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Account Details
SteamID64 76561198006886607
SteamID3 [U:1:46620879]
SteamID32 STEAM_0:1:23310439
Country Korea, Republic of
Signed Up October 2, 2012
Last Posted February 11, 2025 at 4:46 PM
Posts 2381 (0.5 per day)
Game Settings
In-game Sensitivity 1.945 (9.4"/360)
Windows Sensitivity 6
Raw Input 1
DPI
900
Resolution
1920x1080
Refresh Rate
144hz
Hardware Peripherals
Mouse DeathAdder 2013
Keyboard Microsoft Rubber Dome, i ctap w/ RMB
Mousepad Steel Series QCK (http://imgur.com/qim8wA2)
Headphones Audio Technica ATH700x but not the black
Monitor Benq panel that everyone else has idr
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#19 mango playing tf2 in TF2 General Discussion
phobiawho is thsi guy

^this but unironicall
pls explain

posted about 9 years ago
#11 do0m LFT Open in Recruitment (looking for team)

he was nice when we tried him out. would do fine on most teams near the middle or upper third of open

posted about 9 years ago
#22 soldier lft in Recruitment (looking for team)

plays more ultiduo than u

posted about 9 years ago
#141 Anyone here bilingual/multilingual? in Off Topic
TobeeeKind of off topic but my college advisor recommended I take Italian as my second language credit as a prereq for med school. She figures the Latin base would help with understanding medical terminology more. Is this dumb?
Might as well just do basic online Latin courses and it'll probably help more.
It'd help you understand the terminology a bit better if you decide to study Italian. Not worth it if that's the only use you'll ever have for it though. Spend less time studying actual Latin than you would studying Italian, spend the time you saved studying for med school

school doesnt teach latin :(
probably can't get into med school anyway so w/e thanks tho

posted about 9 years ago
#137 Anyone here bilingual/multilingual? in Off Topic

Kind of off topic but my college advisor recommended I take Italian as my second language credit as a prereq for med school. She figures the Latin base would help with understanding medical terminology more. Is this dumb?

posted about 9 years ago
#152 We need to talk about the booties in TF2 General Discussion
JaguarFiendA very slight nerf could be making the speed bonus apply only when melee is out. This would make the player have to be a bit busier with weapon switches to utilize the speed if they weren't using the booties to be a demoknight. In many ways though it wouldn't change much during non-fighting moments and would be like counterstrike (run faster with knife out).

make the move speed build up since your last sticky jump, maybe even a slight penalty after fall damage? Let's you surf better and play passively which is gay but doesn't dick you over for mid fights or w/e if you're not using them. Removing the move speed 100% is kinda unlikely since valve wants demoknight to be at least somewhat usable, and if it weren't for movespeed affecting sticky jumps the weapons would be fine for rollouts. The problem on mid is how much longer the extra 25-40 HP let's you stay alive

DanceNumberI think as long as they don't get changed they need to be removed from ESEA play.

I think you could make the booties work if you changed them in a couple of ways.
  • remove the 25% damage reduction demoman gets from stickies not fired at an enemy
  • whenever demoman takes fall damage with booties equipped he gets afflicted with bleed, if its a max fall damage hit, then he also gets stunned for one second.
  • 10% slower heal speed

These changes are aimed to make the extra movement you get require more skill (avoiding fall damage), and to make the demoman less tanky with the booties on. While still keeping the general concept of what they are capable of alive.

1. would make sure you can't ever use them because the average sticky jump will do like 100 damage. If anything you'd wanna increase this to encourage more jumpy demos and prevent people from just passively gaying with the health bonus

2. Stuns are kinda gay but self inflicted ones aren't terrible. There's not any rollouts where you have to take fall damage so like it does make running them have risk for midfights and shit

3. please no slowing heal speed just makes medics and pockets suffer and buffs the flank more :(

if u wanna make him less tanky and more flanky limit his overheal to 260 and give him a self damage resistance. It kinda goes against the demoknight core of the weapon but it provides an alt to pipes that's a lot less stupid and encourages playing demoman in a different and more aggressive way. if u wanna make him more passive and spammy (why?) you could take off the 25 health and give him 300 overheal. Tanking your demo on mid is a slightly better option but demos will arrive to mid at roughly the same health +/- 10.

posted about 9 years ago
#146 We need to talk about the booties in TF2 General Discussion

Plenty of silly things u could do with the booties that help both types of Demo

+Charge speed for stickies and shields
+longer overheal decay (zatoichi gives overheal now too i think)
+extra healing
-knockback

all of these provide clear advantages for combowhore demos but are also useful for demoknights

posted about 9 years ago
#134 We need to talk about the booties in TF2 General Discussion

They do pretty substantial balance changes to dozens of weapons every operation/update. They just never do little things on small updates anymore.

posted about 9 years ago
#130 We need to talk about the booties in TF2 General Discussion
sheepy_dogs_handeeeShow me where I did :)))eeeBooties don't create a shift in the demoman class the way the gunboats do. They're not game-changing, and that's strike 1. Strike 2 is they're overpowered. 3 is they're less skill indexed and lower the skill ceiling of the class.
its okay m8 if you don't think they are overpowered then just say you don't think they are overpowered instead of denying something you said just say that you no longer think that and that you don't remember saying that.

I don't think they're overpowered sorry :)
They're better than stock for mid fights because of the speed boost and buff advantage but there's a trade off everywhere else. I think they're a terribly designed weapon tho and people comparing them to the gunboats don't understand why the gunboats actually work.

posted about 9 years ago
#129 We need to talk about the booties in TF2 General Discussion
Starkiedo people still think the booties are overpowered?

no

posted about 9 years ago
#126 We need to talk about the booties in TF2 General Discussion

rip

fuck proofreading nerd essays after I typed them I guess

posted about 9 years ago
#124 We need to talk about the booties in TF2 General Discussion
sheepy_dogs_hand
Also you did say booties were OP, it's ok if you want to go back on that and say they are badly designed instead but don't lie and say you didn't say it because you did.

Show me where I did :)))

posted about 9 years ago
#121 We need to talk about the booties in TF2 General Discussion
sheepy_dogs_handeee
it doesn't even matter what I say cause you will just disagree and it will literally go on forever. You have a different view of gunboats ok.

You are wrong on booties being OP though. They aren't OP.

back out of an argument and then say i said something i didn't

ur trump congrats :)

booties aren't OP, just shittily designed :)))

posted about 9 years ago
#118 We need to talk about the booties in TF2 General Discussion
sheepy_dogs_hand
This is so wrong. What are jump maps? there's more to rocket jumping than the rocket jumping in 6v6. I have no idea how you have gotten to this point. You said that gunboats affected the skill of rocket jumping, it does not. Rocket jumping is the exact same, gunboats or no gunboats. You can still do those fancy jumps without gunboats, you just need cheats to do it. Gunboats just allow you to take less damage when jumping, why can't you just accept this. This is the 1 time I know that i'm not wrong.

Being super good at syncs or edge bugs doesn't help you in game. If an item was introduced that let you do them, then being able to do them in a 6s game would mean you're better than the other player at jumping in game.

"You said that gunboats affected the skill of rocket jumping"

no retard

i said they make being better at rocket jumping actually matter, which means that they raise the skill ceiling for IN-GAME rocket jumping

posted about 9 years ago
#115 We need to talk about the booties in TF2 General Discussion
sheepy_dogs_handeeeim talking about process mid rollouts depend on gunboats and w/o them shitty jumpers would be just as effective as normal jumpers
Please gunboats don't change anything whatsoever about the process rollout. Gunboats do not affect someone doing the process rollout, what gunboats does is stop you from dying in the process rollout. You could give youself unlimited hp and do the process rollout without gunboats, it will be exactly the same. Do you see now how gunboats doesn't affect the skill of rocket jumping in any way whatsoever and it doesn't make any difference to it, rocket jumping is always the same no matter what. Gunboats just emphasize that skill, it doesn't actually do anything to the skill itself.

Look at the graph pls

If you can't do a jump in game, it doesn't matter if you can do it or not, therefore the skill of being able to do it is useless

If you can do it in game and it confers advantage, then the skill is not useless and the people who are lower skilled are punished because you're faster than them.

Since the process rollout is ONLY practical with gunboats, it means that the gunboats have introduced a new rocket jumping route into the game, and since that route's effectiveness and speed are determined largely by the user's skill at rocket jumping, the skill ceiling has been raised

since the Booties do not allow you to jump more, this does not apply to them

posted about 9 years ago
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