Is anyone else having an issue with the server crashing after turning on STV (tv_enable 1) then changing the map?
This started happening after the update(s) today. Any ideas?
Account Details | |
---|---|
SteamID64 | 76561198027999846 |
SteamID3 | [U:1:67734118] |
SteamID32 | STEAM_0:0:33867059 |
Country | United States |
Signed Up | May 23, 2014 |
Last Posted | January 23, 2016 at 4:50 PM |
Posts | 119 (0 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 1.28 (8"/360) |
Windows Sensitivity | default |
Raw Input | 1 |
DPI |
1600 |
Resolution |
1920x1080 |
Refresh Rate |
144 Hz |
Hardware Peripherals | |
---|---|
Mouse | Zowie EC1-A |
Keyboard | BlackWidow Tournament Stealth 2014 |
Mousepad | SteelSeries QcK |
Headphones | Sony MDR7506 |
Monitor | ASUS VG248QE |
Is anyone else having an issue with the server crashing after turning on STV (tv_enable 1) then changing the map?
This started happening after the update(s) today. Any ideas?
http://i.imgur.com/vjLq8Fd.jpg
I'm not sure if it's the config or not, but this started happening right after switching to this. Usually I would think it was the hud, but I never had this issue before (I've used this hud for months). It only happens the first death of every round.
After that it's perfectly fine.
thesupremecommanderSizzlingStats uploads zipped demos to Amazon S3 and stores them for 2 weeks.
I stand corrected about it being a "long time." But it's still nice to be able to immediately download an stv from a scrim/match on a server owned by someone else.
SnowdreamAlfiepretty sure that would require logs.tf to host .dem files. that would require a massive amount of storage
SizzlingStats and serveme.tf both do this but I'm not sure how it's implemented, although I do know that serveme deletes them after a month or so
SizzlingStats stv uploads stay up for a long time, idk for sure if they ever take them down or not. I would find it surprising if ss paid that much for all that storage. They must store them somewhere else. But I don't know for sure.
I would really love it if you added STVs to the logs.
CrasianSizzling Stats is uploading logs to their website. However, because of the new STEAM ID format, match logs aren't being tied to accounts properly.
Example .ss from last night: .ss under new STEAM IDs
How do you recommend finding your stats then? Or is there currently no way to search for them?
f_bluehttp://etf2l.org/forum/customise/topic-27485/page-9/
You are awesome. Thanks!
So since the update on Thursday, I've been having issues with both logs and sizzling stats on my server.
logs.tf:
I updated Sourcemod because I was having a few issues and now all my additional plugins for logs are broken. Sup stats is no longer recording dmg, hs, as, etc but still has the columns for the data to be inputed. Medic stats are also no longer showing up.
Example
Sizzling stats:
Sizzling stats is functioning (the plugin loads, the version is running and you can see your stats at the end of the match), but the stats aren't uploading to the website. If you go back to check your stats after the match, they're no longer there. I thought maybe this was a problem with all servers, but other servers I've played on have been uploading the stats just fine.
Any help would be appreciated.
jakeowatyplayercount scoreboard fix
put in ui folder
Perfect. Thanks.
Still getting the "Score" and "Streak" collision on 1920x1080 resolution.
TimoJust go to the bottom left corner there is no button it just displays a text when your mouse is there
Yeah, I read it in the readme shortly after asking. My bad.
I don't know if whayay is checking this for issues but on the scoreboard there's no player count (kind of an important feature for comp players because no one likes counting) and the "Score" and "Streak" have no space between each other looking like "ScoreSte..." (at least on a 1920x1080 resolution).
In regards to the newly released yahud, does anyone know where the home/favorite server button is? I checked the .res files and all the codes for it are there I just can't find it in the actual hud.
Deetr
Just a note, the Eureka Effect thing probably won't work (I never play engi so I never updated for it.) I'll fix that later today when I fix the parachute icon. I'll also fix the [unknown] [unknown] on the scoreboard.
Edit: I can't sseem to get rid of the [unknown] [unknown] by disabling PlayerScoreLabel and GameType. I personally don't really feel that the parachute icon looks good so I'm not going to add it.
If you want to get rid of the dual charge meters, you can just go to resource\ui\huddemomancharge and change the ypos on both to 125. I will not be uploading anything with this.
I updated all the files for the Eureka Effect and it still isn't working. I'm going to take a look further when I get time.
I really appreciate you working on this. Hope something works out.
Also, I used your fix for the taunt selection (thanks for that) and this is what happened to my loadout screen (CMYK):
http://i.imgur.com/zFxKJNe.jpg
http://i.imgur.com/JhH8Y3c.jpg
Any Ideas?
EDIT:
So I fixed the background problem (turning into pure white). But, the loadout switch buttons (character/taunts) are still at the bottom. I tried changing the ypos value (from c118 to c-180) of "CharacterLoadoutButton" and "TauntLoadoutButton," but the buttons break. They move to the position I want them to be in, but they no longer work. Anything else I'm supposed to change?
Can someone tell me why my scoreboard (CMYK) shows unknown instead of the map and gamemode? I would greatly appreciate any help.