ugc doing something good for once
Account Details | |
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SteamID64 | 76561198063658239 |
SteamID3 | [U:1:103392511] |
SteamID32 | STEAM_0:1:51696255 |
Country | Germany |
Signed Up | May 4, 2013 |
Last Posted | September 29, 2019 at 3:33 PM |
Posts | 256 (0.1 per day) |
Game Settings | |
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In-game Sensitivity | $ |
Windows Sensitivity | $ |
Raw Input | 1 |
DPI |
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Hardware Peripherals | |
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Mouse | $ |
Keyboard | $ |
Mousepad | $ |
Headphones | $ |
Monitor | $ |
hey, thanks for the answer. i got the images back to work, but its still showing an [unknown] in the box. is there a specific line of code i need to remove from itempannel to get that away?
edit: fixed it by completely removing the "attriblabel" section in spectator.res and the other 2 files
before the update there was a image of the item displayed in the little box, now it just shows [unknown]. anyone know how to fix this?
my hud seems to be working fine, except that there aren't any images anymore in the box that shows what items someone is carrying. i know, very minor thing but it's bugging me. anyobody know a fix?
Vince Staples just dropped his debut album "Summertime '06", thoughts?
I'm digging this, especally the production
It's available on iTunes and otherwise you can stream it over here http://www.npr.org/2015/06/21/414701194/first-listen-vince-staples-summertime-06
hit me up for the dl
Blu ok, i have facial features enabled, and these are my launch options:
-console -novid -nocrashdialog -nojoy -noipx -nocdaudio -64bit -useforcedmparms -noforcemaccel -noforcemsp
and i used tf2mate because i wanted to have that feature where you can change cl_interp and r_draw_wievmodel for different weapons
different inteprs for weapons dont work anymore, only different interps for different classes still work.
literally everyone on my team, even the backup who has 1 played offical in his etf2l history can play, but i can't.
¯\_(ツ)_/¯
edit: i an an ADVANCED gamer now
for anyone who didnt watch the latest fully charged europe, wltrs and zoob cant make it to lan, so kaidus was forced to make some changes.
QuazzyyyThe new KKKombo (kaptain,kaido and knoxxx) to tear apart *input meme*
being the combo of the KKK doesnt sound too appealing
funny joke about the match being a roll
battlefield bad company 2 is on 78% sale right now. (vietnam aswell) it still has a very active community and some even still play the vietnam dlc maps. imo it was the last good mulitplayer battlefield and is up there with 2 as one of the greater battlefields.
http://store.steampowered.com/app/24960/
edit: you dont need origin or some other third party program to run this btw.
Mightypazertl;dr: mat_maxframelatency does nothing, and the engine is already tuned optimally for lowest input latency.
Judging by the name, this controls the maximum number of frames that the cpu is allowed to be ahead of the gpu by. This value is in frames, not seconds, so it's an integer, not a float. There's no difference between 0.2 and 0.9, because they both truncate to 0.
As of 2007, this cvar wasn't hooked up to anything, and there's no reason to believe it is does anything now. I believe it was replaced by mat_frame_sync_enable (cheat, default 1) when multi-threaded rendering was added to Source (mat_queue_mode 2). In short, mat_frame_sync_enable forces the renderer to wait for the previous frame to finish before it starts on the next one.
Either way, frame syncing is designed to reduce input latency at the cost of a few fps. If you had sv_cheats 1 and decided to set mat_frame_sync_enable 0, you *might* have improved fps, but you would instead be getting (potentially large amounts of) input lag.
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I noticed a huge difference. It does something. Also, I call complete bs on this because even 0.2 and 0.5 has a noticeable difference for me. Maybe Comanglia's config makes this command useless or something... Or it might be dependent on hardware. But I know for a fact that it does something.
ButtnoseM0re's cfg has always felt smoother to me than any of the versions of the chriscfg
This is what I think people have wrong with usual Configs. Smoothness > FPS, because about anyone with a computer built in the last 5 Years can play this game with good FPS.
didnt you use default net settings in that mge video you posted... i think im trusting pazer more on this one.