams in the same place?--
Hey, Vis. I have tried both methods and figured out what I actually need to do is much more simple but I still can't manage to find a way to do it. I'd like to set a static, third person camera (kind of like replays used to do) on pov demos. There is the drive function but that doesn't allow you to see your own self. So I ask again, is there any way to do it, and if there is could you go a little more in-depth about it? Thank you :)
-a newbie
Oh thank you so much, dear God! I will definitely try tomorrow.