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Signed Up October 2, 2012
Last Posted June 18, 2022 at 12:42 AM
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#152 We need to talk about the booties in TF2 General Discussion
JaguarFiendA very slight nerf could be making the speed bonus apply only when melee is out. This would make the player have to be a bit busier with weapon switches to utilize the speed if they weren't using the booties to be a demoknight. In many ways though it wouldn't change much during non-fighting moments and would be like counterstrike (run faster with knife out).

make the move speed build up since your last sticky jump, maybe even a slight penalty after fall damage? Let's you surf better and play passively which is gay but doesn't dick you over for mid fights or w/e if you're not using them. Removing the move speed 100% is kinda unlikely since valve wants demoknight to be at least somewhat usable, and if it weren't for movespeed affecting sticky jumps the weapons would be fine for rollouts. The problem on mid is how much longer the extra 25-40 HP let's you stay alive

DanceNumberI think as long as they don't get changed they need to be removed from ESEA play.

I think you could make the booties work if you changed them in a couple of ways.
  • remove the 25% damage reduction demoman gets from stickies not fired at an enemy
  • whenever demoman takes fall damage with booties equipped he gets afflicted with bleed, if its a max fall damage hit, then he also gets stunned for one second.
  • 10% slower heal speed

These changes are aimed to make the extra movement you get require more skill (avoiding fall damage), and to make the demoman less tanky with the booties on. While still keeping the general concept of what they are capable of alive.

1. would make sure you can't ever use them because the average sticky jump will do like 100 damage. If anything you'd wanna increase this to encourage more jumpy demos and prevent people from just passively gaying with the health bonus

2. Stuns are kinda gay but self inflicted ones aren't terrible. There's not any rollouts where you have to take fall damage so like it does make running them have risk for midfights and shit

3. please no slowing heal speed just makes medics and pockets suffer and buffs the flank more :(

if u wanna make him less tanky and more flanky limit his overheal to 260 and give him a self damage resistance. It kinda goes against the demoknight core of the weapon but it provides an alt to pipes that's a lot less stupid and encourages playing demoman in a different and more aggressive way. if u wanna make him more passive and spammy (why?) you could take off the 25 health and give him 300 overheal. Tanking your demo on mid is a slightly better option but demos will arrive to mid at roughly the same health +/- 10.

posted about 8 years ago
#146 We need to talk about the booties in TF2 General Discussion

Plenty of silly things u could do with the booties that help both types of Demo

+Charge speed for stickies and shields
+longer overheal decay (zatoichi gives overheal now too i think)
+extra healing
-knockback

all of these provide clear advantages for combowhore demos but are also useful for demoknights

posted about 8 years ago
#134 We need to talk about the booties in TF2 General Discussion

They do pretty substantial balance changes to dozens of weapons every operation/update. They just never do little things on small updates anymore.

posted about 8 years ago
#130 We need to talk about the booties in TF2 General Discussion
sheepy_dogs_handeeeShow me where I did :)))eeeBooties don't create a shift in the demoman class the way the gunboats do. They're not game-changing, and that's strike 1. Strike 2 is they're overpowered. 3 is they're less skill indexed and lower the skill ceiling of the class.
its okay m8 if you don't think they are overpowered then just say you don't think they are overpowered instead of denying something you said just say that you no longer think that and that you don't remember saying that.

I don't think they're overpowered sorry :)
They're better than stock for mid fights because of the speed boost and buff advantage but there's a trade off everywhere else. I think they're a terribly designed weapon tho and people comparing them to the gunboats don't understand why the gunboats actually work.

posted about 8 years ago
#129 We need to talk about the booties in TF2 General Discussion
Starkiedo people still think the booties are overpowered?

no

posted about 8 years ago
#126 We need to talk about the booties in TF2 General Discussion

rip

fuck proofreading nerd essays after I typed them I guess

posted about 8 years ago
#124 We need to talk about the booties in TF2 General Discussion
sheepy_dogs_hand
Also you did say booties were OP, it's ok if you want to go back on that and say they are badly designed instead but don't lie and say you didn't say it because you did.

Show me where I did :)))

posted about 8 years ago
#121 We need to talk about the booties in TF2 General Discussion
sheepy_dogs_handeee
it doesn't even matter what I say cause you will just disagree and it will literally go on forever. You have a different view of gunboats ok.

You are wrong on booties being OP though. They aren't OP.

back out of an argument and then say i said something i didn't

ur trump congrats :)

booties aren't OP, just shittily designed :)))

posted about 8 years ago
#118 We need to talk about the booties in TF2 General Discussion
sheepy_dogs_hand
This is so wrong. What are jump maps? there's more to rocket jumping than the rocket jumping in 6v6. I have no idea how you have gotten to this point. You said that gunboats affected the skill of rocket jumping, it does not. Rocket jumping is the exact same, gunboats or no gunboats. You can still do those fancy jumps without gunboats, you just need cheats to do it. Gunboats just allow you to take less damage when jumping, why can't you just accept this. This is the 1 time I know that i'm not wrong.

Being super good at syncs or edge bugs doesn't help you in game. If an item was introduced that let you do them, then being able to do them in a 6s game would mean you're better than the other player at jumping in game.

"You said that gunboats affected the skill of rocket jumping"

no retard

i said they make being better at rocket jumping actually matter, which means that they raise the skill ceiling for IN-GAME rocket jumping

posted about 8 years ago
#115 We need to talk about the booties in TF2 General Discussion
sheepy_dogs_handeeeim talking about process mid rollouts depend on gunboats and w/o them shitty jumpers would be just as effective as normal jumpers
Please gunboats don't change anything whatsoever about the process rollout. Gunboats do not affect someone doing the process rollout, what gunboats does is stop you from dying in the process rollout. You could give youself unlimited hp and do the process rollout without gunboats, it will be exactly the same. Do you see now how gunboats doesn't affect the skill of rocket jumping in any way whatsoever and it doesn't make any difference to it, rocket jumping is always the same no matter what. Gunboats just emphasize that skill, it doesn't actually do anything to the skill itself.

Look at the graph pls

If you can't do a jump in game, it doesn't matter if you can do it or not, therefore the skill of being able to do it is useless

If you can do it in game and it confers advantage, then the skill is not useless and the people who are lower skilled are punished because you're faster than them.

Since the process rollout is ONLY practical with gunboats, it means that the gunboats have introduced a new rocket jumping route into the game, and since that route's effectiveness and speed are determined largely by the user's skill at rocket jumping, the skill ceiling has been raised

since the Booties do not allow you to jump more, this does not apply to them

posted about 8 years ago
#112 We need to talk about the booties in TF2 General Discussion
m@eee

U VERY DUMB PLS STOP TALK

theres no graph u can make to illustrate how good you can get at shotgun and how much skill it requires because its definitely more complex than just whatever ur accuracy

ur also talking about the edge cases of all edgecases as 99.9% of the time it doesnt matter how complex of a rocket jump u can pull off when ur playing

u guys are also forgetting that both of these weapons take a lot of the toll off medic/healspread of the team

u dont have two soldiers always trying to get above 200 hp cuz rjs cost like 40 hp

u now have demos that get 100 hp from packs and can evade heavy classes a lot easier/take more spam while getting through a choke without getting

not talking about the shotgun because it doesnt fit into what im talking about process mid rollouts depend on gunboats and w/o them shitty jumpers would be just as effective as normal jumpers no one is arguing that the booties dont make demo stronger theyre arguing that the gunboats and booties are analogous but theyre not because the gunboats are both a good weapon and good for the game as a whole which most people disagree with in regards to the booties

dumb

sheepy_dogs_hand
Like how much more clearly do I have to explain, gunboats allow you to take less damage when rocket jumping but don't actually add anything to rocket jumping itself, so it emphasizes a skill that the soldier already has.

emphasizing an already existing skill doesn't mean you aren't also expanding on it. I promise u i understand that the gunboats work mechanically by reducing self damage, but the end effect of what they let players in game do means that better players get more out of them. The end result is that by emphasizing rocket jumping, you make it more central to the soldier's play style and reward people who are better at it by letting them be faster and more efficient with their movement. Shitty roamers can barely get to mid, but good ones can make it their much faster. Or get last to last really fast or w/e. Obv most in game situations aren't that silly but its p clear that the gunboats being in game mean that roamers are expected to be better at goin fast

posted about 8 years ago
#110 We need to talk about the booties in TF2 General Discussion

minimum sticky self damage is 45. You can't do any more jumps with the booties than without. They don't emphasize sticky jumping, they emphasize having more health.

posted about 8 years ago
#106 We need to talk about the booties in TF2 General Discussion

the most complex jump you can do w/o the gunboats is really different than the most complex jump u can do with them u literal child

idk how such a fucking retard could not get this concept but the idea is they're interesting because they let u use skills (advanced RJ) that u originally couldnt use (not that u couldnt use any skills to begin with)

this is different from boring unlocks that let u play the exact same but better, like the razorback or GRU or w/e

here's u a graph

http://puu.sh/o9ZSm/27e471e8aa.png

the red line is the most jump u can w/ stock soldier in a game adn blu is the most u jump w/ gunboats
w/o gunboats any level of skill that goes above the red line doesn't matter

u cant make a graph like this for booties therefore they're a less interesting weapon

posted about 8 years ago
#104 We need to talk about the booties in TF2 General Discussion

For the individual player the Escape Plan is better than stock, and is OP in that regards. It makes the class stronger overall, but it does so in a way that introduces new skills: dodging minicrits and escaping with low HP whereas before you were p much dead below 40 HP as soldier. Adding more ways for players to get better at and improve the game makes the game separate levels of skill more and therefore more competitive which most people call good. As a weapon it is well designed because it makes the class more exciting, adds a new skill to master, and allows the player to interact with other players in interesting ways like rolling out. Its Overpowered but its still good for the player using because it makes the game more fun.

Holistically, the weapon doesn't disrupt the game flow and doesn't let individual soldiers control the game. It'd be hard to call it OP in the context of TF2 as a whole. The Escape Plan prevent soldiers from being relatively easy chipshot targets that can't maneuver or fight <50 HP. No one likes being killed, but fighting against a desperate EP soldier is more interesting than fighting against a desperate shovel soldier because he's more of a threat. It makes the game more exciting for both players because it removes a relatively free kill without completely removing the advantage the nonsoldier has. That makes it a good weapon for the game because everyone on the server has more fun because its in the game.

When you turn that individual lens to the booties you get what I said above: they don't make the game more interesting or exciting for the demoman because he's still just doing what he was doing originally. I think most people would agree that passive weapons are inherently less exciting than ones that are functionally different, and passives that don't provide interesting class expansion will always feel bland regardless of balance. The Razorback is relatively balanced but its not a weapon that is particularly fun to have equipped or fight against. The booties are similar. If everyone here agrees that they're not particularly fun or interesting to play with (as a player), then the discussion shifts to whether or not its worth having a boring but balanced unlock in the game because it makes the entire game more fun for everyone. I'd say fighting a demo with pipes is a lot more exciting than one that's a bit tankier and faster so its pretty clear on that count the booties don't work. I'm not sure if the booties are good for the game, but it seems they're not. They force both demos to use them, reducing the number of interesting 1v1s people can have with demos, and they don't really do much for the pacing of the game. If they allowed new pushes to be made or more exciting bombs to happen they might be worth keeping, but since they're really just a buff to the class with little substance, they should be banned

posted about 8 years ago
#32 College in Off Topic
ManSkirtDude101anyone going to a community college?

went to one last semester and transferred :)

posted about 8 years ago
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